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@skwerlman
Created November 25, 2018 06:15
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<?xml version="1.0" encoding="UTF-8"?>
<cockatrice_carddatabase version="3">
<sets>
<set>
<name>GNT</name>
<longname>Game Night</longname>
<settype>Box</settype>
<releasedate>2018-11-16</releasedate>
</set>
</sets>
<cards>
<card>
<name>Swamp</name>
<set rarity="common" muId="0" num="64">GNT</set>
</card>
<card>
<name>Plains</name>
<set rarity="common" muId="0" num="60">GNT</set>
</card>
<card>
<name>Everdawn Champion</name>
<set rarity="uncommon" muId="0" num="11">GNT</set>
<manacost>1WW</manacost>
<cmc>0</cmc>
<type>Creature — Human Soldier</type>
<pt>2/2</pt>
<tablerow>2</tablerow>
<text>Prevent all combat damage that would be dealt to Everdawn Champion.</text>
</card>
<card>
<name>Dragon Fodder</name>
<set rarity="common" muId="0" num="39">GNT</set>
<manacost>1R</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>Create two 1/1 red Goblin creature tokens.</text>
</card>
<card>
<name>Overcome</name>
<set rarity="uncommon" muId="0" num="48">GNT</set>
<manacost>3GG</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>Creatures you control get +2/+2 and gain trample until end of turn.</text>
</card>
<card>
<name>Siege-Gang Commander</name>
<set rarity="rare" muId="0" num="42">GNT</set>
<manacost>3RR</manacost>
<cmc>0</cmc>
<type>Creature — Goblin</type>
<pt>2/2</pt>
<tablerow>2</tablerow>
<text>When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.</text>
</card>
<card>
<name>Bombard</name>
<set rarity="common" muId="0" num="37">GNT</set>
<manacost>2R</manacost>
<cmc>0</cmc>
<type>Instant</type>
<tablerow>3</tablerow>
<text>Bombard deals 4 damage to target creature.</text>
</card>
<card>
<name>Mesa Unicorn</name>
<set rarity="common" muId="0" num="15">GNT</set>
<manacost>1W</manacost>
<cmc>0</cmc>
<type>Creature — Unicorn</type>
<pt>2/2</pt>
<tablerow>2</tablerow>
<text>Lifelink</text>
</card>
<card>
<name>Subjugator Angel</name>
<set rarity="uncommon" muId="0" num="17">GNT</set>
<manacost>4WW</manacost>
<cmc>0</cmc>
<type>Creature — Angel</type>
<pt>4/3</pt>
<tablerow>2</tablerow>
<text>Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.</text>
</card>
<card>
<name>Whirler Rogue</name>
<set rarity="uncommon" muId="0" num="25">GNT</set>
<manacost>2UU</manacost>
<cmc>0</cmc>
<type>Creature — Human Rogue Artificer</type>
<pt>2/2</pt>
<tablerow>2</tablerow>
<text>When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.</text>
</card>
<card>
<name>Fan Bearer</name>
<set rarity="common" muId="0" num="12">GNT</set>
<manacost>W</manacost>
<cmc>0</cmc>
<type>Creature — Zombie</type>
<pt>1/2</pt>
<tablerow>2</tablerow>
<text>{2}, {T}: Tap target creature.</text>
</card>
<card>
<name>Claustrophobia</name>
<set rarity="common" muId="0" num="20">GNT</set>
<manacost>1UU</manacost>
<cmc>0</cmc>
<type>Enchantment — Aura</type>
<tablerow>1</tablerow>
<text>Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.</text>
</card>
<card>
<name>Inspiring Captain</name>
<set rarity="common" muId="0" num="14">GNT</set>
<manacost>3W</manacost>
<cmc>0</cmc>
<type>Creature — Human Knight</type>
<pt>3/3</pt>
<tablerow>2</tablerow>
<text>When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.</text>
</card>
<card>
<name>Snare Thopter</name>
<set rarity="uncommon" muId="0" num="57">GNT</set>
<manacost>4</manacost>
<cmc>0</cmc>
<type>Artifact Creature — Thopter</type>
<pt>3/2</pt>
<tablerow>2</tablerow>
<text>Flying, haste</text>
</card>
<card>
<name>Eager Construct</name>
<set rarity="common" muId="0" num="51">GNT</set>
<manacost>2</manacost>
<cmc>0</cmc>
<type>Artifact Creature — Construct</type>
<pt>2/2</pt>
<tablerow>2</tablerow>
<text>When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)</text>
</card>
<card>
<name>Lord of the Accursed</name>
