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# include <Siv3D.hpp> | |
struct Planet | |
{ | |
Vec2 pos; | |
Vec2 v; | |
int id; | |
}; | |
void Main() | |
{ | |
Array<Planet> planets; | |
for (int i = 0; i < 200; i++) planets.push_back({ RandomVec2(640.0, 480.0), RandomVec2(1.0),Random(0,5) }); | |
while (System::Update()) | |
{ | |
for (auto& p : planets) | |
{ | |
if (p.pos.x + p.v.x >= 0 && p.pos.x + p.v.x <= 640) | |
{ | |
if (p.pos.y + p.v.y >= 0 && p.pos.y + p.v.y <= 480) p.pos += p.v; | |
else p.v.y = -p.v.y; | |
} | |
else p.v.x = -p.v.x; | |
for (auto& pt : planets) | |
{ | |
if ((p.pos - pt.pos).isZero()) continue; | |
const double length = (p.pos - pt.pos).length(); | |
if (length < 8.0) | |
{ | |
if (p.v.length() > pt.v.length()) pt.id = p.id; | |
else p.id = pt.id; | |
} | |
const double f = 100.0 / pow(length, 2.0) * (p.id == pt.id ? -1 : 1); | |
p.pos += (pt.pos - p.pos).normalized()*f; | |
pt.pos += (p.pos - pt.pos).normalized()*f; | |
} | |
} | |
for (auto& p : planets) | |
Circle(p.pos, 4).draw(HSV(p.id * 60)); | |
} | |
} |
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