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import java.util.List; | |
import java.util.ArrayList; | |
import java.util.Arrays; | |
import java.util.Random; | |
import java.awt.*; | |
import java.awt.event.*; | |
import java.awt.Color; | |
import java.awt.Rectangle; | |
import javax.swing.*; | |
public class Breakout extends JFrame { | |
public static void main(String[] args) { | |
Breakout breakout = new Breakout(); | |
breakout.setVisible(true); | |
breakout.playAfterSplash(5); | |
} | |
private final Splash splash = new Splash(); | |
private final BreakoutGame game = new BreakoutGame(); | |
private final BreakoutGameView view = new BreakoutGameView(game); | |
private final CardLayout card = new CardLayout(0, 0); | |
private Timer timer = null; | |
public Breakout() { | |
setTitle("ブロック崩し"); | |
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | |
Container pane = getContentPane(); | |
pane.setLayout(card); | |
pane.add(splash, "splash"); | |
pane.add(view, "play"); | |
setupControllers(); | |
pack(); | |
} | |
private void setupControllers() { | |
view.addMouseMotionListener(new MouseMotionAdapter() { | |
@Override | |
public void mouseMoved(MouseEvent event) { | |
game.moveRacket(event.getX()); | |
view.repaint(); | |
} | |
}); | |
} | |
public void playAfterSplash(int sec) { | |
card.show(getContentPane(), "splash"); | |
timer = new javax.swing.Timer(sec * 1000, (e) -> { | |
timer.stop(); | |
timer = null; | |
play(); | |
}); | |
timer.start(); | |
} | |
public void play() { | |
if (timer != null) timer.stop(); | |
card.show(getContentPane(), "play"); | |
timer = new javax.swing.Timer(50, (e) -> { | |
game.update(); | |
view.repaint(); | |
if (game.isClear() || game.isOver()) { | |
timer.stop(); | |
timer = null; | |
} | |
}); | |
timer.start(); | |
} | |
} | |
class Splash extends JPanel { | |
@Override | |
public void paint(Graphics g) { | |
super.paint(g); | |
g.setFont(new Font("TimeRoman", Font.CENTER_BASELINE, 30)); | |
g.setColor(Color.red); | |
g.drawString("ブロック崩し", 300, 200); | |
g.drawString("五秒後に始まるよー!", 250, 300); | |
g.drawString("制限時間は30秒です", 250, 400); | |
g.drawString("マウスを横に動かしてボールを跳ね返そう", 125, 500); | |
g.drawString("マウスは下の矢印の先っぽがが初期位置でつ", 100, 600); | |
g.drawString("↓", 425, 700); | |
} | |
} | |
class BreakoutGameView extends JPanel { | |
private final BreakoutGame game; | |
public BreakoutGameView(BreakoutGame game) { | |
this.game = game; | |
setPreferredSize(new Dimension(game.WIDTH, game.HEIGHT)); | |
setBackground(Color.BLACK); | |
} | |
@Override | |
public void paint(Graphics g) { | |
super.paint(g); | |
paintBalls(g); | |
paintWalls(g); | |
paintBlocks(g); | |
paintRacket(g); | |
if (game.isClear()) { | |
paintGameClear(g); | |
} else if (game.isOver()) { | |
paintGameOver(g); | |
} | |
} | |
private void paintBalls(Graphics g) { | |
g.setColor(Color.RED); | |
game.viewBalls((x, y, size) -> g.fillOval(x, y, size, size)); | |
} | |
private void paintWalls(Graphics g) { | |
final int[] offset = {0, -16, -8}; | |
final int blockWidth = 26, blockHeight = 10, gapX = 6, gapY = 5; | |
g.setColor(Color.GREEN); | |
game.viewWalls((wallX, wallY, wallWidth, wallHeight) -> { | |
for (int y = wallY, iy = 0; y < wallY + wallHeight; y += blockHeight + gapY, iy++) { | |
for (int blockX = wallX + offset[iy % offset.length]; blockX < wallX + wallWidth; blockX += blockWidth + gapX) { | |
int x = blockX; | |
int width = blockWidth; | |
int height = blockHeight; | |
if (x < wallX) { | |
x = wallX; | |
width -= wallX - blockX; | |
} else if (x + blockWidth >= wallX + wallWidth) { | |
width = wallX + wallWidth - x; | |
} | |
if (wallY + height >= wallY + wallHeight) { | |
height = wallY + wallHeight - y; | |
} | |
g.fillRect(x, y, width, height); | |
} | |
} | |
}); | |
} | |
private void paintBlocks(Graphics g) { | |
game.viewBlocks((x, y, width, height, color) -> { | |
g.setColor(color); | |
g.fillRect(x, y, width, height); | |
}); | |
} | |
private void paintRacket(Graphics g) { | |