<set rarity="uncommon" muId="0" num="33">GNT</set>
<manacost>2B</manacost>
<cmc>0</cmc>
<type>Creature — Zombie</type>
<pt>2/3</pt>
<tablerow>2</tablerow>
<text>Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.</text>
</card>
<card>
<name>Serra Angel</name>
<set rarity="uncommon" muId="0" num="16">GNT</set>
<manacost>3WW</manacost>
<cmc>0</cmc>
<type>Creature — Angel</type>
<pt>4/4</pt>
<tablerow>2</tablerow>
<text>Flying, vigilance</text>
</card>
<card>
<name>Howling Golem</name>
<set rarity="uncommon" muId="0" num="53">GNT</set>
<manacost>3</manacost>
<cmc>0</cmc>
<type>Artifact Creature — Golem</type>
<pt>2/3</pt>
<tablerow>2</tablerow>
<text>Whenever Howling Golem attacks or blocks, each player draws a card.</text>
</card>
<card>
<name>Languish</name>
<set rarity="rare" muId="0" num="31">GNT</set>
<manacost>2BB</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>All creatures get -4/-4 until end of turn.</text>
</card>
<card>
<name>Llanowar Elves</name>
<set rarity="common" muId="0" num="46">GNT</set>
<manacost>G</manacost>
<cmc>0</cmc>
<type>Creature — Elf Druid</type>
<pt>1/1</pt>
<tablerow>2</tablerow>
<text>{T}: Add {G}.</text>
</card>
<card>
<name>Island</name>
<set rarity="common" muId="0" num="62">GNT</set>
<manacost></manacost>
<cmc>0</cmc>
<type>Basic Land — Island</type>
<tablerow>0</tablerow>
<text>({T}: Add {U}.)</text>
</card>
<card>
<name>Bone Splinters</name>
<set rarity="common" muId="0" num="27">GNT</set>
<manacost>B</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.</text>
</card>
<card>
<name>Nissa's Revelation</name>
<set rarity="rare" muId="0" num="47">GNT</set>
<manacost>5GG</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.</text>
</card>
<card>
<name>Aerial Responder</name>
<set rarity="uncommon" muId="0" num="6">GNT</set>
<manacost>1WW</manacost>
<cmc>0</cmc>
<type>Creature — Dwarf Soldier</type>
<pt>2/3</pt>
<tablerow>2</tablerow>
<text>Flying, vigilance, lifelink</text>
</card>
<card>
<name>Welder Automaton</name>
<set rarity="common" muId="0" num="58">GNT</set>
<manacost>2</manacost>
<cmc>0</cmc>
<type>Artifact Creature — Construct</type>
<pt>2/1</pt>
<tablerow>2</tablerow>
<text>{3}{R}: Welder Automaton deals 1 damage to each opponent.</text>
</card>
<card>
<name>Tattered Mummy</name>
<set rarity="common" muId="0" num="34">GNT</set>
<manacost>1B</manacost>
<cmc>0</cmc>
<type>Creature — Zombie Jackal</type>
<pt>1/2</pt>
<tablerow>2</tablerow>
<text>When Tattered Mummy dies, each opponent loses 2 life.</text>
</card>
<card>
<name>Gruesome Fate</name>
<set rarity="common" muId="0" num="30">GNT</set>
<manacost>2B</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>Each opponent loses 1 life for each creature you control.</text>
</card>
<card>
<name>Soulblade Djinn</name>
<set rarity="rare" muId="0" num="24">GNT</set>
<manacost>3UU</manacost>
<cmc>0</cmc>
<type>Creature — Djinn</type>
<pt>4/3</pt>
<tablerow>2</tablerow>
<text>Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.</text>
</card>
<card>
<name>Zahid, Djinn of the Lamp</name>
<set rarity="rare" muId="0" num="26">GNT</set>
<manacost>4UU</manacost>
<cmc>0</cmc>
<type>Legendary Creature — Djinn</type>
<pt>5/6</pt>
<tablerow>2</tablerow>
<text>You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying</text>
</card>
<card>
<name>Pilgrim's Eye</name>
<set rarity="uncommon" muId="0" num="55">GNT</set>
<manacost>3</manacost>
<cmc>0</cmc>
<type>Artifact Creature — Thopter</type>
<pt>1/1</pt>
<tablerow>2</tablerow>
<text>Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.</text>
</card>
<card>
<name>Ghalta, Primal Hunger</name>
<set rarity="rare" muId="0" num="44">GNT</set>
<manacost>10GG</manacost>
<cmc>0</cmc>
<type>Legendary Creature — Elder Dinosaur</type>
<pt>12/12</pt>
<tablerow>2</tablerow>
<text>Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.
