-
-
Save skjalgsm/8aeb1c947e4a50c2cbf46877fd2edce4 to your computer and use it in GitHub Desktop.
Adds "Move to Top" and "Move to Bottom" items to the inspector context menu of components.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
namespace Agens.Editor | |
{ | |
public static class MoveComponentContext | |
{ | |
internal enum Destination | |
{ | |
Top, | |
Bottom | |
} | |
private const string ComponentArrayName = "m_Component"; | |
private const int FirstComponentIndex = 1; | |
[MenuItem("CONTEXT/Component/Move to Top")] | |
public static void Top(MenuCommand command) | |
{ | |
Move(command.context, Destination.Top); | |
} | |
[MenuItem("CONTEXT/Component/Move to Bottom")] | |
public static void Bottom(MenuCommand command) | |
{ | |
Move(command.context, Destination.Bottom); | |
} | |
private static void Move(Object target, Destination destination) | |
{ | |
var component = target as Component; | |
if (component == null) | |
{ | |
Debug.LogWarning("Cant move " + target + " to " + destination, target); | |
return; | |
} | |
var serializedObject = new SerializedObject(component.gameObject); | |
var componentArray = serializedObject.FindProperty(ComponentArrayName); | |
var lastComponentIndex = componentArray.arraySize - 1; | |
var targetIndex = destination == Destination.Top ? FirstComponentIndex : lastComponentIndex; | |
for (int index = FirstComponentIndex; index <= lastComponentIndex; ++index) | |
{ | |
var iterator = componentArray.GetArrayElementAtIndex(index); | |
iterator.Next(true); | |
iterator.Next(true); | |
if (iterator.objectReferenceValue == target) | |
{ | |
componentArray.MoveArrayElement(index, targetIndex); | |
serializedObject.ApplyModifiedProperties(); | |
break; | |
} | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment