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| Globals = Alloy.Globals | |
| SceneController = require 'common/controllers/scene' | |
| class exports.Controller extends SceneController | |
| name: Globals.Consts.Scenes.Start | |
| events: | |
| 'click startButton': 'moveToHome' | |
| 'click optionButton': 'moveToOption' | |
| initialize: -> |
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| require 'formula' | |
| class Misakura < Formula | |
| homepage 'https://github.com/shiwano/misakura' | |
| url "https://github.com/shiwano/misakura/archive/v0.1.1.tar.gz" | |
| sha1 "279035a33ca149815fab153222470c9621d7a7ee" | |
| def install | |
| bin.install "misakura" | |
| end |
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| #!/bin/sh | |
| if type misakura > /dev/null 2>&1; then | |
| if ! cat $1 | grep '^Before translating into Misakura language:' > /dev/null 2>&1; then | |
| mv $1 $1.$$ | |
| misakurized=`cat $1.$$ | misakura` | |
| printf "${misakurized}\n\nBefore translating into Misakura language:\n`sed -e 's/^/\t/g' $1.$$`" > "$1" | |
| rm -f $1.$$ | |
| fi | |
| fi |
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| #!/usr/bin/env fontforge -script | |
| import fontforge | |
| font = fontforge.open("enter your font path") | |
| font.selection.all() | |
| for glyph in font.selection.byGlyphs: | |
| print glyph.encoding |
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| set theDoc to (path to desktop as text) & "test.xlsx" | |
| set outPath to (path to desktop as text) & "test.html" | |
| tell application "Microsoft Excel" | |
| open file theDoc | |
| tell workbook 1 | |
| tell sheet 1 | |
| save in outPath as HTML file format | |
| end tell | |
| close without saving |
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| interface Product { | |
| /** The unique identifier for a product */ | |
| id: integer; | |
| /** Name of the product */ | |
| name: string; | |
| /** | |
| @minimum 0 | |
| @exclusiveMinimum | |
| */ | |
| price: number; |
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| public static class Utility | |
| { | |
| public static float CalculateAngle(Vector3 from, Vector3 to) | |
| { | |
| return Quaternion.FromToRotation(Vector3.up, to - from).eulerAngles.z; | |
| } | |
| } |
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| openssl dgst -sha256 pkg/dist/master_darwin_amd64 |
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| optionVar -remove "UnityPath"; | |
| optionVar -sv "UnityPath" "/Applications/Unity/Unity.app"; |