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@sim2kid
Last active October 21, 2024 19:48
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Google Stadia Controller Support in Unity's New Input System (1.2+) With full button mapping. Haptics not supported. You should be able to drag and drop this in your project for Stadia controller support

Unity Stadia Controller Input

This gist has been moved to a repo for better maintainability. Please visit sim2kid/UnityStadiaController for package details and installation.

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This package adds definition for the Google Stadia Controller to Unity's Input System allowing for the use of a Stadia Controller natively with Unity.

@jacobmrhodes
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This worked perfectly out of the box. Thanks man!

@ChettoZzz
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Great job. Thank you!

@CoderTobi
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Thanks a lot. Only one thing:
I had to add using UnityEngine.InputSystem.Controls; to StadiaController.cs

@sim2kid
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sim2kid commented Aug 23, 2024

Thanks a lot. Only one thing: I had to add using UnityEngine.InputSystem.Controls; to StadiaController.cs

Thanks for the catch. I'll update the file.

@CoderTobi
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Thanks for updating the file.
I just upgraded my project to 2022.3.50f and now my Stadia Controller has stoped working. My PS4 Controller still works and the Stadia Controller is still recognized in the logs when disconnecting or connecting it. But I can't join a game. Has anyone got a similar problem? Since Unity isn't showing any errors, I am kind of unsure where to start.
I tried upgrading the input system from 1.10.1 to 1.11.1 but it didn't make any difference.

@sim2kid
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sim2kid commented Oct 21, 2024

@CoderTobi This package has been moved to this repo. If you are still having issues, please open up an issue there.

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