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import random | |
class Character: | |
def __init__(self, name, hit_point, attack_power): | |
self.name = name | |
self.hit_point = hit_point | |
self.attack_power = range(attack_power + 1) | |
def is_dead(self): | |
return self.hit_point <= 0 | |
def attack(self, defender): | |
print() | |
print(f'{self.name}の攻撃!') | |
defender.defense(random.choice(self.attack_power)) | |
def defense(self, damage): | |
if damage <= 0: | |
print(f'{self.name}は攻撃をかわした!') | |
return | |
print(f'{self.name}は{damage}のダメージを受けた!') | |
self.hit_point -= damage | |
if self.is_dead(): | |
print(f'{self.name}は力尽きた') | |
MONSTERS = [ | |
Character('スライム', 10, 1), | |
Character('ドラキー', 13, 2), | |
Character('ダークドレアム', 130000, 999), | |
] | |
def main(): | |
hero = Character('勇者', 30, 5) | |
monster = random.choice(MONSTERS) | |
print(f'{monster.name}が現れた!') | |
attacker, defender = hero, monster | |
while not attacker.is_dead(): | |
attacker.attack(defender) | |
attacker, defender = defender, attacker | |
print() | |
if monster.is_dead(): | |
print('勇者は戦闘に勝った!') | |
else: | |
print('勇者は戦闘に負けた!') | |
if __name__ == '__main__': | |
main() |
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