Created
December 14, 2017 17:42
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[Maya script] Color points according to their visibility in Maya
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# color points and their size (if spehere) according to their visibility | |
# create color attribute per particle | |
# create general attribute radiusPP | |
import maya.cmds as mc | |
import colorsys | |
name = 'mvgPointCloud' | |
radiusBase = 0.005 | |
## Count the number of particules | |
totalParticle = mc.particle(name, query=True, count=True) | |
print(totalParticle) | |
visibilitySizePerPoint = mc.getAttr(name+'.mvg_visibilitySize') | |
maxVisibility = float(max(visibilitySizePerPoint)) | |
for (id) in range(totalParticle): | |
# Query and print Particle position | |
# myPos = mc.xform('mvgPointCloud.pt[{id}]'.format(id=id), query=True, translation=True) | |
# Query and print Particle Color RGBPP | |
# myColor = mc.particle('mvgPointCloud', query=True, attribute='rgbPP', id=id) | |
#print 'Particle ID', id, 'Position:', myPos, 'Color:', myColor, 'visibilitySize:', visibilitySizePerPoint[id] | |
v = visibilitySizePerPoint[id] / maxVisibility | |
myColor = colorsys.hsv_to_rgb(v*.75, 1.0, 1.0) | |
radius = radiusBase+0.01*v | |
mySize = radius | |
# if visibilitySizePerPoint[id] < 8: | |
# myColor = [0.7, 0.7, 0.7] | |
# mySize = radiusBase | |
#print(id) | |
mc.particle(name, edit=True, attribute='rgbPP', order=id, vectorValue=myColor) | |
mc.particle(name, edit=True, attribute='radiusPP', order=id, floatValue=mySize) | |
mysize = [0, 0, 0] | |
mySize = mc.particle(name, query=True, attribute='radiusPP', order=1, vectorValue=True) | |
print(mySize) | |
mc.particle(name, edit=True, attribute='radiusPP', order=1, floatValue=10.0) |
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