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@siddolo
Last active October 8, 2024 10:35
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Unpack UnityWebData1.0 used in Unity WebGL games
#!/usr/bin/env python3
# Ref: https://github.com/HearthSim/UnityPack/issues/74
import sys
import os
from unitypack.utils import BinaryReader
SIGNATURE = 'UnityWebData1.0'
class DataFile:
def load(self, file):
buf = BinaryReader(file, endian="<")
self.path = file.name
self.signature = buf.read_string()
header_length = buf.read_int()
if self.signature != SIGNATURE:
raise NotImplementedError('Invalid signature {}'.format(repr(self.signature)))
self.blobs = []
while buf.tell() < header_length:
offset = buf.read_int()
size = buf.read_int()
namez = buf.read_int()
name = buf.read_string(namez)
self.blobs.append({ 'name': name, 'offset': offset, 'size': size })
if buf.tell() > header_length:
raise NotImplementedError('Read past header length, invalid header')
for blob in self.blobs:
buf.seek(blob['offset'])
blob['data'] = buf.read(blob['size'])
if len(blob['data']) < blob['size']:
raise NotImplementedError('Invalid size or offset, reading past file')
if len(sys.argv) < 2:
sys.exit(f'Usage: {sys.argv[0]} <UnityWebData1.0 file>')
unityWebDatafile = sys.argv[1]
f = open(unityWebDatafile, 'rb')
df = DataFile()
df.load(f)
EXTRACTION_DIR = 'extracted'
for blob in df.blobs:
print('extracting @ {}:\t{} ({})'.format(blob['offset'], blob['name'], blob['size']))
dest = os.path.join(EXTRACTION_DIR, blob['name'])
os.makedirs(os.path.dirname(dest), exist_ok=True)
with open(dest, 'wb') as f:
f.write(blob['data'])
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