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October 11, 2015 04:54
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Server.cfg for ARMA3 WasteLand (Original Post: https://forums.bistudio.com/topic/139003-tutorial-how-to-run-arma3-on-a-dedicated-server/ )
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// GLOBAL SETTINGS | |
hostname = "My Server: My Teamspeak address"; // The name of the server that shall be displayed in the public server list | |
//password = "ServerAccessPassword"; // Password for joining, eg connecting to the server | |
passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' | |
reportingIP = ""; //Gamespy Is No Longer available, Steam is reported too automatically, just define the steam ports as per this file, leave this string empty | |
logFile = "A3Master.log"; | |
verifySignatures = 2; | |
// WELCOME MESSAGE ("message of the day") | |
// It can be several lines, separated by comma | |
// Empty messages "" will not be displayed at all but are only for increasing the interval | |
// Leave commented out for initial run | |
// incorrect value will cause server to hang | |
motd[]={ | |
"", | |
"", | |
"", | |
"__________ SYSTEM MESSAGES __________", | |
"Welcome to My Server", | |
"IMPORTANT Verify Signatures is enabled", | |
"", | |
"TS3 Server: teamspeak.mydomain.com", | |
"Web: www.mywebsite.com", | |
"TS3 Server: teamspeak.zeus-community.net", | |
"__________ END OF MESSAGE __________" | |
}; | |
motdInterval = 5; // Time interval (in seconds) between each message | |
// JOINING RULES | |
maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. | |
// VOTING | |
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. | |
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective | |
//voteMissionPlayers = 0; | |
// INGAME SETTINGS | |
disableVoN = 0; // If set to 1, Voice over Net will not be available | |
vonCodecQuality = 8; // Quality from 1 to 10 | |
persistent = 1; // If 1, missions still run on even after the last player disconnected. | |
// MISSIONS CYCLE (see below) | |
class Missions | |
{ | |
class Mission1 | |
{ | |
template="missao.Stratis"; | |
difficulty="Regular"; | |
}; | |
}; | |
kickDuplicate = 1; | |
equalModRequired = 0; | |
requiredSecureId = 2; | |
timeStampFormat = "short"; | |
// SCRIPTING ISSUES | |
onUserConnected = ""; | |
onUserDisconnected = ""; | |
doubleIdDetected = ""; | |
// SIGNATURE VERIFICATION | |
onUnsignedData = "kick (_this select 0)"; // unsigned data detected | |
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected | |
onDifferentData = ""; |
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