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@sigsegv-mvm
Created October 2, 2015 07:14
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Sentry Buster with RandomChoice spawner
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
WaveSchedule
{
StartingCurrency 3000
RespawnWaveTime 2
CanBotsAttackWhileInSpawnRoom no
AddSentryBusterWhenDamageDealtExceeds 0
AddSentryBusterWhenKillCountExceeds 0
Advanced 1
Mission
{
Objective DestroySentries
Where spawnbot
InitialCooldown 0
CooldownTime 0
BeginAtWave 1
RunForThisManyWaves 100
DesiredCount 1
RandomChoice
{
TFBot
{
Class Scout
Skill Expert
Name "[Scout] Sentry Buster"
Health 2500
WeaponRestrictions MeleeOnly
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 2
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 7
"cannot be backstabbed" 1
}
}
TFBot
{
Class Soldier
Skill Expert
Name "[Soldier] Sentry Buster"
Health 2500
WeaponRestrictions MeleeOnly
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 0.7
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 7
"cannot be backstabbed" 1
}
}
TFBot
{
Class Pyro
Skill Expert
Name "[Pyro] Sentry Buster"
Health 2500
WeaponRestrictions MeleeOnly
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 0.6
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 7
"cannot be backstabbed" 1
}
}
TFBot
{
Class Heavy
Skill Expert
Name "[Heavy] Sentry Buster"
Health 2500
WeaponRestrictions MeleeOnly
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 7
"cannot be backstabbed" 1
}
}
}
}
Wave
{
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaveSpawn
{
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 3600
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Template T_TFBot_Scout_Fish
}
}
}
}
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