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Smudge & Randomize Image with PIXI.js Mesh
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console.clear(); | |
let mesh; | |
let cloth; | |
let spacingX = 5; | |
let spacingY = 5; | |
let opts = { | |
image: 'http://brokensquare.com/Code/assets/face.png', | |
pointsX: 40, | |
pointsY: 40, | |
brushSize: 30, | |
randomImage(){ | |
this.image = 'https://unsplash.it/400/400?image=' + Math.floor(Math.random() * 1100); | |
if ( cloth ) { cloth.randomize(loadTexture); } | |
else { loadTexture(); } | |
}, | |
reset(){ | |
if ( cloth ) { cloth.reset(); } | |
}, | |
randomizePoints(){ | |
if ( cloth ) { cloth.randomize(); } | |
} | |
}; | |
/*////////////////////////////////////////*/ | |
let gui = new dat.GUI(); | |
gui.closed = window.innerWidth < 600; | |
let image = gui.add(opts, 'image', { | |
Face: 'http://brokensquare.com/Code/assets/face.png', | |
Lion: 'https://unsplash.it/400/400?image=1074', | |
Water: 'https://unsplash.it/400/400?image=1053', | |
YellowCurtain: 'https://unsplash.it/400/400?image=855', | |
Tunnel: 'https://unsplash.it/400/400?image=137' | |
}); | |
image.onChange(loadTexture); | |
let random = gui.add(opts, 'randomImage'); | |
let randomize = gui.add(opts, 'randomizePoints'); | |
let reset = gui.add(opts, 'reset'); | |
/*////////////////////////////////////////*/ | |
let mouse = { | |
down: false, | |
x: 0, | |
y: 0, | |
px: 0, | |
py: 1 | |
} | |
let brush = new PIXI.Graphics(); | |
function updateBrush(){ | |
brush.clear(); | |
brush.blendMode = PIXI.BLEND_MODES.ADD; | |
brush.lineStyle(1, 0x888888, 0.4); | |
brush.drawCircle(0, 0, opts.brushSize); // drawCircle(x, y, radius) | |
brush.x = mouse.x; | |
brush.y = mouse.y; | |
brush.updateLocalBounds(); | |
} | |
updateBrush(); | |
let influence = gui.add(opts, 'brushSize', 0, 100).step(1); | |
influence.onChange(updateBrush); | |
/*////////////////////////////////////////*/ | |
let stage = new PIXI.Container(); | |
stage.addChild(brush); | |
let renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight, { transparent: true }); | |
document.body.appendChild(renderer.view); | |
renderer.render(stage); | |
/*////////////////////////////////////////*/ | |
function loadTexture() { | |
console.log('loading texture', opts.image); | |
document.body.className = 'loading'; | |
let texture = new PIXI.Texture.fromImage(opts.image); | |
if ( !texture.requiresUpdate ) { texture.update(); } | |
texture.on('error', function(){ console.error('AGH!'); }); | |
texture.on('update',function(){ | |
document.body.className = ''; | |
console.log('texture loaded'); | |
if ( mesh ) { stage.removeChild(mesh); } | |
mesh = new PIXI.mesh.Plane( this, opts.pointsX, opts.pointsY); | |
mesh.width = this.width; | |
mesh.height = this.height; | |
mesh.x = renderer.width / 2 - mesh.width / 2; | |
mesh.y = renderer.height / 2 - mesh.height / 2; | |
spacingX = mesh.width / (opts.pointsX-1); | |
spacingY = mesh.height / (opts.pointsY-1); | |
cloth = new Cloth(opts.pointsX-1, opts.pointsY-1, !opts.pinCorners); | |
stage.addChildAt(mesh,0); | |
}); | |
} | |
loadTexture(opts.image); | |
/*////////////////////////////////////////*/ | |
;(function update() { | |
requestAnimationFrame(update); | |
if ( cloth ) { cloth.update(0.016) } | |
brush.x = mouse.x; | |
brush.y = mouse.y; | |
renderer.render(stage); | |
})(0) | |
/*////////////////////////////////////////*/ | |
const twoPi = Math.PI * 2; | |
const ease = Elastic.easeOut.config(1.2, 0.4); | |
class Point { | |
constructor (x, y) { | |
this.x = this.origX = x | |
this.y = this.origY = y | |
this.randomize(this.reset.bind(this)); | |
} | |
animateTo(nx, ny, force, callback){ | |
if ( !this.resetting || force ) { | |
let dx = nx - this.x | |
let dy = ny - this.y | |
let dist = Math.sqrt(dx * dx + dy * dy) | |
this.resetting = true; | |
TweenMax.to(this, | |
Math.min(1.25, Math.max(0.4, dist / 40) ), | |
{ | |
x: nx, | |
y: ny, | |
ease: ease, | |
onComplete: () => { | |
this.resetting = false | |
if ( callback ) { callback(); } | |
} | |
}) | |
} else if ( callback ) { callback(); } | |
} | |
randomize(callback) { | |
let nx = this.x + ((Math.random() * 60) - 30); | |
let ny = this.y + ((Math.random() * 60) - 30); | |
this.animateTo(nx, ny, null, callback ? callback : null ); | |
} | |
reset(){ | |
this.animateTo(this.origX, this.origY, true); | |
} | |
update (delta) { | |
let dx; | |
let dy; | |
if (!this.resetting && mouse.down) { | |
dx = this.x - mouse.x + mesh.x | |
dy = this.y - mouse.y + mesh.y | |
let dist = Math.sqrt(dx * dx + dy * dy) | |
if ( dist < opts.brushSize) { | |
this.x = this.x + (( mouse.x - mouse.px) * Math.abs( Math.cos( twoPi * dx / dist))) | |
this.y = this.y + (( mouse.y - mouse.py) * Math.abs( Math.cos( twoPi * dy / dist))) | |
} | |
} | |
return this | |
} | |
} | |
/*////////////////////////////////////////*/ | |
let count = 0; | |
class Cloth { | |
constructor (clothX, clothY, free) { | |
this.points = [] | |
let startX = 0; //renderer.view.width / 2 - clothX * spacingX / 2; | |
let startY = 0//renderer.view.height * 0.1; | |
for (let y = 0; y <= clothY; y++) { | |
for (let x = 0; x <= clothX; x++) { | |
let point = new Point(startX + x * spacingX, startY + y * spacingY) | |
this.points.push(point) | |
} | |
} | |
} | |
randomize(callback){ | |
this.points.forEach((point,i) => { | |
point.randomize( i === 0 ? callback : null ); | |
}) | |
} | |
reset(){ | |
this.points.forEach((point) => { | |
point.reset() | |
}) | |
} | |
update (delta) { | |
this.points.forEach((point,i) => { | |
point.update(delta * delta) | |
if ( mesh ) { | |
i *= 2; | |
mesh.vertices[i] = point.x; | |
mesh.vertices[i+1] = point.y; | |
} | |
}); | |
} | |
} | |
function pointerMove(e) { | |
let pointer = e.touches ? e.touches[0] : e; | |
mouse.px = mouse.x || pointer.clientX | |
mouse.py = mouse.y || pointer.clientY | |
mouse.x = pointer.clientX | |
mouse.y = pointer.clientY | |
} | |
function pointerDown(e){ | |
mouse.down = true | |
mouse.button = 1 | |
pointerMove(e); | |
} | |
function pointerUp(e){ | |
mouse.down = false; | |
mouse.px = null; | |
mouse.py = null; | |
} | |
renderer.view.addEventListener('mousedown', pointerDown); | |
renderer.view.addEventListener('touchstart', pointerDown); | |
document.body.addEventListener('mousemove',pointerMove); | |
document.body.addEventListener('touchmove', pointerMove); | |
document.body.addEventListener('mouseup', pointerUp); | |
document.body.addEventListener('touchend', pointerUp); | |
document.body.addEventListener('mouseleave', pointerUp); |
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console.clear(); | |
let mesh; | |
let cloth; | |
let spacingX = 5; | |
let spacingY = 5; | |
let opts = { | |
image: 'https://unsplash.it/400/400?image=1074', | |
pointsX: 40, | |
pointsY: 40, | |
brushSize: 30, | |
randomImage(){ | |
this.image = 'https://unsplash.it/400/400?image=' + Math.floor(Math.random() * 1100); | |
