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Swift Image Crop Out Transparent Pixels (Swift 2.0)
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/* | |
Swift 3.2 update for Image Crop Out Transparent Pixels | |
Original gist https://gist.github.com/gregpardo/b69c6cdbec8276df19b9 | |
*/ | |
extension UIImage { | |
func imageByCroppingTransparentPixels() -> UIImage? { | |
let rect = cropOpaqueRectForImage() | |
guard let cgImage = self.cgImage, let cgImageCrop = cgImage.cropping(to: rect) else { | |
return nil | |
} | |
return UIImage(cgImage: cgImageCrop, scale: self.scale, orientation: self.imageOrientation) | |
} | |
func cropOpaqueRectForImage() -> CGRect { | |
guard let imageAsCGImage = self.cgImage, let context = createARGBBitmapContext(inImage: imageAsCGImage) else { | |
return .zero | |
} | |
let width = Int(imageAsCGImage.width) | |
let height = Int(imageAsCGImage.height) | |
let rect = CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)) | |
context.draw(imageAsCGImage, in: rect) | |
var lowX = width | |
var lowY = height | |
var highX = 0 | |
var highY = 0 | |
guard let data = context.data else { | |
return .zero | |
} | |
let dataType: UnsafeMutablePointer<UInt8> = data.assumingMemoryBound(to: UInt8.self) | |
for y in 0..<height { | |
for x in 0..<width { | |
let pixelIndex = (width * y + x) * 4 /* 4 for A, R, G, B */ | |
if dataType[pixelIndex] != 0 { // Alpha value is not zero; pixel is not transparent. | |
if x < lowX { lowX = x } | |
if x > highX { highX = x } | |
if y < lowY { lowY = y } | |
if y > highY { highY = y } | |
} | |
} | |
} | |
free(data) | |
return CGRect(x: CGFloat(lowX), y: CGFloat(lowY), width: CGFloat(highX - lowX), height: CGFloat(highY - lowY)) | |
} | |
func createARGBBitmapContext(inImage: CGImage) -> CGContext? { | |
let pixelsWidth = inImage.width | |
let pixelsHeight = inImage.height | |
// Declare the number of bytes per row. Each pixel in the bitmap in this | |
// example is represented by 4 bytes; 8 bits each of red, green, blue, and | |
// alpha. | |
let bitmapBytesPerRow = Int(pixelsWidth) * 4 | |
let bitmapByteCount = bitmapBytesPerRow * Int(pixelsHeight) | |
let colorSpace = CGColorSpaceCreateDeviceRGB() | |
// Allocate memory for image data. This is the destination in memory | |
// where any drawing to the bitmap context will be rendered. | |
let bitmapData = malloc(bitmapByteCount) | |
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue) | |
// Create the bitmap context. We want pre-multiplied ARGB, 8-bits | |
// per component. Regardless of what the source image format is | |
// (CMYK, Grayscale, and so on) it will be converted over to the format | |
// specified here by CGBitmapContextCreate. | |
return CGContext(data: bitmapData, width: pixelsWidth, height: pixelsHeight, bitsPerComponent: 8, bytesPerRow: bitmapBytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue) | |
} | |
} |
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