g.setColor(Color.WHITE); | |
game.viewRacket((x, y, width, height) -> g.fillRect(x, y, width, height)); | |
} | |
private void paintGameClear(Graphics g) { | |
g.setFont(new Font("TimeRoman", Font.BOLD, 50)); | |
g.setColor(Color.orange); | |
g.drawString("Game Clear!", 300, 550); | |
} | |
private void paintGameOver(Graphics g) { | |
g.setFont(new Font("TimeRoman", Font.BOLD, 50)); | |
g.setColor(Color.orange); | |
g.drawString("Game Over!", 300, 550); | |
} | |
} | |
class BreakoutGame { | |
public static final int WIDTH = 855; | |
public static final int HEIGHT = 800; | |
public static final int WALL = 40; | |
private final Court court; | |
private final Racket racket; | |
private final List<Block> blocks; | |
private final List<Ball> balls; | |
private final Random rand = new Random(); | |
public BreakoutGame() { | |
court = new Court(WIDTH, HEIGHT, WALL); | |
racket = new Racket(WIDTH / 2, HEIGHT - 110, 120, 5, WALL, WIDTH - WALL); | |
blocks = makeBlocks(); | |
balls = Arrays.asList(makeBalls()); | |
} | |
private List<Block> makeBlocks() { | |
List<Block> blocks = new ArrayList<>(); | |
addBlocks(blocks, 60, 40, 16, 40, 48, 8, 4, Color.YELLOW, 3); | |
addBlocks(blocks, 300, 40, 16, 40, 16, 8, 3, Color.GREEN, 2); | |
addBlocks(blocks, 450, 40, 16, 40, 16, 8, 1, Color.GRAY, Block.UNBREAKABLE); | |
addBlocks(blocks, 600, 40, 16, 40, 16, 9, 4, Color.CYAN, 1); | |
return blocks; | |
} | |
private void addBlocks(List<Block> blocks, int topY, | |
int width, int height, int gapX, int gapY, | |
int cols, int rows, Color color, int strength) { | |
int topX = (WIDTH - width * cols - gapX * (cols - 1)) / 2; | |
int endY = topY + (height + gapY) * rows; | |
int endX = topX + (width + gapX) * cols; | |
for (int y = topY; y < endY; y += height + gapY) { | |
for (int x = topX; x < endX; x += width + gapX) { | |
blocks.add(new Block(x, y, width, height, color, strength)); | |
} | |
} | |
} | |
private Ball[] makeBalls() { | |
return new Ball[] { | |
makeBall(250, 5, -6, 7), | |
makeBall(260, -5, -3, 10), | |
makeBall(420, 4, 6, 8), | |
makeBall(480, -5, 2, 10), | |
makeBall(590, 5, -6, 11), | |
makeBall(550, -5, -3, 12), | |
makeBall(570, 4, 6, 13), | |
makeBall(480, -5, 2, 14), | |
makeBall(490, 5, -6, 8), | |
makeBall(400, -5, -3, 8), | |
makeBall(350, 4, 6, 9), | |
makeBall(400, -5, 2, 10), | |
makeBall(390, -5, -3, 10), | |
makeBall(500, 4, 6, 10), | |
makeBall(530, -5, 2, 7), | |
}; | |
} | |
private Ball makeBall(int y, int vx, int vy, int size) { | |
return new Ball(40 + rand.nextInt(700), y, vx, vy, size); | |
} | |
public boolean isClear() { | |
return blocks.stream().allMatch(block -> block.isClear()); | |
} | |
public boolean isOver() { | |
return balls.stream().allMatch(ball -> ball.isDead()); | |
} | |
public void moveRacket(int x) { | |
racket.move(x); | |
} | |
public void update() { | |
for (var ball: balls) { | |
ball.move(HEIGHT); | |
court.rebound(ball); | |
blocks.forEach(ball::bound); | |
ball.bound(racket); // ball bound racket after bounding blocks | |
} | |
} | |
public void viewWalls(WallViewer viewer) { | |
court.viewWalls(viewer); | |
} | |
public void viewBlocks(BlockViewer viewer) { | |
blocks.forEach(block -> block.view(viewer)); | |
} | |
public void viewRacket(RacketViewer viewer) { | |
racket.view(viewer); | |
} | |
public void viewBalls(BallViewer viewer) { | |
balls.forEach(ball -> ball.view(viewer)); | |
} | |
} | |
class Bounder { | |
protected Rectangle rect; | |
public Bounder(int x, int y, int width, int height) { | |
this.rect = new Rectangle(x, y, width, height); | |
} | |
public boolean isHit(int x, int y) { | |
return this.rect.contains(x, y); | |
} | |
public void hit() { | |
// default: nothing to do | |
} | |
public void view(BounderViewer viewer) { | |
viewer.view(rect.x, rect.y, rect.width, rect.height); | |
} | |
} | |
interface BounderViewer { | |
public void view(int x, int y, int width, int height); | |
} | |
class Court { | |
private final Wall up, left, right; | |
