Skip to content

Instantly share code, notes, and snippets.

@sigsegv-mvm
Created August 30, 2016 01:56
Show Gist options
  • Save sigsegv-mvm/0d9b6a69e5c5caba41b552fc28aa3ef7 to your computer and use it in GitHub Desktop.
Save sigsegv-mvm/0d9b6a69e5c5caba41b552fc28aa3ef7 to your computer and use it in GitHub Desktop.
Soldier animations diff: 20160823b vs 20160830a
--- T:/c_soldier_animations_before.qc Mon Aug 29 18:49:19 2016
+++ T:/c_soldier_animations_after.qc Mon Aug 29 18:49:25 2016
@@ -307,40 +307,41 @@
snap
}
$sequence "mangler_fire_super" "c_soldier_animations_anims\mangler_fire_super.smd" {
fps 30
activity "ACT_PRIMARY_VM_PRIMARYATTACK_3" 1
snap
node "raised"
}
$sequence "mangler_reload_start" "c_soldier_animations_anims\mangler_reload_start.smd" {
fps 30
activity "ACT_PRIMARY_RELOAD_START_3" 1
snap
}
$sequence "mangler_reload_loop" "c_soldier_animations_anims\mangler_reload_loop.smd" {
fps 30
activity "ACT_PRIMARY_VM_RELOAD_3" 1
snap
+ { event AE_WPN_INCREMENTAMMO 10 " " }
}
$sequence "mangler_reload_finish" "c_soldier_animations_anims\mangler_reload_finish.smd" {
fps 30
activity "ACT_PRIMARY_RELOAD_FINISH_3" 1
snap
}
$sequence "s_draw" "c_soldier_animations_anims\s_draw.smd" {
fps 30
activity "ACT_MELEE_VM_DRAW" 1
snap
node "raised"
{ event 5004 1 "Weapon_Shovel.Draw" }
}
$sequence "s_idle" "c_soldier_animations_anims\s_idle.smd" {
fps 30
activity "ACT_MELEE_VM_IDLE" 1
loop
@@ -457,41 +458,41 @@
$sequence "reload_loop" "c_soldier_animations_anims\reload_loop.smd" {
fps 30
activity "ACT_SECONDARY_VM_RELOAD" 1
loop
{ event 5004 6 "Weapon_Shotgun.Reload" }
}
$sequence "reload_end" "c_soldier_animations_anims\reload_end.smd" {
fps 30
activity "ACT_SECONDARY_RELOAD_FINISH" 1
snap
}
$sequence "melee_allclass_draw" "c_soldier_animations_anims\melee_allclass_draw.smd" {
fps 30
activity "ACT_MELEE_ALLCLASS_VM_DRAW" 1
snap
node "raised"
blendlayer "r_handposes" 0 0 0 0 local
- { event 5004 1 "Weapon_Shovel.Draw" }
+ { event 5004 1 "Weapon_Scatter_Gun.Draw" }
}
$sequence "melee_allclass_idle" "c_soldier_animations_anims\melee_allclass_idle.smd" {
fps 30
activity "ACT_MELEE_ALLCLASS_VM_IDLE" 1
loop
node "raised"
blendlayer "r_handposes" 0 0 0 0 local
}
$sequence "melee_allclass_swing" "c_soldier_animations_anims\melee_allclass_swing.smd" {
fps 30
activity "ACT_MELEE_ALLCLASS_VM_HITCENTER" 1
snap
node "raised"
blendlayer "r_handposes" 0 0 0 0 local
}
$sequence "bison_draw" "c_soldier_animations_anims\bison_draw.smd" {
fps 30
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment