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Exports from MagicaVoxel VOX to OBJ. Can preserve all edges for easy editing in a program like Blender.
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""" | |
This script is designed to export a mass amount of MagicaVoxel .vox files | |
to .obj. Unlike Magica's internal exporter, this exporter preserves the | |
voxel vertices for easy manipulating in a 3d modeling program like Blender. | |
Various meshing algorithms are included (or to be included). MagicaVoxel | |
uses monotone triangulation (I think). The algorithms that will (or do) | |
appear in this script will use methods to potentially reduce rendering | |
artifacts that could be introduced by triangulation of this nature. | |
I may also include some features like light map generation for easy | |
importing into Unreal Engine, etc. | |
Notes: | |
* There may be a few floating point equality comparisons. They seem to | |
work but it scares me a little. | |
* TODO: use constants instead of magic numbers (as defined in AAQuad), | |
(i.e., ..., 2 -> AAQuad.TOP, ...) | |
* A lot of assertions should probably be exceptions since they are | |
error checking user input (this sounds really bad now that I've put | |
it on paper...). So don't run in optimized mode (who does that | |
anyways?). | |
* I am considering adding FBX support. | |
""" | |
import math | |
class AAQuad: | |
""" A solid colored axis aligned quad. """ | |
normals = [ | |
(-1, 0, 0), # left = 0 | |
(1, 0, 0), # right = 1 | |
(0, 0, 1), # top = 2 | |
(0, 0, -1), # bottom = 3 | |
(0, -1, 0), # front = 4 | |
(0, 1, 0) # back = 5 | |
] | |
LEFT = 0 | |
RIGHT = 1 | |
TOP = 2 | |
BOTTOM = 3 | |
FRONT = 4 | |
BACK = 5 | |
def __init__(self, verts, uv=None, normal=None): | |
assert len(verts) == 4, "face must be a quad" | |
self.vertices = verts | |
self.uv = uv | |
self.normal = normal | |
def __str__(self): | |
s = [] | |
for i in self.vertices: | |
s.append( str(i) + '/' + str(self.uv) + '/' + str(self.normal)) | |
return 'f ' + ' '.join(s) | |
def center(self): | |
return ( | |
sum(i[0] for i in self.vertices)/4, | |
sum(i[1] for i in self.vertices)/4, | |
sum(i[2] for i in self.vertices)/4 | |
) | |
def bucketHash(faces, origin, maximum, bucket=16): | |
extents = ( | |
math.ceil((maximum[0] - origin[0])/bucket), | |
math.ceil((maximum[1] - origin[1])/bucket), | |
math.ceil((maximum[2] - origin[2])/bucket) | |
) | |
buckets = {} | |
for f in faces: | |
c = f.center() | |
# TODO | |
def optimizedGreedyMesh(faces): | |
# TODO | |
edges = adjacencyGraphEdges(faces) | |
groups = contiguousFaces(faces, edges) | |
return faces | |
def adjacencyGraphEdges(faces): | |
""" Get the list of edges representing adjacent faces. """ | |
# a list of edges, where edges are tuple(face_a, face_b) | |
edges = [] | |
# build the list of edges in the graph | |
for root in faces: | |
for face in faces: | |
if face is root: | |
continue | |
if facesAreAdjacent(root, face): | |
# the other edge will happen somewhere else in the iteration | |
# (i.e., the relation isAdjacent is symmetric) | |
edges.append((root, face)) | |
return edges | |
def contiguousFaces(faces, adjacencyGraphEdges): | |
""" Get the list of connected components from a list of graph edges. | |
The list will contain lists containing the edges within the components. | |
""" | |
groups = [] | |
visited = dict((f, False) for f in faces) | |
for face in faces: | |
# if the face hasn't been visited, it is not in any found components | |
if not visited[face]: | |
g = [] | |
_visitGraphNodes(face, adjacencyGraphEdges, visited, g) | |
# there is only a new component if face has not been visited yet | |
groups.append(g) | |
return groups | |
def _visitGraphNodes(node, edges, visited, component): | |
