Forked from networkingcat/yet_another_motion_automation.yaml
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May 8, 2022 15:51
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Homeassistant blueprint for motion-activated light scene
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blueprint: | |
name: Yet Another Motion Automation | |
description: > | |
# YAMA V10 | |
Turn on lights or scenes when motion is detected. | |
Four different scenes can be defined depending on time of day. | |
For Details see this forum post: | |
https://community.home-assistant.io/t/yama-yet-another-motion-automation-scenes-ambient-light-and-some-conditions/257062?u=networkingcat | |
Capabilitys: | |
- Trigger on motion (in fact can be triggered by anything that switches between “on” and off") | |
- Wait time for turning off | |
- Only run if entity is in desired state (optional) | |
- Sun elevation check (optional) | |
- 4 Scenes for different times of day (optional) | |
- Ambient support with time frame (optional) | |
- Default scene when motion stops (optional) | |
- “no motion blocker” with user choosable state (optional) | |
domain: automation | |
source_url: https://gist.github.com/networkingcat/a1876d7e706e07c8bdcf974113940fb8 | |
input: | |
motion_entity: | |
name: Motion Sensor | |
description: Motion Sensor or a group with Motion Sensors (But can be anything switching between "on" and "off") | |
selector: | |
entity: | |
light_target: | |
name: Light | |
selector: | |
target: | |
entity: | |
domain: light | |
no_motion_wait: | |
name: Wait time | |
description: Time to leave the light on after last motion is detected. | |
default: 120 | |
selector: | |
number: | |
min: 0 | |
max: 3600 | |
unit_of_measurement: seconds | |
automation_blocker: | |
name: Automation Blocker (Optional) | |
description: Only run if this boolean is in desired state (see next input) | |
default: | |
selector: | |
entity: | |
automation_blocker_boolean: | |
name: Automation Blocker Chooser (Optional) | |
description: Desired state of automation blocker, choose on for on and off for off | |
default: false | |
selector: | |
boolean: | |
no_motion_blocker: | |
name: No Motion Blocker (Optional) | |
description: No motion sequence is not run if this boolean is in desired state (see next input) | |
default: | |
selector: | |
entity: | |
no_motion_blocker_boolean: | |
name: No Motion Chooser (Optional) | |
description: Desired state of no motion blocker, choose on for on and off for off | |
default: false | |
selector: | |
boolean: | |
elevation_check: | |
name: Sun elevation check (Optional) | |
description: This is the angle between the sun and the horizon. Negative values mean the sun is BELOW the horizon. | |
default: none | |
selector: | |
number: | |
min: -90 | |
max: 90 | |
unit_of_measurement: degrees | |
scene_ambient: | |
name: Ambient Scene (Optional) | |
description: Scene for ambient state. Will be activated when no motion is detected. | |
default: scene.none | |
selector: | |
entity: | |
domain: scene | |
time_scene_ambient_start: | |
name: Ambient time frame start (Optional) | |
description: Time from which on ambient scene will be activated | |
default: "00:00:00" | |
selector: | |
time: | |
time_scene_ambient_end: | |
name: Ambient time frame end (Optional) | |
description: Time from which on ambient scene will be not activated | |
default: "00:00:00" | |
selector: | |
time: | |
scene_morning: | |
name: Scene for the morning (Optional) | |
default: scene.none | |
selector: | |
entity: | |
domain: scene | |
time_scene_morning: | |
name: Time for the morning scene (Optional) | |
description: A time input which defines the time from which on the scene will be activated if motion is detected. | |
default: "00:00:00" | |
selector: | |
time: | |
scene_day: | |
name: Scene for the bright day (Optional) | |
default: scene.none | |
selector: | |
entity: | |
domain: scene | |
time_scene_day: | |
name: Time for the day scene (Optional) | |
description: A time input which defines the time from which on the scene will be activated if motion is detected. | |
default: "00:00:00" | |
selector: | |
time: | |
scene_evening: | |
name: Scene for the evening (Optional) | |
default: scene.none | |
selector: | |
entity: | |
domain: scene | |
time_scene_evening: | |
name: Time for the evening scene (Optional) | |
description: A time input which defines the time from which on the scene will be activated if motion is detected. | |
