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//trelloの指定のボードIDを取得する関数 | |
function getTrelloBoardID(trello_API_KEY, trello_TOKEN, trello_USERNAME, boardName){ | |
var url = 'https://trello.com/1/members/' + trello_USERNAME + '/boards?key=' + trello_API_KEY + '&token=' + trello_TOKEN + '&fields=name'; | |
var fetch = UrlFetchApp.fetch(url, {'method':'get'}); | |
var json = JSON.parse(fetch); | |
for(var i in json){ | |
if(json[i].name == boardName){ | |
return json[i].id; |
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//MessagePack をいれとく | |
//https://github.com/neuecc/MessagePack-CSharp/releases | |
//GameData.Load(gameObject) GameData.Save(gameObject) で使う | |
[MessagePack.MessagePackObject] | |
public class saveDataFormat | |
{ | |
[MessagePack.Key(0)] | |
public string name; | |
[MessagePack.Key(1)] |
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//フォルダの中身をzipにする関数 | |
function makeZip(fileName, folderId){ | |
var folder = DriveApp.getFolderById(folderId); | |
var fileList = folder.getFiles(); | |
var archive = ""; | |
var blobs = new Array(); | |
while(fileList.hasNext()){ | |
var file = fileList.next(); |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Valve.VR; | |
public class SelfManagementOfTrackedDevices : MonoBehaviour | |
{ | |
public GameObject[] targetObjs; | |
public ETrackedDeviceClass targetClass = ETrackedDeviceClass.GenericTracker; | |
public KeyCode resetDeviceIds = KeyCode.Tab; |
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runtime: go | |
api_version: go1 | |
handlers: | |
- url: / | |
static_files: public/index.html | |
upload: / | |
- url: /css | |
static_dir: public/css | |
- url: /fonts |
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using UnityEngine; | |
using Valve.VR; | |
using UniRx; | |
public class SteamVRNotifierBase | |
{ | |
public string buttonName; | |
public bool isLeft; | |
} |
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Date: 2018/11/28 | |
Title:承継同意お手続きのお願い | |
Zaif | |
承継同意お手続きのお願い | |
日頃より仮想通貨取引所『Zaif』をご利用いただきましてありがとうございます。 | |
度重なるご連絡、誠に恐れ入ります。11/22よりZaifの運営が弊社から株式会社フィスコ仮想通貨取引所に変更になりました。そのため、お客さまには本変更に関しまして、同意のお手続きをお願いしております。 | |
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#include "UnityPBSLighting.cginc" | |
fixed4 frag(v2f i) : SV_Target | |
{ | |
Input surfIN; | |
UNITY_INITIALIZE_OUTPUT(Input, surfIN); | |
SurfaceOutputStandard o; | |
UNITY_INITIALIZE_OUTPUT(SurfaceOutputStandard, o); | |
surf(surfIN, o); | |
return fixed4(o.Albedo,0); |
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Shader "Custom/fragmentWithSurface" { | |
Properties { | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness ("Smoothness", Range(0,1)) = 0.5 | |
_Metallic ("Metallic", Range(0,1)) = 0.0 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } |
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ResolvedView | |
{ | |
float4x4 TranslatedWorldToClip; | |
float4x4 WorldToClip; | |
float4x4 TranslatedWorldToView; | |
float4x4 ViewToTranslatedWorld; | |
float4x4 TranslatedWorldToCameraView; | |
float4x4 CameraViewToTranslatedWorld; | |
float4x4 ViewToClip; | |
float4x4 ViewToClipNoAA; |