""" Recursive routine used in findGraphComponents """ | |
# visit every component connected to this one | |
for edge in edges: | |
# for all x in nodes, (node, x) and (x, node) should be in edges! | |
# therefore we don't have to check for "edge[1] is node" | |
if edge[0] is node and not visited[edge[1]]: | |
assert edge[1] is not node, "(node, node) should not be in edges" | |
# mark the other node as visited | |
visited[edge[1]] = True | |
component.append(edge[1]) | |
# visit all of that nodes connected nodes | |
_visitGraphNodes(edge[1], edges, visited, component) | |
def facesAreAdjacent(a, b): | |
""" Adjacent is defined as same normal, uv, and a shared edge. | |
This isn't entirely intuitive (i.e., corner faces are not adjacent) | |
but this definition fits the problem domain. | |
Only works on AAQuads. | |
""" | |
# note: None is == None, this shouldn't matter | |
if a.uv != b.uv: | |
return False | |
if a.normal != b.normal: | |
return False | |
# to be adjacent, two faces must share an edge | |
# use == and not identity in case edge split was used | |
shared = 0 | |
for vert_a in a.vertices: | |
for vert_b in b.vertices: | |
if vert_a == vert_b: | |
shared += 1 | |
# hooray we have found a shared edge (or a degenerate case...) | |
if shared == 2: | |
return True | |
return False | |
class GeoFace: | |
""" An arbitrary geometry face | |
This should only be used for arbitrary models, not ones we can | |
reasonably assume are axis aligned. | |
""" | |
def __init__(self, verts, uvs=None, normals=None): | |
self.vertices = verts | |
assert len(verts) in (3, 4), "only quads and tris are supported" | |
self.normals = normals | |
self.uvs = uvs | |
def toAAQuad(self, skipAssert=False): | |
q = AAQuad(self.vertices) | |
if self.normals is not None and len(self.normals) > 0: | |
if not skipAssert: | |
for i in self.normals: | |
assert self.normals[0] == i, \ | |
"face must be axis aligned (orthogonal normals)" | |
q.normal = self.normals[0] | |
if self.uvs is not None and len(self.uvs) > 0: | |
if not skipAssert: | |
for i in self.uvs: | |
assert self.uvs[0] == i, \ | |
"face must be axis aligned (orthogonal)" | |
q.uv = self.uvs[0] | |
return q | |
class VoxelStruct: | |
""" Describes a voxel object | |
""" | |
def __init__(self): | |
# a dict is probably the best way to go about this | |
# (as a trade off between performance and code complexity) | |
# see _index for the indexing method | |
self.voxels = {} | |
self.colorIndices = set() | |
def fromList(self, voxels): | |
self.voxels = {} | |
for voxel in voxels: | |
self.setVoxel(voxel) | |
self.colorIndices.add(voxel.colorIndex) | |
def setVoxel(self, voxel): | |
self.voxels[voxel.z*(256**2) + voxel.y * 256 + voxel.x] = voxel | |
def getVoxel(self, x, y, z): | |
return self.voxels.get(z*(256**2) + y * 256 + x, None) | |
def _index(self, x, y, z): | |
return z*(256**2) + y * 256 + x | |
def getBounds(self): | |
origin = (float("inf"), float("inf"), float("inf")) | |
maximum = (float("-inf"), float("-inf"), float("-inf")) | |
for key, voxel in self.voxels.items(): | |
origin = ( | |
min(origin[0], voxel.x), | |
min(origin[1], voxel.y), | |
min(origin[2], voxel.z) | |
) | |
maximum = ( | |
max(maximum[0], voxel.x), | |
max(maximum[1], voxel.y), | |
max(maximum[2], voxel.z) | |
) | |
return origin, maximum | |
def zeroOrigin(self): | |
""" Translate the model so that it's origin is at 0, 0, 0 """ | |
origin, maximum = self.getBounds() | |
result = {} | |
xOff, yOff, zOff = origin | |
for key, voxel in self.voxels.iteritems(): | |
result[self._index(voxel.x-xOff, voxel.y-yOff, voxel.z-zOff)] = \ | |
Voxel(voxel.x-xOff, voxel.y-yOff, voxel.z-zOff, | |
voxel.colorIndex) | |
self.voxels = result | |
