Created
July 9, 2017 14:15
-
-
Save sknjpn/890f7a4e38a3aaf5531383b3f5db4f08 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# include <Siv3D.hpp> | |
struct Junction | |
{ | |
Junction(const Vec2& _pos) | |
: pos(_pos), temp(false), family(-1) {} | |
Vec2 pos; | |
bool temp; | |
int family; | |
Array<Junction*> connects; | |
Array<Junction*> roads; | |
}; | |
void Main() | |
{ | |
Array<Junction> junction; | |
for (int i = 0; i < 48 * 24; i++) junction.push_back(Junction(Vec2(0, 0))); //メモリ確保 | |
Window::SetTitle(L"DungeonCreater"); | |
Window::Resize(1280, 720); | |
Junction* centerJunction = NULL; | |
Stopwatch stagingTimer; | |
while (System::Update()) | |
{ | |
if (KeySpace.down()) | |
{ | |
junction.clear(); | |
//生成 | |
for (int x = 0; x < 47; x++) | |
{ | |
for (int y = 0; y < 23; y++) | |
{ | |
junction.push_back(Junction(Vec2(x * 32 * 1.73 / 2.0, y * 32 + (x % 2) * 16))); | |
if (x == 23 && y == 11) centerJunction = &junction.back(); | |
//描画 | |
if (!KeyEnter.pressed()) | |
{ | |
for (auto& k : junction) Circle(k.pos, 4).draw(); | |
System::Update(); | |
} | |
} | |
} | |
while (System::Update() && KeyEnter.pressed()); | |
//除去 | |
for (auto& j : junction) | |
{ | |
j.temp = !RandomBool(Min(1.5 - 1.5*Vec2(640.0 + (j.pos.x - 640.0)*0.48, j.pos.y).distanceFrom(640, 360) / 360.0, 0.9)); | |
//描画 | |
if (!KeyEnter.pressed()) | |
{ | |
for (auto& k : junction) Circle(k.pos, 4).draw(k.temp ? Palette::Red : Palette::White); | |
System::Update(); | |
} | |
} | |
Erase_if(junction, [](Junction j) { return j.temp; }); | |
while (System::Update() && KeyEnter.pressed()); | |
//接続 | |
for (auto& j : junction) | |
{ | |
for (auto& o : junction) | |
{ | |
if (j.pos.distanceFrom(o.pos) <= 32.0) | |
{ | |
j.connects.push_back(&o); | |
} | |
} | |
//描画 | |
if (!KeyEnter.pressed()) | |
{ | |
for (auto& k : junction) | |
{ | |
for (auto& t : k.connects) Line(k.pos, t->pos).draw(2); | |
Circle(k.pos, 4).draw(); | |
} | |
System::Update(); | |
} | |
} | |
while (System::Update() && KeyEnter.pressed()); | |
//繋がっていないか確認 | |
centerJunction = &junction[junction.size() / 2]; | |
for (;;) | |
{ | |
Junction* j[24 * 480]; | |
for (auto& t : j) t = NULL; | |
j[0] = &junction[Random(junction.size() - 1)]; | |
int writer = 1; //書き込み位置 | |
for (;;) | |
{ | |
bool flag = false; | |
for (auto& v : j) | |
{ | |
if (v == NULL) break; | |
for (auto& t : v->connects) | |
{ | |
if (!t->temp) | |
{ | |
flag = true; | |
t->temp = true; | |
j[writer] = t; | |
writer++; | |
//描画 | |
if (!KeyEnter.pressed()) | |
{ | |
for (auto& k : junction) for (auto& d : k.connects) Line(k.pos, d->pos).draw(2, Palette::Gray); | |
for (auto& k : junction) Circle(k.pos, 4).draw(k.temp ? Palette::Red : Palette::Gray); | |
System::Update(); | |
} | |
} | |
} | |
} | |
if (!flag) break; | |
} | |
if (writer < 20) | |
{ | |
for (auto& v : j) | |
{ | |
if (v == NULL) break; | |
v->temp = false; | |
} | |
} | |
else break; | |
} | |
Erase_if(junction, [](Junction j) { return !j.temp; }); | |