loadTexture(); | |
}, | |
reset(){ | |
if ( cloth ) { cloth.reset(); } | |
}, | |
randomizePoints(){ | |
if ( cloth ) { cloth.randomize(); } | |
} | |
}; | |
/*////////////////////////////////////////*/ | |
let gui = new dat.GUI(); | |
gui.closed = window.innerWidth < 600; | |
let image = gui.add(opts, 'image', { | |
Face: 'http://brokensquare.com/Code/assets/face.png', | |
Lion: 'https://unsplash.it/400/400?image=1074', | |
Water: 'https://unsplash.it/400/400?image=1053', | |
YellowCurtain: 'https://unsplash.it/400/400?image=855', | |
Tunnel: 'https://unsplash.it/400/400?image=137' | |
}); | |
image.onChange(loadTexture); | |
let random = gui.add(opts, 'randomImage'); | |
let randomize = gui.add(opts, 'randomizePoints'); | |
let reset = gui.add(opts, 'reset'); | |
/*////////////////////////////////////////*/ | |
let mouse = { | |
down: false, | |
x: 0, | |
y: 0, | |
px: 0, | |
py: 1 | |
} | |
let brush = new PIXI.Graphics(); | |
function updateBrush(){ | |
brush.clear(); | |
brush.blendMode = PIXI.BLEND_MODES.ADD; | |
brush.lineStyle(1, 0x888888, 0.4); | |
brush.drawCircle(0, 0, opts.brushSize); // drawCircle(x, y, radius) | |
brush.x = mouse.x; | |
brush.y = mouse.y; | |
brush.updateLocalBounds(); | |
} | |
updateBrush(); | |
let influence = gui.add(opts, 'brushSize', 0, 100).step(1); | |
influence.onChange(updateBrush); | |
/*////////////////////////////////////////*/ | |
let stage = new PIXI.Container(); | |
stage.addChild(brush); | |
let renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight, { transparent: true }); | |
document.body.appendChild(renderer.view); | |
renderer.render(stage); | |
/*////////////////////////////////////////*/ | |
function loadTexture() { | |
console.log('loading texture', opts.image); | |
document.body.className = 'loading'; | |
let texture = new PIXI.Texture.fromImage(opts.image); | |
if ( !texture.requiresUpdate ) { texture.update(); } | |
texture.on('error', function(){ console.error('AGH!'); }); | |
texture.on('update',function(){ | |
document.body.className = ''; | |
console.log('texture loaded'); | |
if ( mesh ) { stage.removeChild(mesh); } | |
mesh = new PIXI.mesh.Plane( this, opts.pointsX, opts.pointsY); | |
mesh.width = this.width; | |
mesh.height = this.height; | |
mesh.x = renderer.width / 2 - mesh.width / 2; | |
mesh.y = renderer.height / 2 - mesh.height / 2; | |
spacingX = mesh.width / (opts.pointsX-1); | |
spacingY = mesh.height / (opts.pointsY-1); | |
cloth = new Cloth(opts.pointsX-1, opts.pointsY-1, !opts.pinCorners); | |
stage.addChildAt(mesh,0); | |
}); | |
} | |
loadTexture(opts.image); | |
/*////////////////////////////////////////*/ | |
;(function update() { | |
requestAnimationFrame(update); | |
if ( cloth ) { cloth.update(0.016) } | |
brush.x = mouse.x; | |
brush.y = mouse.y; | |
renderer.render(stage); | |
})(0) | |
/*////////////////////////////////////////*/ | |
const twoPi = Math.PI * 2; | |
class Point { | |
constructor (x, y) { | |
this.x = this.origX = x | |
this.y = this.origY = y | |
} | |
animateTo(nx, ny, force){ | |
if ( !this.resetting || force ) { | |
let dx = nx - this.x | |
let dy = ny - this.y | |
let dist = Math.sqrt(dx * dx + dy * dy) | |
this.resetting = true; | |
TweenMax.to(this, Math.max(0.5,dist / 30),{ | |
x: nx, | |
y: ny, | |
ease: Elastic.easeOut, | |
onComplete: () => { | |
this.resetting = false | |
} | |
}) | |
} | |
} | |
randomize() { | |
