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useThreeWebGL2 & faceCube
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import * as THREE from 'three'; | |
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; | |
/* | |
const App = useThreeWebGL2(); | |
App.scene.add( facedCube( [0,3,0], 6 ) ); | |
App | |
.sphericalLook( 45, 35, 40 ) | |
.renderLoop(); | |
*/ | |
export { THREE }; | |
export default function useThreeWebGL2(){ | |
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
// RENDERER | |
const options = { | |
antialias : true, | |
alpha : true, | |
}; | |
const canvas = document.createElement( 'canvas' ); | |
options.canvas = canvas; | |
options.context = canvas.getContext( 'webgl2' ); | |
const renderer = new THREE.WebGLRenderer( options ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setClearColor( 0x3a3a3a, 1 ); | |
document.body.appendChild( renderer.domElement ); | |
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
// CORE | |
const scene = new THREE.Scene(); | |
const clock = new THREE.Clock(); | |
clock.start(); | |
const camera = new THREE.PerspectiveCamera( 45, 1.0, 0.01, 5000 ); | |
camera.position.set( 0, 5, 20 ); | |
const camCtrl = new OrbitControls( camera, renderer.domElement ); | |
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
// LIGHTING | |
const light = new THREE.DirectionalLight( 0xffffff, 0.8 ); | |
light.position.set( 4, 10, 1 ); | |
scene.add( light ); | |
scene.add( new THREE.AmbientLight( 0x404040 ) ); | |
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
// MISC | |
scene.add( new THREE.GridHelper( 20, 20, 0x0c610c, 0x444444 ) ); | |
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
// METHODS | |
let self; // Need to declare before methods for it to be useable | |
const render = ( onPreRender=null, onPostRender=null ) =>{ | |
const deltaTime = clock.getDelta(); | |
const ellapseTime = clock.getElapsedTime(); | |
if( onPreRender ) onPreRender( deltaTime, ellapseTime ); | |
renderer.render( scene, camera ); | |
if( onPostRender ) onPostRender( deltaTime, ellapseTime ); | |
return self; | |
}; | |
const renderLoop = ()=>{ | |
window.requestAnimationFrame( renderLoop ); | |
render(); | |
return self; | |
}; | |
const sphericalLook = ( lon, lat, radius, target=null )=>{ | |
const phi = ( 90 - lat ) * Math.PI / 180; | |
const theta = ( lon + 180 ) * Math.PI / 180; | |
camera.position.set( | |
-(radius * Math.sin( phi ) * Math.sin(theta)), | |
radius * Math.cos( phi ), | |
-(radius * Math.sin( phi ) * Math.cos(theta)) | |
); | |
if( target ) camCtrl.target.fromArray( target ); | |
camCtrl.update(); | |
return self; | |
}; | |
const resize = ( w=0, h=0 )=>{ | |
const W = w || window.innerWidth; | |
const H = h || window.innerHeight; | |
renderer.setSize( W, H ); // Update Renderer | |
camera.aspect = W / H; // Update Camera | |
camera.updateProjectionMatrix(); | |
return self; | |
}; | |
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
window.addEventListener( 'resize', resize ); | |
resize(); | |
return self = { | |
renderer, | |
scene, | |
camera, | |
camCtrl, | |
render, | |
renderLoop, | |
sphericalLook, | |
resize, | |
}; | |
} |
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import { BoxGeometry, MeshBasicMaterial, Mesh } from 'three'; | |
export default function facedCube( pos=null, scl=null ){ | |
const geo = new BoxGeometry( 1, 1, 1 ); | |
const mat = [ | |
new MeshBasicMaterial( { color: 0x00ff00 } ), // Left | |
new MeshBasicMaterial( { color: 0x777777 } ), // Right | |
new MeshBasicMaterial( { color: 0x0000ff } ), // Top | |
new MeshBasicMaterial( { color: 0x222222 } ), // Bottom | |
new MeshBasicMaterial( { color: 0xff0000 } ), // Forward | |
new MeshBasicMaterial( { color: 0xffffff } ), // Back | |
]; | |
const mesh = new Mesh( geo, mat ); | |
if( pos ) mesh.position.fromArray( pos ); | |
if( scl != null ) mesh.scale.set( scl, scl, scl ); | |
return mesh; | |
} |
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