default: "00:00:00" | |
selector: | |
time: | |
scene_night: | |
name: Scene for the dark night (Optional) | |
default: scene.none | |
selector: | |
entity: | |
domain: scene | |
time_scene_night: | |
name: Time for the night scene (Optional) | |
description: A time input which defines the time from which on the scene will be activated if motion is detectedd. | |
default: "00:00:00" | |
selector: | |
time: | |
scene_no_motion: | |
name: Default scene for no motion (Optional) | |
description: Set this Scene if you want to activate a scene if motion stops | |
default: scene.none | |
selector: | |
entity: | |
domain: scene | |
mode: restart | |
max_exceeded: silent | |
variables: | |
scene_ambient: !input scene_ambient | |
scene_morning: !input scene_morning | |
scene_day: !input scene_day | |
scene_evening: !input scene_evening | |
scene_night: !input scene_night | |
automation_blocker: !input automation_blocker | |
automation_blocker_boolean : !input automation_blocker_boolean | |
no_motion_blocker: !input no_motion_blocker | |
no_motion_blocker_boolean: !input no_motion_blocker_boolean | |
elevation_check: !input elevation_check | |
scene_no_motion: !input scene_no_motion | |
motion_entity: !input motion_entity | |
trigger: | |
- platform: state | |
entity_id: !input motion_entity | |
from: "off" | |
to: "on" | |
- platform: state | |
entity_id: !input motion_entity | |
from: "on" | |
to: "off" | |
for: !input no_motion_wait | |
# All Conditions must be true | |
condition: | |
# Check if automation blocker exist or is in desired state, otherwise do not run | |
- condition: or | |
conditions: | |
- "{{ automation_blocker == none }}" | |
- "{{ automation_blocker_boolean and states[automation_blocker].state == 'on' }}" | |
- "{{ not automation_blocker_boolean and states[automation_blocker].state == 'off' }}" | |
# Check if elevation input exist or is below desired value, otherwise do not run | |
- condition: template | |
value_template: "{{ (elevation_check == none) or (state_attr('sun.sun','elevation') <= elevation_check | float(90)) }}" | |
action: | |
- choose: | |
# Trigger to state == "on" | |
- conditions: | |
- condition: template | |
value_template: "{{ trigger.to_state.state == 'on' }}" | |
sequence: | |
- choose: | |
# Morning Scene | |
- conditions: | |
- "{{ scene_morning != 'scene.none'}}" | |
- condition: time | |
after: !input time_scene_morning | |
before: !input time_scene_day | |
sequence: | |
- scene: !input scene_morning | |
# Day Scene | |
- conditions: | |
- "{{ scene_day != 'scene.none'}}" | |
- condition: time | |
after: !input time_scene_day | |
before: !input time_scene_evening | |
sequence: | |
- scene: !input scene_day | |
# Evening Scene | |
- conditions: | |
- "{{ scene_evening != 'scene.none'}}" | |
- condition: time | |
after: !input time_scene_evening | |
before: !input time_scene_night | |
sequence: | |
- scene: !input scene_evening | |
# Night Scene | |
- conditions: | |
- "{{ scene_night != 'scene.none'}}" | |
- condition: time | |
after: !input time_scene_night | |
before: !input time_scene_morning | |
sequence: | |
- scene: !input scene_night | |
# If State -> "On" defaulting to turn light on | |
default: | |
- service: light.turn_on | |
target: !input light_target | |
# Trigger to state = "off" | |
- conditions: | |
- condition: template | |
value_template: "{{ trigger.to_state.state == 'off' }}" | |
# Check if no motion blocker exist or in in desired state, otherwise do not run any no motion action | |
- condition: or | |
conditions: | |
- "{{ no_motion_blocker == none }}" | |
- "{{ no_motion_blocker_boolean and states[no_motion_blocker].state == 'on' }}" | |
- "{{ not no_motion_blocker_boolean and states[no_motion_blocker].state == 'off' }}" | |
sequence: | |
- choose: | |
# Used if ambient scene is true and in ambient scene time frame | |
- conditions: | |
- "{{ scene_ambient != 'scene.none' }}" | |
- condition: time | |
after: !input time_scene_ambient_start | |
before: !input time_scene_ambient_end | |
sequence: | |
- scene: !input scene_ambient | |
# Used if default no motion scene is set | |
- conditions: | |
- "{{ scene_no_motion != 'scene.none' }}" | |
sequence: | |
- scene: !input scene_no_motion | |
# If State -> "off" default to turn lights off | |
default: | |
- service: light.turn_off | |
target: !input light_target |
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