return (0, 0, 0), (maximum[0] - xOff, | |
maximum[1] - yOff, | |
maximum[2] - zOff) | |
def toQuads(self): | |
""" --> a list of AAQuads """ | |
faces = [] | |
for key, voxel in self.voxels.items(): | |
self._getObjFaces(voxel, faces) | |
return faces | |
def _getObjFaces(self, voxel, outFaces): | |
if voxel.colorIndex == 0: | |
# do nothing if this is an empty voxel | |
# n.b., I do not know if this ever can happen. | |
return [] | |
sides = self._objExposed(voxel) | |
if sides[0]: | |
f = self._getLeftSide(voxel) | |
self._getObjFacesSupport(0, voxel.colorIndex, f, outFaces) | |
if sides[1]: | |
f = self._getRightSide(voxel) | |
self._getObjFacesSupport(1, voxel.colorIndex, f, outFaces) | |
if sides[2]: | |
f = self._getTopSide(voxel) | |
self._getObjFacesSupport(2, voxel.colorIndex, f, outFaces) | |
if sides[3]: | |
f = self._getBottomSide(voxel) | |
self._getObjFacesSupport(3, voxel.colorIndex, f, outFaces) | |
if sides[4]: | |
f = self._getFrontSide(voxel) | |
self._getObjFacesSupport(4, voxel.colorIndex, f, outFaces) | |
if sides[5]: | |
f = self._getBackSide(voxel) | |
self._getObjFacesSupport(5, voxel.colorIndex, f, outFaces) | |
return | |
n = AAQuad.normals[i] | |
# note: texcoords are based on MagicaVoxel's texturing scheme! | |
# meaning a color index of 0 translates to pixel[255] | |
# and color index [1:256] -> pixel[0:255] | |
u = ((voxel.colorIndex - 1)/256 + 1/512, 0.5) | |
outFaces.append( | |
# this is most definitely not "fun" | |
AAQuad(f, u, n) | |
) | |
def _getObjFacesSupport(self, side, color, faces, outFaces): | |
n = AAQuad.normals[side] | |
# note: texcoords are based on MagicaVoxel's texturing scheme! | |
# meaning a color index of 0 translates to pixel[255] | |
# and color index [1:256] -> pixel[0:255] | |
u = ((color - 1)/256 + 1/512, 0.5) | |
outFaces.append( | |
# fact: the parameters were coincidentally "f, u, n" at one point! | |
AAQuad(faces, u, n) | |
) | |
# MagicaVoxel does -.5 to +.5 for each cube, we'll do 0.0 to 1.0 ;) | |
def _getLeftSide(self, voxel): | |
return [ | |
(voxel.x, voxel.y + 1, voxel.z + 1), | |
(voxel.x, voxel.y + 1, voxel.z), | |
(voxel.x, voxel.y, voxel.z), | |
(voxel.x, voxel.y, voxel.z + 1) | |
] | |
def _getRightSide(self, voxel): | |
return ( | |
(voxel.x + 1, voxel.y, voxel.z + 1), | |
(voxel.x + 1, voxel.y, voxel.z), | |
(voxel.x + 1, voxel.y + 1, voxel.z), | |
(voxel.x + 1, voxel.y + 1, voxel.z + 1) | |
) | |
def _getTopSide(self, voxel): | |
return ( | |
(voxel.x, voxel.y + 1, voxel.z + 1), | |
(voxel.x, voxel.y, voxel.z + 1), | |
(voxel.x + 1, voxel.y, voxel.z + 1), | |
(voxel.x + 1, voxel.y + 1, voxel.z + 1) | |
) | |
def _getBottomSide(self, voxel): | |
return ( | |
(voxel.x, voxel.y, voxel.z), | |
(voxel.x, voxel.y + 1, voxel.z), | |
(voxel.x + 1, voxel.y + 1, voxel.z), | |
(voxel.x + 1, voxel.y, voxel.z) | |
) | |
def _getFrontSide(self, voxel): | |
return ( | |
(voxel.x, voxel.y, voxel.z + 1), | |
(voxel.x, voxel.y, voxel.z), | |
(voxel.x + 1, voxel.y, voxel.z), | |
(voxel.x + 1, voxel.y, voxel.z + 1) | |
) | |
def _getBackSide(self, voxel): | |
return ( | |
(voxel.x + 1, voxel.y + 1, voxel.z + 1), | |
(voxel.x + 1, voxel.y + 1, voxel.z), | |
(voxel.x, voxel.y + 1, voxel.z), | |
(voxel.x, voxel.y + 1, voxel.z + 1) | |
) | |
def _objExposed(self, voxel): | |
""" --> a set of [0, 6) representing which voxel faces are shown | |
for the meaning of 0-5, see AAQuad.normals | |
get the sick truth about these voxels' dirty secrets... | |
""" | |
# check left 0 | |
side = self.getVoxel(voxel.x - 1, voxel.y, voxel.z) | |
s0 = side is None or side.colorIndex == 0 | |
# check right 1 | |
side = self.getVoxel(voxel.x + 1, voxel.y, voxel.z) | |
s1 = side is None or side.colorIndex == 0 | |
# check top 2 | |
side = self.getVoxel(voxel.x, voxel.y, voxel.z + 1) | |
