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ofxTsumami is so simple volume knob class for openFrameworks
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class ofxTsumami { | |
private: | |
float *target; | |
float radius;pp | |
float minVal, maxVal, initVal, pressedPct; | |
string name; | |
int res; | |
glm::vec2 pos, pressedPos; | |
bool bVertical; | |
bool bPressed,bHovered; | |
ofColor mainColor; | |
void mousePressed(ofMouseEventArgs & mouse){ | |
pressedPos = {mouse.x, mouse.y}; | |
if(distance(glm::vec2(mouse.x,mouse.y),pos)<radius){ | |
if(mouse.button == OF_MOUSE_BUTTON_LEFT){ | |
float tf = ofGetElapsedTimef(); | |
static float lastPressed = tf; | |
if(tf - lastPressed < 0.5){ | |
initVal = *target; | |
}else{ | |
pressedPct = (*target - minVal) / (maxVal - minVal); | |
bPressed = true; | |
} | |
lastPressed = tf; | |
} | |
else if(mouse.button == OF_MOUSE_BUTTON_RIGHT){ | |
*target = initVal; | |
} | |
} | |
} | |
void mouseReleased(ofMouseEventArgs & mouse){ | |
bPressed = false; | |
} | |
void mouseDragged(ofMouseEventArgs & mouse){ | |
if(bPressed){ | |
float move = bVertical ? pressedPos.y-mouse.y : pressedPos.x-mouse.x; | |
*target = ofMap(move, -radius*2*pressedPct,radius*2*(1-pressedPct), minVal,maxVal,true); | |
ofNotifyEvent(tsumamiEvent, *target); | |
} | |
} | |
void mouseMoved(ofMouseEventArgs & mouse){ | |
bHovered = (distance(glm::vec2(mouse.x,mouse.y),pos)<radius); | |
} | |
void mouseScrolled(ofMouseEventArgs & mouse){ | |
if(bHovered){ | |
*target -= mouse.scrollY*0.005 * (maxVal - minVal); | |
*target = ofClamp(*target, minVal,maxVal); | |
ofNotifyEvent(tsumamiEvent, *target); | |
} | |
} | |
public: | |
ofEvent<float> tsumamiEvent; | |
ofxTsumami():target(nullptr),radius(50),minVal(0.),maxVal(1.),res(30){ | |
ofAddListener(ofEvents().mousePressed,this,&ofxTsumami::mousePressed); | |
ofAddListener(ofEvents().mouseReleased,this,&ofxTsumami::mouseReleased); | |
ofAddListener(ofEvents().mouseDragged,this,&ofxTsumami::mouseDragged); | |
ofAddListener(ofEvents().mouseMoved,this,&ofxTsumami::mouseMoved); | |
ofAddListener(ofEvents().mouseScrolled,this,&ofxTsumami::mouseScrolled); | |
bVertical = true; | |
initVal = (maxVal - minVal) / 2.0; | |
} | |
virtual ~ofxTsumami(){ | |
target = nullptr; | |
ofRemoveListener(ofEvents().mousePressed,this,&ofxTsumami::mousePressed); | |
ofRemoveListener(ofEvents().mouseReleased,this,&ofxTsumami::mouseReleased); | |
ofRemoveListener(ofEvents().mouseDragged,this,&ofxTsumami::mouseDragged); | |
ofRemoveListener(ofEvents().mouseMoved,this,&ofxTsumami::mouseMoved); | |
ofRemoveListener(ofEvents().mouseScrolled,this,&ofxTsumami::mouseScrolled); | |
} | |
void setup(float *target, int radius, string name="", ofColor color=ofColor::ivory){ | |
setup(target, radius, glm::vec2(0,0), 0., 1., name, color); | |
} | |
void setup(float *target, int radius, float min,float max, string name="", ofColor color=ofColor::ivory){ | |
setup(target, radius, glm::vec2(0,0), min, max, name, color); | |
} | |
void setup(float *target, int radius, glm::vec2 pos, string name="", ofColor color=ofColor::ivory){ | |
setup(target, radius, pos, 0., 1., name, color); | |
} | |
void setup(float *target, int radius, glm::vec2 pos, float min,float max, string name="", ofColor color=ofColor::ivory){ | |
this->target = target; | |
this->radius = radius; | |
this->pos = pos; | |
minVal = min; | |
maxVal = max; | |
this->name = name; | |
this->mainColor = color; | |
} | |
void draw(){ | |
ofPushMatrix(); | |
ofTranslate(pos.x, pos.y); | |
float deg = ofMap(*target,minVal,maxVal,0.,320.,true); | |
ofPushStyle(); | |
ofSetCircleResolution(res); | |
ofFill(); | |
ofSetLineWidth(radius*0.1); | |
ofScale( bHovered? 1.05 : 1.0 ); | |
ofSetColor(mainColor, 100); | |
ofDrawCircle(3,3, radius*1.02); | |
ofRotateDeg(deg+200); | |
ofSetColor(mainColor, 255); | |
ofDrawCircle(0,0, radius); | |
ofSetColor(bPressed?0:127); | |
ofDrawLine(0,-radius,0,-radius*0.5); | |
ofPopStyle(); | |
ofPopMatrix(); | |
//if(bPressed){ | |
if(bHovered){ | |
string s = name=="" ? ofToString(*target,4) : name+"\n("+ofToString(*target,4)+")"; | |
ofDrawBitmapStringHighlight(s, ofGetMouseX()+10,ofGetMouseY()-30); | |
} | |
} | |
void draw(glm::vec2 pos){ | |
draw(pos.x,pos.y); | |
} | |
void draw(int x, int y){ | |
pos = {x,y}; | |
draw(); | |
} | |
void setInitVal(float val){ initVal = val; } | |
const string getName(){ return name; } | |
const float getRadius(){ return radius; } | |
const float getMinVal(){ return minVal; } | |
const float getMaxVal(){ return maxVal; } | |
const glm::vec2 getPos(){ return pos; } | |
}; |
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