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Resolve shader code of three,js materials
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import { ShaderChunk } from 'three'; | |
/* | |
USAGE | |
const geo = new THREE.BoxGeometry( 1, 1, 1 ); | |
const mat = new THREE.PointsMaterial( { size: 0.5, vertexColors: true } ); | |
const mesh = new THREE.Points( geo, mat ); | |
resolvedShaderPromise( mat ). | |
then( sh => console.log( sh ) ); | |
*/ | |
export default function resolvedShaderPromise( mat ){ | |
return new Promise( ( resolve, reject )=>{ | |
mat.onBeforeCompile = function( shader, renderer ){ | |
const out = { | |
vertex : resolveIncludes( shader.vertexShader ), | |
fragment : resolveIncludes( shader.fragmentShader ), | |
}; | |
resolve( out ); | |
}; | |
}); | |
} | |
// https://github.com/mrdoob/three.js/blob/d9af9952fc32c2a1281707946177135b90297aab/src/renderers/webgl/WebGLProgram.js#L205 | |
function resolveIncludes( src ){ | |
const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; | |
return src.replace( includePattern, includeReplacer ); | |
} | |
function includeReplacer( match, include ) { | |
const string = ShaderChunk[ include ]; | |
if( string === undefined ) throw new Error( 'Can not resolve #include <' + include + '>' ); | |
return resolveIncludes( string ); | |
} |
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