Created
August 30, 2016 01:56
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Soldier animations diff: 20160823b vs 20160830a
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--- T:/c_soldier_animations_before.qc Mon Aug 29 18:49:19 2016 | |
+++ T:/c_soldier_animations_after.qc Mon Aug 29 18:49:25 2016 | |
@@ -307,40 +307,41 @@ | |
snap | |
} | |
$sequence "mangler_fire_super" "c_soldier_animations_anims\mangler_fire_super.smd" { | |
fps 30 | |
activity "ACT_PRIMARY_VM_PRIMARYATTACK_3" 1 | |
snap | |
node "raised" | |
} | |
$sequence "mangler_reload_start" "c_soldier_animations_anims\mangler_reload_start.smd" { | |
fps 30 | |
activity "ACT_PRIMARY_RELOAD_START_3" 1 | |
snap | |
} | |
$sequence "mangler_reload_loop" "c_soldier_animations_anims\mangler_reload_loop.smd" { | |
fps 30 | |
activity "ACT_PRIMARY_VM_RELOAD_3" 1 | |
snap | |
+ { event AE_WPN_INCREMENTAMMO 10 " " } | |
} | |
$sequence "mangler_reload_finish" "c_soldier_animations_anims\mangler_reload_finish.smd" { | |
fps 30 | |
activity "ACT_PRIMARY_RELOAD_FINISH_3" 1 | |
snap | |
} | |
$sequence "s_draw" "c_soldier_animations_anims\s_draw.smd" { | |
fps 30 | |
activity "ACT_MELEE_VM_DRAW" 1 | |
snap | |
node "raised" | |
{ event 5004 1 "Weapon_Shovel.Draw" } | |
} | |
$sequence "s_idle" "c_soldier_animations_anims\s_idle.smd" { | |
fps 30 | |
activity "ACT_MELEE_VM_IDLE" 1 | |
loop | |
@@ -457,41 +458,41 @@ | |
$sequence "reload_loop" "c_soldier_animations_anims\reload_loop.smd" { | |
fps 30 | |
activity "ACT_SECONDARY_VM_RELOAD" 1 | |
loop | |
{ event 5004 6 "Weapon_Shotgun.Reload" } | |
} | |
$sequence "reload_end" "c_soldier_animations_anims\reload_end.smd" { | |
fps 30 | |
activity "ACT_SECONDARY_RELOAD_FINISH" 1 | |
snap | |
} | |
$sequence "melee_allclass_draw" "c_soldier_animations_anims\melee_allclass_draw.smd" { | |
fps 30 | |
activity "ACT_MELEE_ALLCLASS_VM_DRAW" 1 | |
snap | |
node "raised" | |
blendlayer "r_handposes" 0 0 0 0 local | |
- { event 5004 1 "Weapon_Shovel.Draw" } | |
+ { event 5004 1 "Weapon_Scatter_Gun.Draw" } | |
} | |
$sequence "melee_allclass_idle" "c_soldier_animations_anims\melee_allclass_idle.smd" { | |
fps 30 | |
activity "ACT_MELEE_ALLCLASS_VM_IDLE" 1 | |
loop | |
node "raised" | |
blendlayer "r_handposes" 0 0 0 0 local | |
} | |
$sequence "melee_allclass_swing" "c_soldier_animations_anims\melee_allclass_swing.smd" { | |
fps 30 | |
activity "ACT_MELEE_ALLCLASS_VM_HITCENTER" 1 | |
snap | |
node "raised" | |
blendlayer "r_handposes" 0 0 0 0 local | |
} | |
$sequence "bison_draw" "c_soldier_animations_anims\bison_draw.smd" { | |
fps 30 |
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