Created
March 28, 2020 09:48
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void s2_VGADrawBufferI(s2_UInt8 *buffer) | |
{ | |
for (int c = 0; c < 4; c++) | |
{ | |
s2_UInt8 colorMask = 1<<c; | |
s2_OutB(S2_VGAPORT_SEQIP, 0x02); | |
s2_OutB(S2_VGAPORT_SEQDP, colorMask); | |
s2_UInt32 v = 0; | |
s2_UInt32 *loc = 0; | |
for (s2_UInt32 i = 0; i < (640*480); i++) | |
{ | |
s2_UInt32 r = (i+1)%32; | |
if (buffer[i] & colorMask) | |
{ | |
v |= (1<<r); | |
} | |
else | |
{ | |
v &= ~(1<<r); | |
} | |
if (r == 0) { | |
loc = ((s2_UInt32*)s2_VGALoc)+(i>>5); | |
*loc = v; | |
v = 0; | |
} | |
} | |
} | |
} |
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