Created
August 4, 2020 17:39
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150c150 | |
< .setStorage(1, GL::TextureFormat::RGB8, size) | |
--- | |
> .setStorage(1, GL::TextureFormat::RGB, size) | |
154,155c154 | |
< Shaders::MeshVisualizer3D::Flag::Wireframe| | |
< Shaders::MeshVisualizer3D::Flag::VertexId}; | |
--- | |
> Shaders::MeshVisualizer3D::Flag::Wireframe}; | |
160,162c159 | |
< .setWireframeWidth(2.0f) | |
< .setColorMapTransformation(0.0f, 1.0f/cube.vertexCount()) | |
< .bindColorMapTexture(_colormap); | |
--- | |
> .setWireframeWidth(2.0f); |
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