public Court(int width, int height, int wall) { | |
up = new Wall(0, 0, width, wall); | |
left = new Wall(0, 0, wall, height); | |
right = new Wall(width - wall, 0, wall, height); | |
} | |
public boolean isHit(int x, int y) { | |
return up.isHit(x, y) || left.isHit(x, y) || right.isHit(x, y); | |
} | |
public void rebound(Boundee boundee) { | |
boundee.bound(up); | |
boundee.bound(left); | |
boundee.bound(right); | |
} | |
public void viewWalls(WallViewer viewer) { | |
up.view(viewer); | |
left.view(viewer); | |
right.view(viewer); | |
} | |
} | |
class Wall extends Bounder { | |
public Wall(int x, int y, int width, int height) { | |
super(x, y, width, height); | |
} | |
} | |
interface WallViewer extends BounderViewer { | |
} | |
class Block extends Bounder { | |
public static final int UNBREAKABLE = -1; | |
private static final int BROKEN = 0; | |
private final Color color; | |
private int strength; | |
public Block(int x, int y, int width, int height, Color color, int strength) { | |
super(x, y, width, height); | |
this.color = color; | |
this.strength = strength; | |
} | |
@Override | |
public boolean isHit(int x, int y) { | |
return isBroken() ? false : super.isHit(x, y); | |
} | |
@Override | |
public void hit() { | |
if (strength > 0) strength--; | |
} | |
public boolean isBroken() { | |
return strength == BROKEN; | |
} | |
public boolean isClear() { | |
return strength <= 0; | |
} | |
public void view(BlockViewer viewer) { | |
if (!isBroken()) { | |
viewer.view(rect.x, rect.y, rect.width, rect.height, color); | |
} | |
} | |
} | |
interface BlockViewer { | |
public void view(int x, int y, int width, int height, Color color); | |
} | |
class Racket extends Bounder { | |
public static final int SPEED = 5; | |
private final int left, right; | |
public Racket(int centerX, int centerY, int width, int height, | |
int limitLeft, int limitRight) { | |
super(centerX - width / 2, centerY - height / 2, width, height); | |
left = limitLeft; | |
right = limitRight - width; | |
} | |
public void move(int x) { | |
x -= rect.width / 2; | |
rect.x = x < left ? left | |
: x > right ? right | |
: x; | |
} | |
} | |
interface RacketViewer extends BounderViewer { | |
} | |
interface Boundee { | |
public void bound(Bounder bounder); | |
} | |
class Ball implements Boundee { | |
private int x, y, vx, vy; | |
private final int size, r; | |
private boolean alive = true; | |
public Ball(int x, int y, int vx, int vy, int size) { | |
this.x = x; | |
this.y = y; | |
this.vx = vx; | |
this.vy = vy; | |
this.size = size | 1; // always odd | |
this.r = this.size / 2; | |
} | |
public void move(int bottomY) { | |
if (alive) { | |
x += vx; | |
y += vy; | |
alive = y - r < bottomY; | |
} | |
} | |
@Override | |
public void bound(Bounder bounder) { | |
boolean up = bounder.isHit(x, y - r); | |
boolean down = bounder.isHit(x, y + r); | |
boolean left = bounder.isHit(x - r, y); | |
boolean right = bounder.isHit(x + r, y); | |
boolean up_left = bounder.isHit(x - r, y - r); | |
boolean up_right = bounder.isHit(x + r, y - r); | |
boolean down_left = bounder.isHit(x - r, y + r); | |
boolean down_right = bounder.isHit(x + r, y + r); | |
if (vy < 0 && up && !bounder.isHit(x, y - r - vy) || | |
vy > 0 && down && !bounder.isHit(x, y + r - vy)) { | |
bounder.hit(); | |
vy *= -1; | |
} else if (vx < 0 && left && !bounder.isHit(x - r - vx, y - r) || | |
vx > 0 && right && !bounder.isHit(x + r - vx, y - r)) { | |
bounder.hit(); | |
vx *= -1; | |
} else if (up_left && vx < 0 && vy < 0 || | |
up_right && vx > 0 && vy < 0 || | |
down_left && vx < 0 && vy > 0 || | |
down_right && vx > 0 && vy > 0) { | |
bounder.hit(); | |
vy *= -1; | |
vx *= -1; | |
} | |
} | |
public boolean isDead() { | |
return !alive; | |
} | |
public void view(BallViewer viewer) { | |
viewer.view(x - r, y - r, size); | |
} | |
} | |
interface BallViewer { | |
public void view(int x, int y, int size); | |
} |
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