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March 30, 2021 18:12
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Blender Onion Skinning (WIP)
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import bpy | |
import gpu | |
from gpu_extras.batch import batch_for_shader | |
from collections import defaultdict | |
from time import time | |
from math import sin | |
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') | |
mesh_cache = defaultdict(lambda: defaultdict(lambda: ([],[]))) | |
def update_mesh_cache(scene): | |
current_frame = scene.frame_current | |
deps_graph = bpy.context.evaluated_depsgraph_get() | |
for obj in bpy.context.selected_objects: | |
evaluated_obj = obj.evaluated_get(deps_graph) | |
obj_data = evaluated_obj.to_mesh() | |
vertices = [ | |
(v.co.x, v.co.y, v.co.z) | |
for v in obj_data.vertices | |
] | |
indices=[ | |
(e.vertices[0], e.vertices[1]) | |
for e in obj_data.edges | |
] | |
mesh_cache[current_frame][obj.name_full] = (vertices, indices) | |
def draw(): | |
shader.bind() | |
shader.uniform_float("color", (1, 0, 0, 1)) | |
for per_frame_info in mesh_cache.values(): | |
for vertices, indices in per_frame_info.values(): | |
batch = batch_for_shader( | |
shader, | |
'LINES', | |
{ | |
"pos": vertices | |
}, | |
indices=indices | |
) | |
batch.draw(shader) | |
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW') | |
bpy.app.handlers.frame_change_post.append(update_mesh_cache) |
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