Created
March 17, 2021 10:45
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// ref: https://codepen.io/shrekuu/pen/zYoQoBd?editors=1010 | |
var container; | |
var camera, scene, renderer; | |
// Sphere 1 | |
var sphereGeometry1, sphereMaterial1, sphereMesh1; | |
// Sphere 2 | |
var sphereGeometry2, sphereMaterial2, sphereMesh2; | |
// Pivot point | |
var pivotPoint; | |
// Camera settings | |
var FOV = 35; | |
var WIDTH = window.innerWidth; | |
var HEIGHT = window.innerHeight; | |
var NEAR = 1; | |
var FAR = 10000; | |
var axesHelper; | |
// Renderer | |
pixelRatio = window.devicePixelRatio; | |
// Background color | |
backgroundColor = new THREE.Color( 0x21252d ); | |
init(); | |
animate(); | |
function init() { | |
// Container | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
// Camera | |
camera = new THREE.PerspectiveCamera( FOV, WIDTH / HEIGHT, NEAR, FAR ); | |
// Scene | |
scene = new THREE.Scene(); | |
axesHelper = new THREE.AxesHelper(200); | |
scene.add(axesHelper); | |
// ------------------------------------- | |
// Sphere Geometry 1 | |
sphereGeometry1 = new THREE.SphereBufferGeometry(100, 30, 30); | |
// Sphere Material 1 | |
sphereMaterial1 = new THREE.MeshLambertMaterial({ | |
color: 0xfccdd3 | |
}); | |
// Sphere Mesh 1 | |
sphereMesh1 = new THREE.Mesh(sphereGeometry1, sphereMaterial1); | |
sphereMesh1.receiveShadow = true; | |
sphereMesh1.position.set(0, 1, 0); | |
scene.add(sphereMesh1); | |
// Pivot point | |
pivotPoint = new THREE.Object3D(); | |
sphereMesh1.add(pivotPoint); | |
// Sphere Geometry 2 | |
sphereGeometry2 = new THREE.SphereBufferGeometry(30, 20, 20); | |
// Sphere Material 2 | |
sphereMaterial2 = new THREE.MeshLambertMaterial({ | |
color: 0x6ed3cf | |
}); | |
// Sphere Mesh 2 | |
sphereMesh2 = new THREE.Mesh(sphereGeometry2, sphereMaterial2); | |
// Position from pivot point to sphere 2 | |
sphereMesh2.position.set(260, 4, 6); | |
// make the pivotpoint the sphere's parent. | |
pivotPoint.add(sphereMesh2); | |
// Lights | |
var spotLight1 = new THREE.SpotLight( 0xf0fdff, 2.5 ); | |
spotLight1.position.set(300, 400, 0); | |
spotLight1.castShadow = true; | |
spotLight1.shadowDarkness = 0.2; | |
spotLight1.shadow.bias = 0.0001; | |
spotLight1.angle = Math.PI / 4; | |
spotLight1.penumbra = 0.05; | |
spotLight1.decay = 2; | |
spotLight1.distance = 1000; | |
spotLight1.shadow.camera.near = 1; | |
spotLight1.shadow.camera.far = 1000; | |
spotLight1.shadow.mapSize.width = 1024; | |
spotLight1.shadow.mapSize.height = 1024; | |
camera.lookAt(scene.position); | |
scene.add( spotLight1 ); | |
var spotLight2 = new THREE.SpotLight( 0xf0fdff, 2.3 ); | |
spotLight2.position.set(-300, 400, 0); | |
spotLight2.castShadow = true; | |
spotLight2.shadowDarkness = 0.2; | |
spotLight2.shadow.bias = 0.0001; | |
spotLight2.angle = Math.PI / 4; | |
spotLight2.penumbra = 0.05; | |
spotLight2.decay = 2; | |
spotLight2.distance = 1000; | |
spotLight2.shadow.camera.near = 1; | |
spotLight2.shadow.camera.far = 1000; | |
spotLight2.shadow.mapSize.width = 1024; | |
spotLight2.shadow.mapSize.height = 1024; | |
camera.lookAt(scene.position); | |
scene.add( spotLight2 ); | |
hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 1 ); | |
hemiLight.color.setHSL( 0.6, 1, 0.6 ); | |
hemiLight.groundColor.setHSL( 0.095, 1, 0.75 ); | |
hemiLight.position.set( 0, 500, 0 ); | |
scene.add( hemiLight ); | |
// ------------------------------------- | |
// Renderer | |
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } ); | |
renderer.setPixelRatio( pixelRatio ); | |
renderer.setSize( WIDTH, HEIGHT ); | |
// Background color | |
renderer.setClearColor( backgroundColor ); | |
// Create canvas in DOM and apply to container | |
container.appendChild( renderer.domElement ); | |
// Event Listener | |
window.addEventListener( 'resize', onWindowResize, false ); | |
// Position and point the camera to the center of the scene | |
camera.position.x = 300; | |
camera.position.y = 400; | |
camera.position.z = 700; | |
camera.lookAt(scene.position); | |
// Shadows | |
renderer.shadowMap.enabled = true; | |
renderer.shadowMap.type = THREE.PCFSoftShadowMap; | |
// Gamma | |
renderer.gammaInput = true; | |
renderer.gammaOutput = true; | |
// Fog | |
scene.fog = new THREE.Fog( 0x23272a, 0.5, 1700, 4000 ); | |
} // End of init | |
// Resize | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
// Animate | |
function animate() { | |
requestAnimationFrame( animate ); | |
renderer.render( scene, camera ); | |
render(); | |
} | |
// Mesh animation | |
function render() { | |
// ------------------------------------- | |
// Animating sphere 1 | |
var time = Date.now() * 0.0005; | |
// sphereMesh1.position.x = Math.cos( time * 10 ) * 5; | |
// sphereMesh1.position.y = Math.cos( time * 7 ) * 3; | |
// sphereMesh1.position.z = Math.cos( time * 8 ) * 4; | |
// Animating sphere 2 | |
pivotPoint.rotation.y += 0.05; | |
// ------------------------------------- |
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