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Ogre GLSL uniform struct problem
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// definition in GLSL fragment shader: | |
#version 120 | |
struct Light | |
{ | |
vec4 positionObjSpace; | |
vec4 specular; | |
vec4 diffuse; | |
}; | |
uniform Light mygloballight; | |
// Passing param in .program file: | |
fragment_program SplattingFpBase glsl | |
{ | |
source resources/ogre/scripts/programs/SplatFp.glsl | |
default_params | |
{ | |
param_named_auto mygloballight.positionObjSpace light_position_object_space 0 | |
param_named_auto mygloballight.diffuse light_diffuse_colour 0 | |
param_named_auto mygloballight.specular light_specular_colour 0 | |
} | |
} | |
// Ogre log output | |
[15:20:20] INFO (Ogre) Parsing script resources/ogre/scripts/programs/Splat.program | |
[15:20:20] INFO (Ogre) Problem parsing the following GLSL Uniform: ' Light mygloballight' in file SplattingFp/1 | |
[15:20:20] FAILURE (Ogre) OGRE EXCEPTION(2:InvalidParametersException): Parameter called mygloballight.positionObjSpace does not exist. in GpuProgramParameters::_findNamedConstantDefinition at /home/sko/workspace/worldforge/work/build/deps/ogre/OgreMain/src/OgreGpuProgramParams.cpp (line 1637) | |
[15:20:20] INFO (Ogre) Compiler error: invalid parameters in resources/ogre/scripts/programs/Splat.program(11): setting of constant failed |
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