- Install something that supports UserCSS, e.g. Stylus.
- Click the "Raw" button next to
xchan.user.cssbelow. - Click "Install style" (or whatever it's called in your extension).
It will auto-update if I change the style here.
Report bugs as comments.
xchan.user.css below.It will auto-update if I change the style here.
Report bugs as comments.
| import random | |
| import sys | |
| import time | |
| import pathlib | |
| import re | |
| AST_LOWERING_TOTAL = 600 | |
| AST_LOWERING_INCREMENT = 50 | |
| SEMA_TOTAL = 45000 | |
| SEMA_INCREMENT_MIN = 350 |
| _TranslatedM = TypeVar("_TranslatedM", bound="TranslatedModel", covariant=True) | |
| class TranslationModelBase(Generic[_TranslatedM], Model): | |
| """Base class for translation models.""" | |
| language = models.ForeignKey["Language", "Language"]( | |
| to="Language", on_delete=models.CASCADE, verbose_name=_("Language") | |
| ) | |
| parent: "models.ForeignKey[_TranslatedM, _TranslatedM]" |
| bool | |
| Font::render_batch( | |
| glm::mat4 const &projection, std::vector<FontSpec> const &strings, | |
| Program *shader) { | |
| // Load VAO and VBO | |
| glBindVertexArray(s_vao); | |
| glBindBuffer(GL_ARRAY_BUFFER, s_vbo); | |
| // Use the shader program specified. | |
| if (shader == nullptr) { |