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July 25, 2026 03:40
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SIMPLE QUICK NOT SCIENTIFIC what to upgrade to spec toward each archetype?
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| QB: | |
| Pocket Passer: Short Accuracy | |
| Backfield Creator: Medium Accuracy, Throw On Run, Throw Under Pressure, Break Sack, Play Action | |
| Dual Threat: Speed, Carrying, Throw Power, Throw On Run, Break Sack | |
| Pure Runner: Speed, Acceleration, Spin Move, Juke Move, Carrying | |
| HB: | |
| Contact Seeker: Ball Carrier Vision, Carrying, Strength | |
| East/West Playmaker: Ability, Break Tackle, Trucking, COD, Spin Move, Juke Move | |
| Backfield Threat: Agility, COD, Spin Move, Juke Move, Catching, SRR | |
| North/South Blocker: Pass Block, Awareness, Stiff Arm | |
| North/South Receiver: Catching, SRR, Awareness, Stiff Arm | |
| Elusive Bruiser: COD, Stiff Arm | |
| FB: | |
| Blocking: Run Block, Lead Block | |
| Utility: Catching, Ball Carrier Vision, Stiff Arm | |
| WR: | |
| Speedster: Speed, Acceleration, Awareness, Deep Route Running | |
| Route Artist: Catching, SRR, MRR, Release | |
| Physical Route Runner: SRR, Jumping | |
| Elusive Route Runner: Agility, Spin Move, Juke Move | |
| Gritty Possession: Strength, SRR | |
| Gadget: Break Tackle, Ball Carrier Vision, Carrying | |
| Contested Specialist: CIT, Spec Catch, Release, Jumping | |
| TE: | |
| Pure Blocker: Pass Block Power, Run Block Power, Lead Block, Impact Block | |
| Vertical Threat: DRR, Spec Catch | |
| Physical Route Runner: Release, SRR, MRR | |
| Gritty Possession: Awareness, SRR, CIT, PBF, RBF, Toughness | |
| Pure Possession: Awareness, SRR, MRR, Pass Block, Run Block | |
| OL (yep they are ALL IDENTICAL): | |
| Pass Protector: AWR, PBK, PBP, PBF | |
| Raw Strength: RBP, IBL | |
| Well Rounded: Very hard to spec into because you need to upgrade run blocking and pass blocking, both power and finesse, to be balanced | |
| Agile: RBF, IBL | |
| EDGE: | |
| Power Rusher: PMV | |
| Speed Rusher: FMV, AGI | |
| Edge Setter: BSH, PUR, PRC | |
| Pure Power: Hit Power, BSH | |
| DT: | |
| Power Rusher: PMV, Acceleration | |
| Speed Rusher: FMV | |
| Gap Specialist: BSH, PRC | |
| Pure Power: PMV, Hit Power, BSH | |
| LB (again, all the same, even though skill groups for Mike are different): | |
| Thumper: BSH, PUR, AWR, STR | |
| Signal Caller: BSH, PUR, ZCV (harder to spec into) | |
| Lurker: ZCV, MCV, COD | |
| CB: | |
| Bump and Run: MCV, Press | |
| Boundary: MCV and ZCV balanced | |
| Field: PUR, TAK, COD | |
| Zone: ZCV | |
| S: | |
| Coverage Specialist: ZCV, AWR | |
| Hybrid: PUR | |
| Box Specialist: PRC, Hit Power |
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