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December 3, 2016 13:59
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Waving Hairs (#3December - Day 3)
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console.clear(); | |
var gui, scene, camera, renderer, orbit, lights; | |
function initScene () { | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 400 ); | |
camera.position.x = -20; | |
camera.position.z = 30; | |
camera.position.y = 19; | |
renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.setClearColor( 0x000000, 1 ); | |
document.body.appendChild( renderer.domElement ); | |
orbit = new THREE.OrbitControls( camera, renderer.domElement ); | |
orbit.enableZoom = true; | |
orbit.enablePan = true; | |
lights = []; | |
lights[ 0 ] = new THREE.PointLight( 0xffffff, 0.4, 0 ); | |
lights[ 1 ] = new THREE.PointLight( 0xffffff, 0.4, 0 ); | |
lights[ 2 ] = new THREE.PointLight( 0xffffff, 0.4, 0 ); | |
lights[ 0 ].position.set( 0, 200, 0 ); | |
lights[ 1 ].position.set( 100, 200, 100 ); | |
lights[ 2 ].position.set( - 100, - 200, - 100 ); | |
scene.add( lights[ 0 ] ); | |
scene.add( lights[ 1 ] ); | |
scene.add( lights[ 2 ] ); | |
window.addEventListener( 'resize', function () { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
}, false ); | |
initHairs(); | |
} | |
function createGeometry ( sizing ) { | |
var geometry = new THREE.CylinderGeometry( | |
0, // radiusTop | |
3, // radiusBottom | |
sizing.height, // height | |
8, // radiusSegments | |
sizing.segmentCount * 3, // heightSegments | |
true // openEnded | |
); | |
for ( var i = 0; i < geometry.vertices.length; i ++ ) { | |
var vertex = geometry.vertices[ i ]; | |
var y = ( vertex.y + sizing.halfHeight ); | |
var skinIndex = Math.floor( y / sizing.segmentHeight ); | |
var skinWeight = ( y % sizing.segmentHeight ) / sizing.segmentHeight; | |
geometry.skinIndices.push( new THREE.Vector4( skinIndex, skinIndex + 1, 0, 0 ) ); | |
geometry.skinWeights.push( new THREE.Vector4( 1 - skinWeight, skinWeight, 0, 0 ) ); | |
} | |
return geometry; | |
}; | |
function createBones ( sizing ) { | |
bones = []; | |
var prevBone = new THREE.Bone(); | |
bones.push( prevBone ); | |
prevBone.position.y = - sizing.halfHeight; | |
for ( var i = 0; i < sizing.segmentCount; i ++ ) { | |
var bone = new THREE.Bone(); | |
bone.position.y = sizing.segmentHeight; | |
bones.push( bone ); | |
prevBone.add( bone ); | |
prevBone = bone; | |
} | |
return bones; | |
}; | |
function createMesh ( geometry, bones ) { | |
var material = new THREE.MeshPhongMaterial( { | |
skinning : true, | |
color: 0xBC3D2D, | |
emissive: 0x8F341A, | |
side: THREE.DoubleSide, | |
shading: THREE.FlatShading | |
} ); | |
var mesh = new THREE.SkinnedMesh( geometry, material ); | |
var skeleton = new THREE.Skeleton( bones ); | |
mesh.add( bones[ 0 ] ); | |
mesh.bind( skeleton ); | |
//skeletonHelper = new THREE.SkeletonHelper( mesh ); | |
//skeletonHelper.material.linewidth = 2; | |
//mesh.add( skeletonHelper ); | |
return mesh; | |
}; | |
function Hair() { | |
THREE.Object3D.apply(this); | |
this.height = this.segmentHeight * this.segmentCount; | |
this.halfHeight = this.height * 0.5; | |
this.offset = Math.random(); | |
var sizing = { | |
segmentHeight : this.segmentHeight, | |
segmentCount : this.segmentCount, | |
height : this.height, | |
halfHeight : this.halfHeight | |
}; | |
this.geometry = createGeometry( sizing ); | |
this.bones = createBones( sizing ); | |
this.mesh = createMesh( this.geometry, this.bones ); | |
this.mesh.scale.multiplyScalar( 1 ); | |
this.add( this.mesh ); | |
}; | |
Hair.prototype = Object.assign(THREE.Object3D.prototype, | |
{ | |
constructor: Hair, | |
segmentHeight: 5, | |
segmentCount: 6, | |
animating: true, | |
animate(count){ | |
if ( this.animating) { | |
let len = this.mesh.skeleton.bones.length | |
for ( var i = 0; i < len; i++){//; i ++ ) { | |
this.mesh.skeleton.bones[ i ].rotation.z = | |
Math[ i < len/2 ? 'cos' : 'sin' ]( count + this.offset ) * 2 / this.mesh.skeleton.bones.length; | |
} | |
} | |
//skeletonHelper.update(); | |
} | |
}); | |
let hairs = []; | |
function initHairs(){ | |
var hairCount = 10; | |
for ( let i = 0; i < hairCount; i++){ | |
let hair = new Hair; | |
hair.position.x += (hairCount/2 - i) * 10; | |
hair.position.z += 10 * Math.random(); | |
hair.offset = hairCount - i * 0.15 * Math.random(); | |
hairs.push(hair); | |
scene.add(hair); | |
} | |
} | |
let count = 0; | |
function render () { | |
requestAnimationFrame( render ); | |
count += 0.02; | |
for ( var i = 0; i < hairs.length; i++){ | |
hairs[i].animate(count); | |
} | |
renderer.render( scene, camera ); | |
}; | |
initScene(); | |
render(); |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenMax.min.js"></script> | |
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script> |
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