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For extracting GOG Konami Collector's Series
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#!/bin/bash | |
# Extractor for game ROMs from Konami Collector's Series. | |
# | |
# Usage: gog_extract_konami_collectors_series.sh <path_to>/cc.exe | |
# | |
# Make sure you have xxd hexdump tool and dd installed. | |
# | |
# Games locations: | |
# | |
# Castlevania : 01E570 - 03E56F (0x20000 bytes) | |
# Castlevania II : 03E570 - 07E56F (0x40000 bytes) | |
# Castlevania III: 07E570 - 0DE56F (0x60000 bytes) | |
# Contra : 0DE570 - 0FE56F (0x20000 bytes) | |
# Jackal : 0FE580 - 11E57F (0x20000 bytes) | |
# Super C : 11E580 - 15E57F (0x40000 bytes) | |
header_hex1='4E45531A080021000000000000000000' | |
header_hex2='4E45531A081010000000000000000000' | |
header_hex3='4E45531A101050000000000000000000' | |
header_hex4='4E45531A081041000000000000000000' | |
source="$1" | |
if ! [ -e "$source" ]; then | |
echo "Error: can't find ${source}!" | |
exit 1 | |
fi | |
declare -A roms | |
roms["castlevania"]="0x1E570:0x20000" | |
roms["castlevania_ii"]="0x3E570:0x40000" | |
roms["castlevania_iii"]="0x7E570:0x60000" | |
roms["contra"]="0xDE570:0x20000" | |
roms["jackal"]="0xFE580:0x20000" | |
roms["super_c"]="0x11E580:0x40000" | |
declare -A headers | |
headers["castlevania"]=$header_hex1 | |
headers["castlevania_ii"]=$header_hex2 | |
headers["castlevania_iii"]=$header_hex3 | |
headers["contra"]=$header_hex1 | |
headers["jackal"]=$header_hex1 | |
headers["super_c"]=$header_hex4 | |
for rom in "${!roms[@]}"; do | |
offset=${roms[$rom]%%:*} | |
length=${roms[$rom]##*:} | |
target="${rom}.nes" | |
echo "Composing ${target}" | |
dd if="$source" of="${rom}.tmp" skip=$(($offset))B count=$(($length))B bs=10M | |
cat <(echo ${headers[$rom]} | xxd --revert --plain) "${rom}.tmp" > "$target" | |
rm -v "${rom}.tmp" | |
done |
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Speeding up dd usage with large block size and byte offest / count (that seems to be a poorly documented dd feature).