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Blender Python sort UV maps
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from bpy.types import Mesh | |
def sort_uv_layers(mesh: Mesh): | |
# UV layers use non-pythonic reference semantics, safest to always reference by their indices | |
assert len(mesh.uv_layers) <= 7, "There must be fewer than 8 UV maps to sort (one less than the Blender maximum of 8)" | |
initial_layers = [[i, layer.name] for i, layer in enumerate(mesh.uv_layers)] | |
initial_layers.sort(key=itemgetter(1)) | |
for i, layer_name in tuple(initial_layers): | |
assert mesh.uv_layers[i].name == layer_name, mesh.uv_layers[i].name + " " + layer_name | |
mesh.uv_layers.active = mesh.uv_layers[i] | |
new_layer = mesh.uv_layers.new(name=f"new_{mesh.uv_layers[i].name}") | |
assert new_layer == mesh.uv_layers[-1] | |
mesh.uv_layers.active = mesh.uv_layers[0] | |
mesh.uv_layers.remove(mesh.uv_layers[i]) | |
for pair in initial_layers: | |
if pair[0] > i: | |
pair[0] -= 1 | |
for layer in mesh.uv_layers: | |
layer.name = layer.name.replace("new_", "") | |
mesh.uv_layers.active = mesh.uv_layers[0] |
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Sort the UV Layers / Maps on a Mesh based on their names. Useful for exporters which rely on the order of UVMaps