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Customizable Tooltips
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// | |
// TooltipView.swift | |
// Customizable Tooltips | |
// | |
// Copyright © 2017 Simon Wuyts | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
// THE SOFTWARE. | |
import UIKit | |
@IBDesignable | |
class TooltipView: UIView { | |
//MARK: - IBInspectable | |
@IBInspectable var arrowTopLeft: Bool = false | |
@IBInspectable var arrowTopCenter: Bool = true | |
@IBInspectable var arrowTopRight: Bool = false | |
@IBInspectable var arrowBottomLeft: Bool = false | |
@IBInspectable var arrowBottomCenter: Bool = false | |
@IBInspectable var arrowBottomRight: Bool = false | |
@IBInspectable var fillColor: UIColor = UIColor.white | |
@IBInspectable var borderColor: UIColor = UIColor(red:0, green:0, blue:0, alpha:0.05) | |
@IBInspectable var borderRadius: CGFloat = 18 | |
@IBInspectable var borderWidth: CGFloat = 1 | |
@IBInspectable var shadowColor: UIColor = UIColor(red:0, green:0, blue:0, alpha:0.14) | |
@IBInspectable var shadowOffsetX: CGFloat = 0 | |
@IBInspectable var shadowOffsetY: CGFloat = 2 | |
@IBInspectable var shadowBlur: CGFloat = 10 | |
//MARK: - Global Variables | |
var tooltipWidth = 0 | |
var tooltipHeight = 0 | |
//MARK: - Initialization | |
override func draw(_ rect: CGRect) { | |
drawTooltip() | |
} | |
//MARK: - Private Methods | |
// Orientation methods | |
private func topLeft(_ x: CGFloat, _ y: CGFloat) -> CGPoint { | |
return CGPoint(x: x, y: y) | |
} | |
private func topRight(_ x: CGFloat, _ y: CGFloat) -> CGPoint { | |
return CGPoint(x: CGFloat(tooltipWidth) - x, y: y) | |
} | |
private func bottomLeft(_ x: CGFloat, _ y: CGFloat) -> CGPoint { | |
return CGPoint(x: x, y: CGFloat(tooltipHeight) - y) | |
} | |
private func bottomRight(_ x: CGFloat, _ y: CGFloat) -> CGPoint { | |
return CGPoint(x: CGFloat(tooltipWidth) - x, y: CGFloat(tooltipHeight) - y) | |
} | |
// Draw methods | |
private func drawTooltip() { | |
tooltipWidth = Int(bounds.width) | |
tooltipHeight = Int(bounds.height) | |
// Define Bubble Shape | |
let bubblePath = UIBezierPath() | |
// Top left corner | |
bubblePath.move(to: topLeft(0, borderRadius)) | |
bubblePath.addCurve(to: topLeft(borderRadius, 0), controlPoint1: topLeft(0, borderRadius / 2), controlPoint2: topLeft(borderRadius / 2, 0)) | |
// Top right corner | |
bubblePath.addLine(to: topRight(borderRadius, 0)) | |
bubblePath.addCurve(to: topRight(0, borderRadius), controlPoint1: topRight(borderRadius / 2, 0), controlPoint2: topRight(0, borderRadius / 2)) | |
// Bottom right corner | |
bubblePath.addLine(to: bottomRight(0, borderRadius)) | |
bubblePath.addCurve(to: bottomRight(borderRadius, 0), controlPoint1: bottomRight(0, borderRadius / 2), controlPoint2: bottomRight(borderRadius / 2, 0)) | |
// Bottom left corner | |
bubblePath.addLine(to: bottomLeft(borderRadius, 0)) | |
bubblePath.addCurve(to: bottomLeft(0, borderRadius), controlPoint1: bottomLeft(borderRadius / 2, 0), controlPoint2: bottomLeft(0, borderRadius / 2)) | |
bubblePath.close() | |
// Arrow | |
if(arrowTopLeft) { | |
bubblePath.move(to: topLeft(3, 10)) | |
bubblePath.addLine(to: topLeft(3, -4)) | |
bubblePath.addLine(to: topLeft(16, 2)) | |
bubblePath.close() | |
} | |
if(arrowTopCenter) { | |
bubblePath.move(to: topLeft(CGFloat((tooltipWidth / 2) - 5), 0)) | |
bubblePath.addLine(to: topLeft(CGFloat(tooltipWidth / 2), -8)) | |
bubblePath.addLine(to: topLeft(CGFloat(tooltipWidth / 2 + 5), 0)) | |
bubblePath.close() | |
} | |
if(arrowTopRight) { | |
bubblePath.move(to: topRight(16, 2)) | |
bubblePath.addLine(to: topRight(3, -4)) | |
bubblePath.addLine(to: topRight(3, 10)) | |
bubblePath.close() | |
} | |
if(arrowBottomLeft) { | |
bubblePath.move(to: bottomLeft(16, 2)) | |
bubblePath.addLine(to: bottomLeft(3, -4)) | |
bubblePath.addLine(to: bottomLeft(3, 10)) | |
bubblePath.close() | |
} | |
if(arrowBottomCenter) { | |
bubblePath.move(to: bottomLeft(CGFloat((tooltipWidth / 2) - 5), 0)) | |
bubblePath.addLine(to: bottomLeft(CGFloat(tooltipWidth / 2), -8)) | |
bubblePath.addLine(to: bottomLeft(CGFloat(tooltipWidth / 2 + 5), 0)) | |
bubblePath.close() | |
} | |
if(arrowBottomRight) { | |
bubblePath.move(to: bottomRight(3, 10)) | |
bubblePath.addLine(to: bottomRight(3, -4)) | |
bubblePath.addLine(to: bottomRight(16, 2)) | |
bubblePath.close() | |
} | |
// Shadow Layer | |
let shadowShape = CAShapeLayer() | |
shadowShape.path = bubblePath.cgPath | |
shadowShape.fillColor = fillColor.cgColor | |
shadowShape.shadowColor = shadowColor.cgColor | |
shadowShape.shadowOffset = CGSize(width: CGFloat(shadowOffsetX), height: CGFloat(shadowOffsetY)) | |
shadowShape.shadowRadius = CGFloat(shadowBlur) | |
shadowShape.shadowOpacity = 0.8 | |
// Border Layer | |
let borderShape = CAShapeLayer() | |
borderShape.path = bubblePath.cgPath | |
borderShape.fillColor = fillColor.cgColor | |
borderShape.strokeColor = borderColor.cgColor | |
borderShape.lineWidth = CGFloat(borderWidth*2) | |
// Fill Layer | |
let fillShape = CAShapeLayer() | |
fillShape.path = bubblePath.cgPath | |
fillShape.fillColor = fillColor.cgColor | |
// Add Sublayers | |
self.layer.insertSublayer(shadowShape, at: 0) | |
self.layer.insertSublayer(borderShape, at: 0) | |
self.layer.insertSublayer(fillShape, at: 0) | |
} | |
} |
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yeah its not work if we change in code