Created
June 2, 2013 00:47
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--FPS = class(juice.text) | |
FPS = class() | |
function FPS:init() | |
--juice.text.init(self, "FPS", 0,0) | |
self.pos = vec2(0,0) | |
self.fps = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} | |
self.idx = 0 | |
end | |
function FPS:average() | |
local v = 0 | |
for i = 1,#self.fps do | |
v = v + self.fps[i] | |
end | |
v = (v/(#self.fps)) | |
self.string = string.format("FPS: %.1f",1/v) | |
end | |
function FPS:update(dt) | |
self.fps[self.idx + 1] = dt | |
self.idx = (self.idx + 1)%(#self.fps) | |
self:average() | |
end | |
function FPS:draw() | |
pushStyle() | |
fontSize(22) | |
fill(255) | |
text( self.string, self.pos.x, self.pos.y ) | |
popStyle() | |
end | |
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-- BatchTest | |
-- Use this function to perform your initial setup | |
function setup() | |
fps = FPS() | |
parameter.boolean("Batch", false, function(v) | |
print("Batching = "..tostring(v)) | |
spriteBatching(v) | |
end) | |
parameter.boolean("UseMesh", false) | |
parameter.boolean("UseString", true) | |
img = readImage("Planet Cute:Character Horn Girl") | |
str = "Planet Cute:Character Horn Girl" | |
amt = 40 | |
sw,sh = spriteSize("Planet Cute:Character Horn Girl") | |
end | |
-- This function gets called once every frame | |
function draw() | |
-- This sets a dark background color | |
background(40, 40, 50) | |
-- This sets the line thickness | |
strokeWidth(5) | |
smooth() | |
-- Do your drawing here | |
if UseMesh then | |
local m = mesh() | |
m.texture = "Planet Cute:Character Horn Girl" | |
for y = 1, amt do | |
for x = 1, amt do | |
m:addRect((x * 100)/(amt/10), (y * 140)/(amt/10), sw, sh) | |
end | |
end | |
m:draw() | |
else | |
for y = 1, amt do | |
for x = 1, amt do | |
if UseString then | |
sprite(str, (x * 100)/(amt/10), (y * 140)/(amt/10)) | |
else | |
sprite(img, (x * 100)/(amt/10), (y * 140)/(amt/10)) | |
end | |
end | |
end | |
end | |
fps.pos = vec2(WIDTH - 60, 20) | |
fps:update(DeltaTime) | |
fps:draw() | |
end | |
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