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    Quicksort playground
  
        
  
    
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  | import Darwin | |
| func quickSort(inout data:[Int], _ left:Int, _ right:Int) { | |
| let index = partition(&data, left, right) | |
| if left < index - 1 { | |
| quickSort(&data, left, index - 1) | |
| } | |
| if index < right { | |
| quickSort(&data, index, right) | |
| } | |
| } | |
| func quickSort(inout data:[Int]) { | |
| quickSort(&data, 0, data.count - 1) | |
| } | |
| func partition(inout data:[Int], _ left:Int, _ right:Int) -> Int { | |
| let upto = UInt32(right - left + 1) | |
| let pivotRand:Int = Int(arc4random_uniform(upto)) + left | |
| // let pivot = (right + left) / 2 | |
| let pivotVal = data[pivotRand] | |
| var leftT = left | |
| var rightT = right | |
| while leftT <= rightT { | |
| while data[leftT] < pivotVal { | |
| leftT += 1 | |
| } | |
| while data[rightT] > pivotVal { | |
| rightT -= 1 | |
| } | |
| if leftT <= rightT { | |
| swap(&data, leftT, rightT) | |
| leftT += 1 | |
| rightT -= 1 | |
| } | |
| } | |
| return leftT | |
| } | |
| func swap(inout data:[Int], _ left:Int, _ right:Int) { | |
| let leftVal = data[left] | |
| data[left] = data[right] | |
| data[right] = leftVal | |
| } | |
| // Test with some random data | |
| var data = [Int]() | |
| let max = 10 | |
| let maxVal = 100 | |
| for i in 0..<max { | |
| let sign = arc4random_uniform(2) == 0 ? -1 : 1 | |
| data += [sign * Int(arc4random_uniform(UInt32(100)))] | |
| } | |
| print(data) | |
| quickSort(&data) | |
| print(data) | 
  
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