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Prolog implementation of Mastermind game
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%% Provide with a Goal and it will iterate towards it. | |
guess(Goal, Res) :- | |
guessIterate(Goal, [], Res). | |
guessIterate(Goal, Guesses, Res) :- | |
makeGuess(Guess), | |
check_against_guesses(Guess, Guesses), | |
score(Guess, Goal, ThisScore), | |
( | |
%% if completely correct,... | |
ThisScore == [4, 0] | |
-> | |
Res = Guess | |
; | |
format("~w ~w\n", [Guess, ThisScore]), | |
guessIterate(Goal, [guess(Guess, ThisScore) | Guesses], Res) | |
). | |
/* | |
If this Guess is correct, it will pedict the right results for previous guesses | |
*/ | |
check_against_guesses(_, []). | |
check_against_guesses(Guess, [guess(Code, Score) | Guesses_tail]) :- | |
score(Code, Guess, Score), | |
check_against_guesses(Guess, Guesses_tail). | |
makeGuess(Guess) :- | |
Colours = [red, blue, green, yellow, orange, purple, pink, crimson], | |
length(Guess, 4), | |
maplist(list_member(Colours), Guess). | |
list_member(Ls, M) :- member(M, Ls). | |
/* | |
score takes a guess and the goal and returns [#Black, #White], where | |
Black means correct colour and position; | |
White means correct colour but wrong positions. | |
It first looks for exact matches, and replaces matched elements in the gloa with 'black' | |
Then look for inexaxct matches and replace wiht white. | |
Then count up Blacks and Whites in final results | |
It is not possible for a guess of e.g. [...red, red...] to match twice with a | |
single 'red' in the Goal | |
*/ | |
score(Guess, Goal, Res) :- | |
pass1(Guess, Goal, [], Pass1Res), | |
pass2(Guess, Pass1Res, Pass2Res), | |
count_up(Pass2Res, Res). | |
pass1(_, [], Acc, Acc_reversed) :- | |
reverse(Acc, Acc_reversed). | |
pass1([Guess_head | Guess_tail], [Goal_head | Goal_tail], Acc, Res) :- | |
( | |
Guess_head == Goal_head | |
-> | |
pass1(Guess_tail, Goal_tail, [black | Acc], Res) | |
; | |
pass1(Guess_tail, Goal_tail, [Goal_head | Acc], Res) | |
). | |
%% check each Guess element with Goal and change Goal element to 'white' if there is a match | |
pass2([], Goal, Goal_reversed) :- | |
reverse(Goal, Goal_reversed). | |
pass2([Guess_head | Guess_tail], Goal, Res) :- | |
pass2Helper(Guess_head, Goal, [], ModifiedGoal), | |
pass2(Guess_tail, ModifiedGoal, Res). | |
pass2Helper(_, [], Acc, Acc_reversed) :- | |
reverse(Acc, Acc_reversed). | |
pass2Helper(Guess, [Goal_head | Goal_tail], Acc, Res) :- | |
( | |
Guess == Goal_head | |
-> | |
reverse(Goal_tail, Goal_tail_reversed), | |
append(Goal_tail_reversed, [white | Acc], Res) | |
; | |
pass2Helper(Guess, Goal_tail, [Goal_head | Acc], Res) | |
). | |
count_up(Result_of_scoring, [Blacks, Whites]) :- | |
count_colour(white, Result_of_scoring, Whites), | |
count_colour(black, Result_of_scoring, Blacks). | |
count_colour(Colour, Input, Count) :- | |
include( =(Colour), Input, Out), | |
length(Out, Count). |
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