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MessagePackでセーブとロードするやつ
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//MessagePack をいれとく | |
//https://github.com/neuecc/MessagePack-CSharp/releases | |
//GameData.Load(gameObject) GameData.Save(gameObject) で使う | |
[MessagePack.MessagePackObject] | |
public class saveDataFormat | |
{ | |
[MessagePack.Key(0)] | |
public string name; | |
[MessagePack.Key(1)] | |
public Vector3 pos; | |
[MessagePack.Key(2)] | |
public Quaternion rot; | |
[MessagePack.Key(3)] | |
public Vector3 scale; | |
} | |
public static class GameData | |
{ | |
public static void Save(GameObject obj) | |
{ | |
var data = new saveDataFormat(); | |
data.name = obj.name; | |
data.pos = obj.transform.position; | |
data.rot = obj.transform.rotation; | |
data.scale = obj.transform.localScale; | |
var bytes = MessagePack.MessagePackSerializer.Serialize(data); | |
File.WriteAllBytes(Application.dataPath + "/SaveData/" + data.name + ".bin", bytes); | |
} | |
public static void Load(GameObject obj) | |
{ | |
byte[] readData = File.ReadAllBytes(Application.dataPath + "/SaveData/" + obj.name + ".bin"); | |
var data = MessagePack.MessagePackSerializer.Deserialize<saveDataFormat>(readData); | |
obj.transform.position = data.pos; | |
obj.transform.rotation = data.rot; | |
obj.transform.localScale = data.scale; | |
} | |
} |
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