s2 = side is None or side.colorIndex == 0 | |
# check bottom 3 | |
side = self.getVoxel(voxel.x, voxel.y, voxel.z - 1) | |
s3 = side is None or side.colorIndex == 0 | |
# check front 4 | |
side = self.getVoxel(voxel.x, voxel.y - 1, voxel.z) | |
s4 = side is None or side.colorIndex == 0 | |
# check back 5 | |
side = self.getVoxel(voxel.x, voxel.y + 1, voxel.z) | |
s5 = side is None or side.colorIndex == 0 | |
return s0, s1, s2, s3, s4, s5 | |
class Voxel: | |
def __init__(self, x, y, z, colorIndex): | |
self.x = x | |
self.y = y | |
self.z = z | |
self.colorIndex = colorIndex | |
def genNormals(self, aaQuads, overwrite=False): | |
# compute CCW normal if it doesn't exist | |
for face in aaQuads: | |
if overwrite or face.normal is None: | |
side_a = (face.vertices[1][0] - face.vertices[0][0], | |
face.vertices[1][1] - face.vertices[0][1], | |
face.vertices[1][2] - face.vertices[0][2]) | |
side_b = (face.vertices[-1][0] - face.vertices[0][0], | |
face.vertices[-1][1] - face.vertices[0][1], | |
face.vertices[-1][2] - face.vertices[0][2]) | |
# compute the cross product | |
face.normal = (side_a[1]*side_b[2] - side_a[2]*side_b[1], | |
side_a[2]*side_b[0] - side_a[0]*side_b[2], | |
side_a[0]*side_b[1] - side_a[1]*side_b[0]) | |
def importObj(stream): | |
vertices = [] | |
faces = [] | |
uvs = [] | |
normals = [] | |
for line in stream: | |
# make sure there's no new line or trailing spaces | |
l = line.strip().split(' ') | |
lineType = l[0].strip() | |
data = l[1:] | |
if lineType == 'v': | |
# vertex | |
v = tuple(map(float, data)) | |
vertices.append(v) | |
elif lineType == 'vt': | |
# uv | |
uvs.append( tuple(map(float, data)) ) | |
elif lineType == 'vn': | |
# normal | |
normals.append( tuple(map(float, data)) ) | |
elif lineType == 'f': | |
# face (assume all verts/uvs/normals have been processed) | |
faceVerts = [] | |
faceUvs = [] | |
faceNormals = [] | |
for v in data: | |
result = v.split('/') | |
print(result) | |
# recall that everything is 1 indexed... | |
faceVerts.append(vertices[int(result[0]) - 1]) | |
if len(result) == 1: | |
continue # there is only a vertex index | |
if result[1] != '': | |
# uvs may not be present, ex: 'f vert//normal ...' | |
faceUvs.append(uvs[int(result[1]) - 1]) | |
if len(result) <= 2: | |
# don't continue if only vert and uv are present | |
continue | |
faceNormals.append(normals[int(result[2]) - 1]) | |
faces.append( GeoFace(faceVerts, faceUvs, faceNormals) ) | |
else: | |
# there could be material specs, smoothing, or comments... ignore! | |
pass | |
return faces | |
def exportObj(stream, aaQuads): | |
# gather some of the needed information | |
faces = aaQuads | |
# copy the normals from AAQuad (99% of cases will use all directions) | |
normals = list(AAQuad.normals) | |
uvs = set() | |
for f in faces: | |
if f.uv is not None: | |
uvs.add(f.uv) | |
# convert this to a list because we need to get their index later | |
uvs = list(uvs) | |
# we will build a list of vertices as we go and then write everything | |
# in bulk, disadvantage that MANY verts will be duplicated in the OBJ file | |
fLines = [] | |
vertices = [] | |
indexOffset = 0 | |
for f in faces: | |
# recall that OBJ files are 1 indexed | |
n = 1 + normals.index(f.normal) if f.normal is not None else '' | |
uv = 1 + uvs.index(f.uv) if f.uv is not None else '' | |
# this used to be a one liner ;) | |
fLine = ['f'] | |
for i, vert in enumerate(f.vertices): | |
# for each vertex of this face | |
v = 1 + indexOffset + f.vertices.index(vert) | |
fLine.append(str(v) + '/' + str(uv) + '/' + str(n)) | |
vertices.extend(f.vertices) | |
indexOffset += len(f.vertices) | |
fLines.append(' '.join(fLine) + '\n') | |
# write to the file | |
stream.write('# shivshank\'s .obj optimizer\n') | |
