Created
September 7, 2022 17:38
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インタラクトしたらマテリアル変更して同期するやつ
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using System; | |
using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
namespace TKMNY | |
{ | |
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] | |
public class GlobalMaterialChanger : UdonSharpBehaviour | |
{ | |
[SerializeField] Renderer renderer; | |
[SerializeField] int materialIndex = 0; | |
[SerializeField] Material material; | |
[SerializeField] GameObject onObject; | |
[SerializeField] GameObject offObject; | |
Material originalMaterial; | |
Material[] materials; | |
[UdonSynced, FieldChangeCallback(nameof(SyncedUseMaterial))] | |
bool syncedUseMaterial = false; | |
public bool SyncedUseMaterial | |
{ | |
get => syncedUseMaterial; | |
set | |
{ | |
syncedUseMaterial = value; | |
materials[materialIndex] = syncedUseMaterial ? material : originalMaterial; | |
renderer.materials = materials; | |
offObject.SetActive(!syncedUseMaterial); | |
onObject.SetActive(syncedUseMaterial); | |
} | |
} | |
void Start() | |
{ | |
materials = renderer.materials; | |
if (materialIndex < 0 || materialIndex >= materials.Length) | |
{ | |
Debug.LogError("Material Indexが不正です"); | |
gameObject.SetActive(false); | |
} | |
originalMaterial = materials[materialIndex]; | |
renderer.materials = materials; | |
if (Networking.IsOwner(gameObject)) | |
{ | |
offObject.SetActive(true); | |
onObject.SetActive(false); | |
} | |
} | |
public override void Interact() | |
{ | |
Networking.SetOwner(Networking.LocalPlayer, gameObject); | |
SyncedUseMaterial = !SyncedUseMaterial; | |
RequestSerialization(); | |
} | |
void OnDestroy() | |
{ | |
if (originalMaterial != null) | |
{ | |
Destroy(originalMaterial); | |
} | |
} | |
} | |
} |
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