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| fun main() = application { | |
| configure { | |
| width = 520 | |
| height = 520 | |
| } | |
| program { | |
| val size = 5 * width / 6.0 | |
| val xOffset = -size / 2.0 | |
| val yOffset = -size / 2.0 | |
| val frame = Circle(0.0, 0.0, size/2.0) | |
| val easer = SineInOut() | |
| val easerOut = CubicOut() | |
| val mapEase = { left: Double, right: Double, ease: Double -> | |
| map(0.0, 1.0, left, right, ease) | |
| } | |
| val mapSinEase = { left: Double, right: Double, ease: Double -> | |
| sin(mapEase(left, right, ease)) | |
| } | |
| val points = poissonDiskSampling(size, size, size/9.0).map { | |
| it.minus(Vector2(size/2.0, size/2.0)) | |
| }.filter { frame.contains(it) } | |
| val deluanay = Delaunay.from(points + frame.contour.equidistantPositions(20)) | |
| val triangles = deluanay.triangles() | |
| extend { | |
| drawer.drawStyle.blendMode = BlendMode.ADD | |
| drawer.clear(ColorRGBa.BLACK) | |
| drawer.translate(width / 2.0, height / 2.0) | |
| drawer.circles { | |
| triangles.forEach { triangle -> | |
| val triangleOffset = | |
| Vector2(0.0, triangle.centroid.y).distanceTo(Vector2(0.0, frame.radius)) * -0.2549 | |
| triangle.contour.equidistantPositions(25).forEachIndexed { index, start -> | |
| val segment = Segment(start, triangle.centroid) | |
| val segmentOffset = index * -1.204933 //(index * map( 0.0, width.toDouble(), -2.0, 2.0, mouse.position.y )) | |
| for (point in 0 until 15) { | |
| val pointTimeOffset = point * 1.5 | |
| val pointTime = (frameCount + pointTimeOffset + triangleOffset + segmentOffset) % 100.0 | |
| val pointEase = easer.ease(pointTime, 0.0, 1.0, 100.0) | |
| val inverseEase = mapEase(1.0, 0.0, pointEase) | |
| val position = segment.position(pointEase) | |
| val alpha1 = mapSinEase(PI * 0.0, PI, pointEase) | |
| val alpha2 = mapSinEase(PI * 0.0, PI, pointEase) | |
| val alpha3 = mapSinEase(PI * 0.0, PI, pointEase) | |
| val offset = mapSinEase(PI * 0.0, PI, pointEase) * 0.055 | |
| val rPos = segment.position(pointEase - offset) | |
| val bPos = segment.position(pointEase + offset) | |
| val radius = mapSinEase(PI * 0.4, PI, pointEase) * 1.2 | |
| if (radius > 0.5) { | |
| stroke = null | |
| fill = ColorRGBa(1.0, 0.0, 0.0, alpha1) | |
| circle(rPos, radius) | |
| fill = ColorRGBa(0.0, 0.0, 1.0, alpha2) | |
| circle(bPos, radius) | |
| fill = ColorRGBa(0.0, 1.0, 0.0, alpha3) | |
| circle(position, radius) | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
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