stream.write('\n') | |
if len(normals) > 0: | |
stream.write('# normals\n') | |
for n in normals: | |
stream.write('vn ' + ' '.join(list(map(str, n))) + '\n') | |
stream.write('\n') | |
if len(uvs) > 0: | |
stream.write('# texcoords\n') | |
for i in uvs: | |
stream.write('vt ' + ' '.join(list(map(str, i))) + '\n') | |
stream.write('\n') | |
# output the vertices and faces | |
stream.write('# verts\n') | |
for v in vertices: | |
stream.write('v ' + ' '.join(list(map(str, v))) + '\n') | |
stream.write('\n') | |
stream.write('# faces\n') | |
for i in fLines: | |
stream.write(i) | |
stream.write('\n') | |
stream.write('\n') | |
return len(vertices), len(fLines) | |
def importVox(file): | |
""" --> a VoxelStruct from this .vox file stream """ | |
# in theory this could elegantly be many functions and classes | |
# but this is such a simple file format... | |
# refactor: ? should probably find a better exception type than value error | |
vox = VoxelStruct() | |
magic = file.read(4) | |
if magic != b'VOX ': | |
print('magic number is', magic) | |
if userAborts('This does not appear to be a VOX file. Abort?'): | |
raise ValueError("Invalid magic number") | |
# the file appears to use little endian consistent with RIFF | |
version = int.from_bytes(file.read(4), byteorder='little') | |
if version != 150: | |
if userAborts('Only version 150 is supported; this file: ' | |
+ str(version) + '. Abort?'): | |
raise ValueError("Invalid file version") | |
mainHeader = _readChunkHeader(file) | |
if mainHeader['id'] != b'MAIN': | |
print('chunk id:', mainId) | |
if userAborts('Did not find the main chunk. Abort?'): | |
raise ValueError("Did not find main VOX chunk. ") | |
#assert mainHeader['size'] == 0, "main chunk should have size 0" | |
# we don't need anything from the size or palette header! | |
# : we can figure out (minimum) bounds later from the voxel data | |
# : we only need UVs from voxel data; user can export palette elsewhere | |
nextHeader = _readChunkHeader(file) | |
while nextHeader['id'] != b'XYZI': | |
# skip the contents of this header and its children, read the next one | |
file.read(nextHeader['size'] + nextHeader['childrenSize']) | |
nextHeader = _readChunkHeader(file) | |
voxelHeader = nextHeader | |
assert voxelHeader['id'] == b'XYZI', 'this should be literally impossible' | |
assert voxelHeader['childrenSize'] == 0, 'why voxel chunk have children?' | |
seekPos = file.tell() | |
totalVoxels = int.from_bytes(file.read(4), byteorder='little') | |
### READ THE VOXELS ### | |
for i in range(totalVoxels): | |
# n.b., byte order should be irrelevant since these are all 1 byte | |
x = int.from_bytes(file.read(1), byteorder='little') | |
y = int.from_bytes(file.read(1), byteorder='little') | |
z = int.from_bytes(file.read(1), byteorder='little') | |
color = int.from_bytes(file.read(1), byteorder='little') | |
vox.setVoxel(Voxel(x, y, z, color)) | |
# assert that we've read the entire voxel chunk | |
assert file.tell() - seekPos == voxelHeader['size'] | |
# (there may be more chunks after this but we don't need them!) | |
#print('\tdone reading voxel data;', totalVoxels , 'voxels read ;D') | |
return vox | |
def _readChunkHeader(buffer): | |
id = buffer.read(4) | |
if id == b'': | |
raise ValueError("Unexpected EOF, expected chunk header") | |
size = int.from_bytes(buffer.read(4), byteorder='little') | |
childrenSize = int.from_bytes(buffer.read(4), byteorder='little') | |
return { | |
'id': id, 'size': size, 'childrenSize': childrenSize | |
} | |
def userAborts(msg): | |
print(msg + ' (y/n)') | |
u = input() | |
if u.startswith('n'): | |
return False | |
return True | |
def exportAll(): | |
""" Uses a file to automatically export a bunch of files! | |
