Created
February 23, 2022 14:34
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AVProScreen用のシェーダー
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Shader "Custom/EmissiveGamma" | |
{ | |
Properties | |
{ | |
// _MainTex_ST is overridden by AVProVideoScreen. | |
// use _ScaleOffset instead of _MainTex_ST. | |
[NoScaleOffset] _MainTex("Texture", 2D) = "black" {} | |
_ScaleOffset("Tiling Offset", Vector) = (1, 1, 0, 0) | |
_Emission("Emission Scale", Float) = 1 | |
// enable gamma for AVProVideo | |
[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 100 | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma multi_compile_fog | |
#pragma multi_compile APPLY_GAMMA_OFF APPLY_GAMMA | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
UNITY_FOG_COORDS(1) | |
float4 vertex : SV_POSITION; | |
}; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
float4 _ScaleOffset; | |
half _Emission; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = (TRANSFORM_TEX(v.uv, _MainTex)) * _ScaleOffset.xy + _ScaleOffset.zw; | |
UNITY_TRANSFER_FOG(o,o.vertex); | |
return o; | |
} | |
half4 frag (v2f i) : SV_Target | |
{ | |
half4 col = tex2D(_MainTex, i.uv); | |
#if APPLY_GAMMA | |
col.rgb = GammaToLinearSpace(col.rgb); | |
#endif | |
col *= _Emission; | |
UNITY_APPLY_FOG(i.fogCoord, col); | |
return col; | |
} | |
ENDCG | |
} | |
} | |
} |
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