Created
September 26, 2012 22:44
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HTML5 Tic-Tac-Toe
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var canvas = document.getElementById('canvas'); | |
var ctx = canvas.getContext('2d'); | |
canvas.addEventListener('click', on_canvas_click, false); | |
var grid = [['', '', ''], ['', '', ''], ['', '', '']]; | |
var turn = 'X'; | |
var cord_x; | |
var cord_y; | |
var reset = false; | |
function draw_o(x, y) { | |
ctx.globalCompositeOperation = 'source-over'; | |
ctx.fillStyle = '#b2382a'; | |
ctx.beginPath(); | |
ctx.arc(x, y, 84/2, 0, Math.PI*2, true); | |
ctx.fill(); | |
ctx.globalCompositeOperation = 'destination-out'; | |
ctx.beginPath(); | |
ctx.arc(x, y, (84 - 6 * 2) / 2, 0, Math.PI*2, true); | |
ctx.fill(); | |
} | |
function draw_x(x, y) { | |
ctx.globalCompositeOperation = 'source-over'; | |
ctx.fillStyle = '#3074cc'; | |
ctx.beginPath(); | |
ctx.moveTo(x - 42, y - 42 + 4); | |
ctx.lineTo(x - 42 + 4, y - 42); | |
ctx.lineTo(x + 42, y + 42 - 4); | |
ctx.lineTo(x + 42 - 4, y + 42); | |
ctx.fill(); | |
ctx.beginPath(); | |
ctx.moveTo(x - 42, y + 42 - 4); | |
ctx.lineTo(x - 42 + 4, y + 42); | |
ctx.lineTo(x + 42, y - 42 + 4); | |
ctx.lineTo(x + 42 - 4, y - 42); | |
ctx.fill(); | |
} | |
function draw_grid() { | |
ctx.globalCompositeOperation = 'destination-out'; | |
ctx.fillRect(0,0,300,300); | |
ctx.globalCompositeOperation = 'source-over'; | |
ctx.fillStyle = '#998171'; | |
ctx.fillRect(96,0,6,300); | |
ctx.fillRect(198,0,6,300); | |
ctx.fillRect(0,96,300,6); | |
ctx.fillRect(0,198,300,6); | |
} | |
function is_game_over() { | |
// Check for horizontal wins. | |
for (var i = 0; i < 3; i++) { | |
if (grid[i].join('') == 'XXX') { | |
return 'X wins!'; | |
} else if (grid[i].join('') == 'OOO') { | |
return 'O wins!'; | |
} | |
} | |
// Check for vertical wins. | |
for (var k = 0; k < 3; k++) { | |
var x = 0; | |
var o = 0; | |
for (var l = 0; l < 3; l++) { | |
if (grid[l][k] == 'X') { | |
x += 1; | |
} else if (grid[l][k] == 'O') { | |
o += 1; | |
} | |
} | |
if (x == 3) { | |
return 'X wins!'; | |
} else if (o == 3) { | |
return 'O wins!'; | |
} | |
} | |
// Check for diagonal wins. | |
if (grid[0][0] + grid[1][1] + grid[2][2] == 'XXX' || grid[0][2] + grid[1][1] + grid[2][0] == 'XXX') { | |
return 'X wins!'; | |
} else if (grid[0][0] + grid[1][1] + grid[2][2] == 'OOO' || grid[0][2] + grid[1][1] + grid[2][0] == 'OOO') { | |
return 'O wins!'; | |
} | |
// Check for draw. | |
var d = 0; | |
for (j = 0; j < 3; j++) { | |
if (!(grid[j].indexOf('') >= 0)) { | |
d += 1; | |
} | |
} | |
if (d == 3) { | |
return 'Draw!'; | |
} | |
} | |
function on_canvas_click(e) { | |
if (e.pageX || e.pageY) { | |
cord_x = e.pageX; | |
cord_y = e.pageY; | |
} else { | |
cord_x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; | |
cord_y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop; | |
} | |
cord_x -= canvas.offsetLeft; | |
cord_y -= canvas.offsetTop; | |
var valid = false; | |
if (reset == false) { | |
if (grid[0][0] == '' && cord_x <= 96 && cord_y < 96) { | |
cord_x = 48; | |
cord_y = 48; | |
valid = true; | |
grid[0][0] = turn; | |
} else if (grid[0][1] == '' && cord_x >= 102 && cord_x <= 197 && cord_y < 96) { | |
cord_x = 150; | |
cord_y = 48; | |
valid = true; | |
grid[0][1] = turn; | |
} else if (grid[0][2] == '' && cord_x >= 204 && cord_y < 96) { | |
cord_x = 252; | |
cord_y = 48; | |
valid = true; | |
grid[0][2] = turn; | |
} else if (grid[1][0] == '' && cord_x <= 96 && cord_y >= 102 && cord_y <= 197) { | |
cord_x = 48; | |
cord_y = 150; | |
valid = true; | |
grid[1][0] = turn; | |
} else if (grid[1][1] == '' && cord_x >= 102 && cord_x <= 197 && cord_y >= 102 && cord_y <= 197) { | |
cord_x = 150; | |
cord_y = 150; | |
valid = true; | |
grid[1][1] = turn; | |
} else if (grid[1][2] == '' && cord_x >= 204 && cord_y >= 102 && cord_y <= 197) { | |
cord_x = 252; | |
cord_y = 150; | |
valid = true; | |
grid[1][2] = turn; | |
} else if (grid[2][0] == '' && cord_x <= 96 && cord_y >= 204) { | |
cord_x = 48; | |
cord_y = 252; | |
valid = true; | |
grid[2][0] = turn; | |
} else if (grid[2][1] == '' && cord_x >= 102 && cord_x <= 197 && cord_y >= 204) { | |
cord_x = 150; | |
cord_y = 252; | |
valid = true; | |
grid[2][1] = turn; | |
} else if (grid[2][2] == '' && cord_x >= 204 && cord_y >= 204) { | |
cord_x = 252; | |
cord_y = 252; | |
valid = true; | |
grid[2][2] = turn; | |
} | |
} else { | |
turn = 'X'; | |
grid = [['', '', ''], ['', '', ''], ['', '', '']]; | |
draw_grid(); | |
reset = false; | |
document.getElementById('s').innerHTML = "X's turn"; | |
} | |
if (turn == 'X' && valid == true) { | |
draw_x(cord_x, cord_y); | |
document.getElementById('s').innerHTML = "O's turn"; | |
turn = 'O'; | |
} else if (turn == 'O' && valid == true) { | |
draw_o(cord_x, cord_y); | |
document.getElementById('s').innerHTML = "X's turn"; | |
turn = 'X'; | |
} | |
if (is_game_over()) { | |
document.getElementById('s').innerHTML = is_game_over() + ' Click to restart.'; | |
reset = true; | |
} | |
} | |
draw_grid(); |
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