See this function for details on the what the file looks like. | |
""" | |
import os, os.path | |
with open('exporter.txt', mode='r') as file: | |
# use this as a file "spec" | |
fromSource = os.path.abspath(file.readline().strip()) | |
toExportDir = os.path.abspath(file.readline().strip()) | |
optimizing = file.readline() | |
if optimizing.lower() == 'true': | |
optimizing = True | |
else: | |
optimizing = False | |
print('exporting vox files under', fromSource) | |
print('\tto directory', toExportDir) | |
print('\toptimizing?', optimizing) | |
print() | |
# export EVERYTHING (.vox) walking the directory structure | |
for p, dirList, fileList in os.walk(fromSource): | |
pathDiff = os.path.relpath(p, start=fromSource) | |
outDir = os.path.join(toExportDir, pathDiff) | |
# REFACTOR: the loop should be moved to a function | |
for fileName in fileList: | |
# only take vox files | |
if os.path.splitext(fileName)[1] != '.vox': | |
print('ignored', fileName) | |
continue | |
print('exporting', fileName) | |
# read/import the voxel file | |
with open(os.path.join(p, fileName), mode='rb') as file: | |
try: | |
vox = importVox(file) | |
except ValueError as exc: | |
print('aborted', fileName, str(exc)) | |
continue | |
# mirror the directory structure in the export folder | |
if not os.path.exists(outDir): | |
os.makedirs(outDir) | |
print('\tcreated directory', outDir) | |
# export a non-optimized version | |
objName = os.path.splitext(fileName)[0] | |
rawQuads = vox.toQuads() | |
with open(os.path.join(outDir, objName + '.obj'), mode='w') as file: | |
vCount, qCount = exportObj(file, rawQuads) | |
print('\texported', vCount, 'vertices,', qCount, 'quads') | |
if optimizing: | |
# TODO | |
continue | |
optiFaces = optimizedGreedyMesh(rawQuads) | |
bucketHash(optiFaces, *vox.getBounds()) | |
with open(os.path.join(outDir, objName + '.greedy.obj'), | |
mode='w') as file: | |
exportObj(file, optiFaces) | |
def byPrompt(): | |
import os, os.path | |
from glob import glob | |
print('Enter an output path:') | |
u = input('> ').strip() | |
while not os.path.exists(u): | |
print('That path does not exist.') | |
print('Enter an output path:') | |
u = input('> ').strip() | |
outRoot = os.path.abspath(u) | |
print('Are we optimizing? (y/n)') | |
u = input('> ').strip() | |
# this could be a one liner but I think it's easier to read this way | |
if u.startswith('y'): | |
optimizing = True | |
else: | |
optimizing = False | |
try: | |
while True: | |
print('Enter glob of export files (\'exit\' or blank to quit):') | |
u = input('> ').strip() | |
if u == 'exit' or u == '': | |
break | |
u = glob(u) | |
for f in u: | |
print('reading VOX file', f) | |
with open(f, mode='rb') as file: | |
try: | |
vox = importVox(file) | |
except ValueError: | |
print('\tfile reading aborted') | |
continue | |
outFile = os.path.splitext(os.path.basename(f))[0] | |
outPath = os.path.join(outRoot, outFile) | |
print('exporting VOX to OBJ at path', outPath) | |
with open(outPath, mode='w') as file: | |
exportObj(file, vox.toQuads()) | |
if optimizing: | |
# TODO | |
pass | |
except KeyboardInterrupt: | |
pass | |
if __name__ == "__main__": | |
profiling = False | |
try: | |
import cProfile | |
if profiling: | |
cProfile.run('exportAll()', sort='tottime') | |
else: | |
exportAll() | |
except OSError: | |
print('No instruction file found, falling back to prompt.') | |
byPrompt() |
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This code is now available as a Python package! I've added some features including support for materials.
For now, you can use vox2obj by installing it with pip and then
The example code I wrote in previous messages of this thread should still work... but you should really use the pip package for the most recent version.