Created
September 23, 2010 06:57
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#include <iostream> | |
template <typename V, typename N> | |
class Vector | |
{ | |
public: | |
const V value; | |
const N next; | |
Vector(const V& v, const N& n): value(v), next(n) {} | |
Vector<V, N> operator +(const Vector<V, N>& left) const | |
{ | |
return Vector<V, N>(this->value+left.value, this->next + left.next); | |
} | |
}; | |
template <typename V> | |
class Vector<V, void> | |
{ | |
public: | |
Vector(){} | |
Vector<V, void> operator + (const Vector<V, void>& left) const | |
{ | |
return *this; | |
} | |
}; | |
typedef Vector<float, void> END; | |
typedef Vector<float, END> Vec1; | |
typedef Vector<float, Vec1> Vec2; | |
typedef Vector<float, Vec2> Vec3; | |
Vec2 makeVec2(const float x, const float y) | |
{ | |
return Vec2(y, Vec1(x, END())); | |
} | |
Vec3 makeVec3(const float x, const float y, const float z) | |
{ | |
return Vec3(z, Vec2(y, Vec1(x, END()))); | |
} | |
int main(int argc, char* args[]) | |
{ | |
const auto v1 = makeVec3(1.0f, 0, 0); | |
const auto v2 = makeVec3(0, 1.0f, 0); | |
const auto v3 = makeVec2(1.0f, 0); | |
const auto r = v1 + v2; | |
// const auto err = v1 + v3; // Error | |
std::cout << "z: " << r.value << std::endl | |
<< "y: " << r.next.value << std::endl | |
<< "x: " << r.next.next.value << std::endl; | |
return 0; | |
} |
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