//Erase_ifで崩れたポインターを整理 | |
for (auto& j : junction) j.connects.clear(); | |
for (auto& j : junction) | |
for (auto& o : junction) | |
if (j.pos.distanceFrom(o.pos) <= 32.0) | |
j.connects.push_back(&o); | |
while (System::Update() && KeyEnter.pressed()); | |
//ランダムにずらす | |
for (auto& j : junction) | |
{ | |
j.pos.moveBy(RandomVec2(Random(16.0))); | |
//描画 | |
if (!KeyEnter.pressed()) | |
{ | |
for (auto& k : junction) for (auto& d : k.connects) Line(k.pos, d->pos).draw(2, Palette::Gray); | |
for (auto& k : junction) Circle(k.pos, 4).draw(Palette::White); | |
System::Update(); | |
} | |
} | |
while (System::Update() && KeyEnter.pressed()); | |
//通路の生成 | |
{ | |
centerJunction = &junction[Random(junction.size() - 1)]; | |
for (int i = 0; i < 10; i++) | |
{ | |
for (;;) | |
{ | |
Junction& j = junction[Random(junction.size() - 1)]; | |
if (j.family == -1) | |
{ | |
j.temp = false; | |
j.family = i; | |
break; | |
} | |
} | |
} | |
for (;;) | |
{ | |
{ | |
auto& j = junction[Random(junction.size() - 1)]; | |
if (!j.temp) continue; | |
Junction* v = j.connects[Random(j.connects.size() - 1)]; | |
if (v->temp) continue; | |
j.roads.push_back(v); | |
j.temp = false; | |
j.family = v->family; | |
} | |
bool flag = true; | |
for (auto& j : junction) | |
{ | |
if (j.temp) | |
{ | |
flag = false; | |
break; | |
} | |
} | |
if (flag) break; | |
//描画 | |
if (!KeyEnter.pressed()) | |
{ | |
for (auto& k : junction) for (auto& d : k.connects) Line(k.pos, d->pos).draw(2, ColorF(Palette::Darkgray, 0.2)); | |
for (auto& k : junction) for (auto& d : k.roads) Line(k.pos, d->pos).draw(2, HSV(k.family * 36)); | |
for (auto& k : junction) Circle(k.pos, 4).draw(k.family == -1 ? Palette::Darkgray : HSV(k.family * 36)); | |
System::Update(); | |
} | |
} | |
} | |
while (System::Update() && KeyEnter.pressed()); | |
bool isConnect[10][10]; | |
for (int x = 0; x < 10; x++) | |
for (int y = 0; y < 10; y++) | |
isConnect[x][y] = false; | |
for (int i = 1; i < 10; i++) | |
{ | |
for (auto& j : junction) | |
{ | |
if (j.family != i) continue; | |
for (auto& v : j.connects) | |
{ | |
if (v->family < i && !isConnect[v->family][i]) | |
{ | |
isConnect[v->family][i] = true; | |
j.roads.push_back(v); | |
//描画 | |
if (!KeyEnter.pressed()) | |
{ | |
for (auto& k : junction) for (auto& d : k.connects) Line(k.pos, d->pos).draw(2, ColorF(Palette::Darkgray, 0.2)); | |
for (auto& k : junction) for (auto& d : k.roads) Line(k.pos, d->pos).draw(2, HSV(k.family * 36)); | |
for (auto& k : junction) Circle(k.pos, 4).draw(k.family == -1 ? Palette::Darkgray : HSV(k.family * 36)); | |
System::Update(); | |
} | |
} | |
} | |
} | |
} | |
while (System::Update() && KeyEnter.pressed()); | |
} | |
if (centerJunction != NULL) Circle(centerJunction->pos, 8).draw(Palette::Red); | |
for (auto& j : junction) | |
{ | |
Circle(j.pos, 4).draw(Palette::White); | |
for (auto& t : j.roads) | |
{ | |
Line(j.pos, t->pos).draw(2, Palette::White); | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment