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OpenSiv3D v0.1.5にて作成したサンプル、ご自由にお持ちください。
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# include <Siv3D.hpp> // OpenSiv3D v0.1.5 | |
struct Face | |
{ | |
Texture tex; | |
Point pos; | |
Vec2 dPos; | |
}; | |
void Main() | |
{ | |
Graphics::SetBackground(Palette::Tomato); | |
Window::SetTitle(L"Angry face with OpenSiv3D"); | |
Window::Resize(1280, 720); | |
const Array<Texture> eTex = { | |
Texture(Emoji(L"😁"),TextureDesc::Mipped), | |
Texture(Emoji(L"😎"),TextureDesc::Mipped), | |
Texture(Emoji(L"😘"),TextureDesc::Mipped), | |
Texture(Emoji(L"🙄"),TextureDesc::Mipped), | |
Texture(Emoji(L"😪"),TextureDesc::Mipped), | |
Texture(Emoji(L"😭"),TextureDesc::Mipped), | |
Texture(Emoji(L"😨"),TextureDesc::Mipped), | |
Texture(Emoji(L"😰"),TextureDesc::Mipped), | |
Texture(Emoji(L"😵"),TextureDesc::Mipped), | |
Texture(Emoji(L"😇"),TextureDesc::Mipped), | |
Texture(Emoji(L"😷"),TextureDesc::Mipped), | |
//Texture(Emoji(L"😃"),TextureDesc::Mipped), | |
//Texture(Emoji(L"😍"),TextureDesc::Mipped), | |
//Texture(Emoji(L"😀"),TextureDesc::Mipped), | |
//Texture(Emoji(L"😠"),TextureDesc::Mipped), | |
}; | |
const Rect rect(480, 720); | |
Grid<Face> face(10, 15); | |
Array<Face*> chain; | |
for (const auto& p : step(face.size())) | |
{ | |
face[p].tex = eTex[int(Random(eTex.size() - 1))]; | |
face[p].pos = p; | |
face[p].dPos = { 0, 0 }; | |
} | |
while (System::Update()) | |
{ | |
//Chainの捜索 | |
int numChain = 0; | |
for (const auto& p : step(Size(10, 15))) | |
{ | |
Array<Face*> ct; | |
ct.push_back(&face[p.y][p.x]); | |
for (int w = 0; w<int(ct.size()); w++) | |
{ | |
if (ct[w]->pos.x != 0 && !ct.any([&face, &ct, &w](const Face* f) {return f == &face.at(ct[w]->pos.movedBy(-1, 0)); }) && face.at(ct[w]->pos.movedBy(-1, 0)).tex == ct[w]->tex) ct.push_back(&face.at(ct[w]->pos.movedBy(-1, 0))); | |
if (ct[w]->pos.y != 0 && !ct.any([&face, &ct, &w](const Face* f) {return f == &face.at(ct[w]->pos.movedBy(0, -1)); }) && face.at(ct[w]->pos.movedBy(0, -1)).tex == ct[w]->tex) ct.push_back(&face.at(ct[w]->pos.movedBy(0, -1))); | |
if (ct[w]->pos.x != 9 && !ct.any([&face, &ct, &w](const Face* f) {return f == &face.at(ct[w]->pos.movedBy(1, 0)); }) && face.at(ct[w]->pos.movedBy(1, 0)).tex == ct[w]->tex) ct.push_back(&face.at(ct[w]->pos.movedBy(1, 0))); | |
if (ct[w]->pos.y != 14 && !ct.any([&face, &ct, &w](const Face* f) {return f == &face.at(ct[w]->pos.movedBy(0, 1)); }) && face.at(ct[w]->pos.movedBy(0, 1)).tex == ct[w]->tex) ct.push_back(&face.at(ct[w]->pos.movedBy(0, 1))); | |
} | |
if (ct.size() > 2) | |
{ | |
numChain++; | |
for (int w = 0; w<int(ct.size()); w++) | |
RectF(Vec2(ct[w]->pos.x * 48, 720 - ct[w]->pos.y * 48 - 48) + ct[w]->dPos, Vec2(48, 48)).draw(Palette::White); | |
} | |
} | |
//繋げられそうな奴が無ければリセット | |
if (numChain == 0) | |
{ | |
chain.clear(); | |
for (const auto& p : step(Size(10, 15))) | |
{ | |
face[p.y][p.x].tex = eTex[Random(int(eTex.size() - 1))]; | |
face[p.y][p.x].dPos = Vec2(0, -720); | |
} | |
} | |
//Faceの選択 | |
if (rect.mouseOver()) | |
{ | |
auto& f = face[14 - Cursor::Pos().y / 48][Cursor::Pos().x / 48]; | |
if (MouseL.down()) | |
{ | |
if (!f.tex.isEmpty()) chain.push_back(&f); | |
} | |
else if (MouseL.pressed() && !chain.isEmpty()) | |
{ | |
if ((f.pos - chain.back()->pos).length() == 1 && !chain.any([&f](const Face* t) {return t == &f; }) && f.tex == chain.front()->tex) chain.push_back(&f); | |
} | |
} | |
//Chainの解放 | |
if (MouseL.up()) | |
{ | |
if (chain.size() > 2) | |
{ | |
for (auto& c : chain) c->tex.release(); | |
for (const auto& p : step(Size(0, 1), Size(10, 14))) | |
{ | |
if (face[p.y - 1][p.x].tex.isEmpty()) | |
{ | |
for (int y = p.y - 1; y >= 0; y--) | |
{ | |
if (y <= 0 || !face[y - 1][p.x].tex.isEmpty()) | |
{ | |
face[y][p.x].tex = face[p.y][p.x].tex; | |
face[p.y][p.x].tex.release(); | |
face[y][p.x].dPos.y = (y - p.y) * 48; | |
break; | |
} | |
} | |
} | |
} | |
for (int x = 0; x < 10; x++) | |
{ | |
for (int y = 0; y < 15; y++) | |
{ | |
if (face[y][x].tex.isEmpty()) | |
{ | |
for (int iy = y; iy < 15; iy++) | |
{ | |
face[iy][x].tex = eTex[Random(int(eTex.size() - 1))]; | |
face[iy][x].dPos = Vec2(0, (y - 15) * 48); | |
} | |
break; | |
} | |
} | |
} | |
} | |
chain.clear(); | |
} | |
//Chainの描画 | |
for (int i = 0; i<int(chain.size()); i++) | |
{ | |
auto& c = chain[i]; | |
const auto& cp = Vec2(c->pos.x * 48, Window::Size().y - c->pos.y * 48 - 48); | |
RectF(cp, 48, 48).draw(HSV(i * 60, 0.5, 0.5)); | |
} | |
//格子の描画 | |
for (const auto& p : step(Size(10, 15))) | |
RectF(Vec2(p.x * 48, Window::Size().y - 48 - p.y * 48) + face[p.y][p.x].dPos, Vec2(48, 48)).drawFrame(2, 0, Palette::Blue); | |
//Faceの描画 | |
for (const auto& p : step(face.size())) | |
{ | |
auto& f = face[p.y][p.x]; | |
const Vec2 d(Vec2(p.x * 48 + 24, Window::Size().y - p.y * 48 - 24) + RandomVec2(chain.any([&f](const Face* c) {return c == &f; }) ? 3 : 0)); | |
//落とす処理 | |
f.dPos *= 0.9; | |
if (!f.tex.isEmpty()) f.tex.resize(44).drawAt(d + f.dPos); | |
} | |
} | |
} |
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