Created
October 13, 2012 02:49
-
-
Save simonlc/3883020 to your computer and use it in GitHub Desktop.
HTML5 Snake Game
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var FPS = 10; | |
var gLoop; | |
var lastX; | |
var lastY; | |
var canvas = document.getElementById('c'); | |
var ctx = canvas.getContext('2d'); | |
var info = document.getElementById('i'); | |
var wrapper = document.getElementById('w'); | |
var classic = document.getElementById('classic'); | |
canvas.width = 500; | |
canvas.height = 300; | |
classic.addEventListener('click', init, false); | |
wrapper.style.width = canvas.width + 'px'; | |
info.style.width = canvas.width + 'px'; | |
document.onkeydown = function(e) { | |
snake.keyDown(e); | |
}; | |
function getRandomInt(min, max) { | |
return ~~(Math.random() * (max - min + 1)) + min; | |
} | |
function drawBox(x, y, color) { | |
ctx.fillStyle = color; | |
ctx.fillRect(x + 1, y + 1, 8, 8); | |
} | |
function clear() { | |
ctx.fillStyle = '#eee'; | |
ctx.beginPath(); | |
ctx.rect(0, 0, canvas.width, canvas.height); | |
ctx.closePath(); | |
ctx.fill(); | |
function grid(increment, color) { | |
ctx.fillStyle = color; | |
for (var i = 0; i < canvas.width + 1; i += increment) { | |
ctx.fillRect(i - 1, 0, 2, canvas.height); | |
} | |
for (var i = 0; i < canvas.height + 1; i += increment) { | |
ctx.fillRect(0, i - 1, canvas.width, 2); | |
} | |
} | |
grid(10, '#ddd'); | |
grid(100, '#ccc'); | |
} | |
var food = new function() { | |
this.x = 10 * getRandomInt(0, (canvas.width - 10) / 10); | |
this.y = 10 * getRandomInt(0, (canvas.height - 10) / 10); | |
this.color = '#87af00'; | |
this.draw = function() { | |
drawBox(this.x, this.y, this.color); | |
}; | |
this.eaten = function() { | |
this.x = 10 * getRandomInt(0, (canvas.width - 10) / 10); | |
this.y = 10 * getRandomInt(0, (canvas.height - 10) / 10); | |
}; | |
} | |
var snake = new function() { | |
this.x = canvas.width / 2; | |
this.y = canvas.height / 2; | |
this.direction = ''; | |
this.color = '#268bd2'; | |
this.tail = []; | |
this.dead = true; | |
this.eat = function() { | |
food.eaten(); | |
this.tail.unshift([this.x, this.y]); | |
}; | |
this.keyDown = function(e) { | |
if (this.dead) { | |
return; | |
} | |
switch(e.keyCode) { | |
case 38: // Up | |
e.preventDefault(); | |
if (this.direction != 'down') { | |
this.direction = 'up' | |
} | |
break | |
case 40: // Down | |
e.preventDefault(); | |
if (this.direction != 'up') { | |
this.direction = 'down' | |
} | |
break | |
case 37: // Left | |
e.preventDefault(); | |
if (this.direction != 'right') { | |
this.direction = 'left' | |
} | |
break | |
case 39: // Right | |
e.preventDefault(); | |
if (this.direction != 'left') { | |
this.direction = 'right' | |
} | |
break | |
} | |
}; | |
this.update = function() { | |
if (!this.dead) { | |
if (this.direction == 'up') { | |
this.y -= 10; | |
} | |
if (this.direction == 'down') { | |
this.y += 10; | |
} | |
if (this.direction == 'left') { | |
this.x -= 10; | |
} | |
if (this.direction == 'right') { | |
this.x += 10; | |
} | |
} else { | |
this.direction = ''; | |
} | |
// Colision detection | |
if ((this.x == food.x) && (this.y == food.y)) { | |
this.eat(); | |
} | |
for (var i = 1; i < this.tail.length; i++) { | |
if ((this.x == this.tail[i][0]) && (this.y == this.tail[i][1])) { | |
this.dead = true; | |
} | |
} | |
if (this.x > canvas.width - 10 || | |
this.y > canvas.height - 10 || | |
this.x < 0 || | |
this.y < 0) { | |
this.dead = true; | |
} | |
}; | |
this.draw = function() { | |
drawBox(this.x, this.y, this.color); | |
for (var i = 0; i < this.tail.length; i++) { | |
drawBox(this.tail[i][0], this.tail[i][1], this.color); | |
} | |
if (!this.dead) { | |
lastX = this.x; | |
lastY = this.y; | |
this.tail.unshift([lastX, lastY]); | |
this.tail.pop(); | |
} | |
}; | |
} | |
function gameLoop() { | |
// Update | |
snake.update(); | |
// Draw | |
clear(); | |
food.draw(); | |
snake.draw(); | |
// Loop | |
gLoop = setTimeout(gameLoop, 1000 / FPS); | |
} | |
function init() { | |
info.style.display='none'; | |
snake.dead = false; | |
gameLoop(); | |
} | |
clear(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment