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@sihorton
Created December 23, 2014 14:11
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XCOM Enemy Unknown Tech Tree // source http://jsbin.com/mizazo
<!DOCTYPE html>
<html>
<head>
<meta name="description" content="XCOM Enemy Unknown Tech Tree" />
<script src="https://cdn.rawgit.com/knsv/mermaid/master/dist/mermaid.full.min.js"></script>
<meta charset="utf-8">
<title>JS Bin</title>
<style>
body { overflow:auto;}
</style>
</head>
<body><h3>XCOM Enemy Unknown Tech Tree</h3>
<div class="mermaid" style="overflow:auto;width:5200px;">
graph TD;
Weapons;
style Weapons fill:#FF0000;
KillAlien-->XenoBiology;
XenoBiology-->AlienContainment;
XenoBiology-->Stungun;
XenoBiology-->AutopsyResearch;
AutopsyResearch-->SectoidAutopsy;
SectoidAutopsy-->ShipUplinkAim;
AutopsyResearch-->FloaterAutopsy;
FloaterAutopsy-->ShipDefenseMatrix;
AutopsyResearch-->ThinManAutopsy;
ThinManAutopsy-->Medikit;
AutopsyResearch-->CryssalidAutopsy;
CryssalidAutopsy-->ChitinPlating;
AutopsyResearch-->MutonAutopsy;
XenoBiology-->CaptureAlien;
CaptureAlien-->ArcThrower;
ExperimentalWarfare-->PhoenixCannon;
ExperimentalWarfare-->Foundary;
WeaponFragments-->Scope;
style Scope fill:#FF0000;
WeaponFragments-->BeamWeapons;
BeamWeapons-->Pistol;
style Pistol fill:#FF0000;
BeamWeapons-->Gun;
style Gun fill:#FF0000;
BeamWeapons-->PrecisionLasors;
BeamWeapons-->HeavyLasors;
PrecisionLasors-->ScatterLasor_Shotgun;
style ScatterLasor_Shotgun fill:#FF0000;
PrecisionLasors-->LasorSniperRifle;
style LasorSniperRifle fill:#FF0000;
HeavyLasors-->HeavyLasor;
style HeavyLasor fill:#FF0000;
HeavyLasors-->ShipLasorCannon;
AlienMaterials-->NanoFibreVest;
AlienMaterials-->CarpaceArmour;
CarpaceArmour-->SkeletonSuit;
RecoverAlienAlloys-->CarpaceArmour;
SkeletonSuit-->3DefNot4;
UfoPowerSource-->Elirium;
UfoPowerSource-->NewFighterAirTech;
Elirium-->TitanArmour;
Elirium-->ImprovedArcThrower;
CarpaceArmour-->TitanArmour;
ArcThrower;
style ArcThrower fill:#FF0000;
AlienNavComputer-->SateliteNexus;
AlienNavComputer-->StealthSatelities;
UfoPowerSource-->EliriumGenerator;
</div>
</body>
</html>
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