It was fastest without maxSockets
until the client gets Error: connect ECONNRESET 127.0.0.1:8080
. maxSockets
avoided the error but didn't work for performance.
Last active
November 17, 2016 22:58
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experiment on http.globalAgent.maxSockets of Node.js
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const http = require('http'); | |
const REQ_COUNT = 10000; | |
http.globalAgent.maxSockets = 10000; | |
// http.globalAgent.maxSockets = Number.POSITIVE_INFINITY; | |
const request = () => new Promise((resolve, reject) => { | |
http.get('http://localhost:8080', (res) => { | |
let buffer = ''; | |
res.setEncoding('utf-8'); | |
res.on('readable', (chunk) => { | |
buffer += res.read(); | |
}); | |
res.on('end', () => { | |
resolve(buffer); | |
}); | |
res.on('error', (e) => { | |
reject(e); | |
}); | |
}); | |
}); | |
const timeout = (ms) => new Promise((resolve) => { | |
setTimeout(resolve, ms); | |
}); | |
const start = process.hrtime(); | |
const promises = Array(REQ_COUNT).fill(0) | |
.map(() => timeout(100 * Math.random()).then(request)); | |
Promise.all(promises) | |
.then(() => { | |
const [s, ns] = process.hrtime(start); | |
console.log('done', REQ_COUNT, s * 1000.0 + ns / 1000000.0, 'ms'); | |
}) | |
.catch((e) => { | |
console.error('error', e); | |
}); |
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const http = require('http'); | |
const server = http.createServer((req, res) => { | |
const timeout = 30 + Math.floor(Math.random() * 100); | |
setTimeout(() => { | |
res.writeHead(200, { | |
'Content-Type': 'application/json', | |
}); | |
res.end(JSON.stringify({ hello: 'world', timeout })); | |
}, timeout); | |
}); | |
server.listen(8080, () => { | |
const { address, port } = server.address(); | |
console.log(`Listening on ${address}:${port}`); | |
}); |
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