let nx = this.x + ((Math.random() * 60) - 30); | |
let ny = this.y + ((Math.random() * 60) - 30); | |
this.animateTo(nx, ny); | |
} | |
reset(){ | |
this.animateTo(this.origX, this.origY, true); | |
} | |
update (delta) { | |
let dx; | |
let dy; | |
if (!this.resetting && mouse.down) { | |
dx = this.x - mouse.x + mesh.x | |
dy = this.y - mouse.y + mesh.y | |
let dist = Math.sqrt(dx * dx + dy * dy) | |
if ( dist < opts.brushSize) { | |
this.x = this.x + (( mouse.x - mouse.px) * Math.abs( Math.cos( twoPi * dx / dist))) | |
this.y = this.y + (( mouse.y - mouse.py) * Math.abs( Math.cos( twoPi * dy / dist))) | |
} | |
} | |
// if ( this.resetting ) { | |
// dx = this.origX - this.x; | |
// this.x = this.x + ( dx ) * 0.3; | |
// dy = this.origY - this.y; | |
// this.y = this.y + ( dy ) * 0.3; | |
// if ( Math.abs(dx) + Math.abs(dy) < 0.01 ) { | |
// this.x = this.origX; | |
// this.y = this.origY; | |
// this.resetting = false; | |
// } | |
// } | |
return this | |
} | |
} | |
/*////////////////////////////////////////*/ | |
let count = 0; | |
class Cloth { | |
constructor (clothX, clothY, free) { | |
this.points = [] | |
let startX = 0; //renderer.view.width / 2 - clothX * spacingX / 2; | |
let startY = 0//renderer.view.height * 0.1; | |
for (let y = 0; y <= clothY; y++) { | |
for (let x = 0; x <= clothX; x++) { | |
let point = new Point(startX + x * spacingX, startY + y * spacingY) | |
this.points.push(point) | |
} | |
} | |
} | |
randomize(){ | |
this.points.forEach((point) => { | |
point.randomize(); | |
}) | |
} | |
reset(){ | |
this.points.forEach((point) => { | |
point.reset() | |
}) | |
} | |
update (delta) { | |
this.points.forEach((point,i) => { | |
point.update(delta * delta) | |
if ( mesh ) { | |
i *= 2; | |
mesh.vertices[i] = point.x; | |
mesh.vertices[i+1] = point.y; | |
} | |
}); | |
} | |
} | |
function pointerMove(e) { | |
let pointer = e.touches ? e.touches[0] : e; | |
mouse.px = mouse.x || pointer.clientX | |
mouse.py = mouse.y || pointer.clientY | |
mouse.x = pointer.clientX | |
mouse.y = pointer.clientY | |
} | |
function pointerDown(e){ | |
mouse.down = true | |
mouse.button = 1 | |
pointerMove(e); | |
} | |
function pointerUp(e){ | |
mouse.down = false; | |
mouse.px = null; | |
mouse.py = null; | |
} | |
renderer.view.addEventListener('mousedown', pointerDown); | |
renderer.view.addEventListener('touchstart', pointerDown); | |
document.body.addEventListener('mousemove',pointerMove); | |
document.body.addEventListener('touchmove', pointerMove); | |
document.body.addEventListener('mouseup', pointerUp); | |
document.body.addEventListener('touchend', pointerUp); | |
document.body.addEventListener('mouseleave', pointerUp); |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.0.3/pixi.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.1/dat.gui.min.js"></script> | |
<script src="http://codepen.io/shshaw/pen/epmrgO"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js"></script> |
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canvas { position: absolute; top: 0; left: 0; z-index: -1; } | |
canvas + canvas { opacity: 0.3; z-index: -2; } | |
.desc { position: absolute; z-index: 10; left: 0; right: 0; bottom: 0; padding: 1em; font-size: 10px; color: #aaa; text-align: center; } | |
.loading:before { | |
position: absolute; | |
top: 0; | |
left: 0; | |
padding: 1em; | |
content: 'Loading...'; | |
color: #aaa; | |
font-family: monospace; | |
} |
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