Created
October 2, 2010 09:27
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var size = args.length > 0 ? Math.max(2, parseInt(args[0])) : 30; | |
var affected = 0; | |
function chanceBlock(x, y, z, t, c) { | |
if (Math.random() <= c) { | |
minecraft.setBlock(x, y, z, t); | |
} | |
} | |
function makeTree(x, y, z) { | |
var trunkHeight = Math.floor(Math.random() * 2) + 3; | |
var height = Math.floor(Math.random() * 5) + 8; | |
// Create trunk | |
for (i = 0; i < trunkHeight; i++) { | |
minecraft.setBlock(x, y + i, z, 17); | |
} | |
// Move up | |
y = y + trunkHeight; | |
var pos2 = [-2, 2]; | |
// Create tree + leaves | |
for (i = 0; i < height; i++) { | |
minecraft.setBlock(x, y + i, z, 17); | |
// Less leaves at these levels | |
var chance = (i == 0 || i == height - 1) ? 0.6 : 1 | |
// Inner leaves | |
chanceBlock(x - 1, y + i, z, 18, chance); | |
chanceBlock(x + 1, y + i, z, 18, chance); | |
chanceBlock(x, y + i, z - 1, 18, chance); | |
chanceBlock(x, y + i, z + 1, 18, chance); | |
chanceBlock(x + 1, y + i, z + 1, 18, chance); | |
chanceBlock(x - 1, y + i, z + 1, 18, chance); | |
chanceBlock(x + 1, y + i, z - 1, 18, chance); | |
chanceBlock(x - 1, y + i, z - 1, 18, chance); | |
if (!(i == 0 || i == height - 1)) { | |
for (var j = -2; j <= 2; j++) { | |
chanceBlock(x - 2, y + i, z + j, 18, 0.6); | |
} | |
for (var j = -2; j <= 2; j++) { | |
chanceBlock(x + 2, y + i, z + j, 18, 0.6); | |
} | |
for (var j = -2; j <= 2; j++) { | |
chanceBlock(x + j, y + i, z - 2, 18, 0.6); | |
} | |
for (var j = -2; j <= 2; j++) { | |
chanceBlock(x + j, y + i, z + 2, 18, 0.6); | |
} | |
} | |
} | |
} | |
for (var x = player.blockX - size; x <= player.blockX + size; x++) { | |
for (var z = player.blockZ - size; z <= player.blockZ + size; z++) { | |
// Don't want to be in the ground | |
if (minecraft.getBlock(x, player.blockY, z) != 0) { continue; } | |
// The gods don't want a tree here | |
if (Math.random() < 0.95) { continue; } | |
for (var y = player.blockY; y >= player.blockY - 10; y--) { | |
// Check if we hit the ground | |
var t = minecraft.getBlock(x, y, z); | |
if (t == 2 || t == 3) { | |
makeTree(x, y + 1, z); | |
affected++; | |
break; | |
} else if (t != 0) { // Trees won't grow on this! | |
break; | |
} | |
} | |
} | |
} | |
context.print(affected + " created tree(s)"); |
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