Created
June 5, 2017 13:03
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Shape
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// Define Bubble Shape | |
let bubblePath = UIBezierPath() | |
// Top left corner | |
bubblePath.move(to: topLeft(0, borderRadius)) | |
bubblePath.addCurve(to: topLeft(borderRadius, 0), controlPoint1: topLeft(0, borderRadius / 2), controlPoint2: topLeft(borderRadius / 2, 0)) | |
// Top right corner | |
bubblePath.addLine(to: topRight(borderRadius, 0)) | |
bubblePath.addCurve(to: topRight(0, borderRadius), controlPoint1: topRight(borderRadius / 2, 0), controlPoint2: topRight(0, borderRadius / 2)) | |
// Bottom right corner | |
bubblePath.addLine(to: bottomRight(0, borderRadius)) | |
bubblePath.addCurve(to: bottomRight(borderRadius, 0), controlPoint1: bottomRight(0, borderRadius / 2), controlPoint2: bottomRight(borderRadius / 2, 0)) | |
// Bottom left corner | |
bubblePath.addLine(to: bottomLeft(borderRadius, 0)) | |
bubblePath.addCurve(to: bottomLeft(0, borderRadius), controlPoint1: bottomLeft(borderRadius / 2, 0), controlPoint2: bottomLeft(0, borderRadius / 2)) | |
bubblePath.close() |
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