Trample</text>
</card>
<card>
<name>Favorable Winds</name>
<set rarity="uncommon" muId="0" num="21">GNT</set>
<manacost>1U</manacost>
<cmc>0</cmc>
<type>Enchantment</type>
<tablerow>1</tablerow>
<text>Creatures you control with flying get +1/+1.</text>
</card>
<card>
<name>Benalish Marshal</name>
<set rarity="rare" muId="0" num="8">GNT</set>
<manacost>WWW</manacost>
<cmc>0</cmc>
<type>Creature — Human Knight</type>
<pt>3/3</pt>
<tablerow>2</tablerow>
<text>Other creatures you control get +1/+1.</text>
</card>
<card>
<name>Seismic Elemental</name>
<set rarity="uncommon" muId="0" num="41">GNT</set>
<manacost>3RR</manacost>
<cmc>0</cmc>
<type>Creature — Elemental</type>
<pt>4/4</pt>
<tablerow>2</tablerow>
<text>When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.</text>
</card>
<card>
<name>Rolling Thunder</name>
<set rarity="uncommon" muId="0" num="40">GNT</set>
<manacost>XRR</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>Rolling Thunder deals X damage divided as you choose among any number of targets.</text>
</card>
<card>
<name>Liliana's Mastery</name>
<set rarity="rare" muId="0" num="32">GNT</set>
<manacost>3BB</manacost>
<cmc>0</cmc>
<type>Enchantment</type>
<tablerow>1</tablerow>
<text>Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.</text>
</card>
<card>
<name>Thrashing Brontodon</name>
<set rarity="uncommon" muId="0" num="50">GNT</set>
<manacost>1GG</manacost>
<cmc>0</cmc>
<type>Creature — Dinosaur</type>
<pt>3/4</pt>
<tablerow>2</tablerow>
<text>{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.</text>
</card>
<card>
<name>Militant Angel</name>
<set rarity="mythic" muId="0" num="1">GNT</set>
<manacost>3WW</manacost>
<cmc>0</cmc>
<type>Creature — Angel</type>
<pt>3/4</pt>
<tablerow>2</tablerow>
<text>Flying, lifelink
When Militant Angel enters the battlefield, creature a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.</text>
</card>
<card>
<name>Advanced Stitchwing</name>
<set rarity="uncommon" muId="0" num="18">GNT</set>
<manacost>3UU</manacost>
<cmc>0</cmc>
<type>Creature — Zombie Horror</type>
<pt>3/4</pt>
<tablerow>2</tablerow>
<text>Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.</text>
</card>
<card>
<name>Call the Cavalry</name>
<set rarity="common" muId="0" num="10">GNT</set>
<manacost>3W</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>Create two 2/2 white Knight creature tokens with vigilance.</text>
</card>
<card>
<name>Jungle Delver</name>
<set rarity="common" muId="0" num="45">GNT</set>
<manacost>G</manacost>
<cmc>0</cmc>
<type>Creature — Merfolk Warrior</type>
<pt>1/1</pt>
<tablerow>2</tablerow>
<text>{3}{G}: Put a +1/+1 counter on Jungle Delver.</text>
</card>
<card>
<name>Always Watching</name>
<set rarity="rare" muId="0" num="7">GNT</set>
<manacost>1WW</manacost>
<cmc>0</cmc>
<type>Enchantment</type>
<tablerow>1</tablerow>
<text>Nontoken creatures you control get +1/+1 and have vigilance.</text>
</card>
<card>
<name>Rhonas's Monument</name>
<set rarity="uncommon" muId="0" num="56">GNT</set>
<manacost>3</manacost>
<cmc>0</cmc>
<type>Legendary Artifact</type>
<tablerow>1</tablerow>
<text>Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.</text>
</card>
<card>
<name>Inspired Charge</name>
<set rarity="common" muId="0" num="13">GNT</set>
<manacost>2WW</manacost>
<cmc>0</cmc>
<type>Instant</type>
<tablerow>3</tablerow>
<text>Creatures you control get +2/+1 until end of turn.</text>
</card>
<card>
<name>Fleshbag Marauder</name>
<set rarity="uncommon" muId="0" num="29">GNT</set>
<manacost>2B</manacost>
<cmc>0</cmc>
<type>Creature — Zombie Warrior</type>
<pt>3/1</pt>
<tablerow>2</tablerow>
<text>When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.</text>
</card>
<card>
<name>Goblin Goliath</name>
<set rarity="mythic" muId="0" num="4">GNT</set>
<manacost>4RR</manacost>
<cmc>0</cmc>
<type>Creature — Goblin Mutant</type>
<pt>5/4</pt>
<tablerow>2</tablerow>
<text>When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.</text>
</card>
<card>
<name>Filigree Familiar</name>
<set rarity="uncommon" muId="0" num="52">GNT</set>
<manacost>3</manacost>
<cmc>0</cmc>
<type>Artifact Creature — Fox</type>
<pt>2/2</pt>
<tablerow>2</tablerow>
<text>When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.</text>
</card>
<card>
<name>Tormenting Voice</name>
<set rarity="common" muId="0" num="43">GNT</set>
<manacost>1R</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>As an additional cost to cast this spell, discard a card.
Draw two cards.</text>
</card>
<card>
<name>Cruel Revival</name>
<set rarity="uncommon" muId="0" num="28">GNT</set>
<manacost>4B</manacost>
<cmc>0</cmc>
<type>Instant</type>
<tablerow>3</tablerow>
<text>Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.</text>
</card>
<card>
<name>Rot Hulk</name>
<set rarity="mythic" muId="0" num="3">GNT</set>
<manacost>5BB</manacost>
<cmc>0</cmc>
<type>Creature — Zombie</type>
<pt>5/5</pt>
<tablerow>2</tablerow>
<text>Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.</text>
</card>
<card>
<name>Thallid Soothsayer</name>
<set rarity="uncommon" muId="0" num="35">GNT</set>
<manacost>3B</manacost>
<cmc>0</cmc>
<type>Creature — Fungus</type>
<pt>2/3</pt>
<tablerow>2</tablerow>
<text>{2}, Sacrifice a creature: Draw a card.</text>
</card>
<card>
<name>Bright Reprisal</name>
<set rarity="uncommon" muId="0" num="9">GNT</set>
<manacost>4W</manacost>
<cmc>0</cmc>
<type>Instant</type>
<tablerow>3</tablerow>
<text>Destroy target attacking creature.
Draw a card.</text>
</card>
<card>
<name>Avatar of Growth</name>
<set rarity="mythic" muId="0" num="5">GNT</set>
<manacost>4GG</manacost>
<cmc>0</cmc>
<type>Creature — Elemental Avatar</type>
<pt>4/4</pt>
<tablerow>2</tablerow>
<text>This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.</text>
</card>
<card>
<name>Hydrolash</name>
<set rarity="uncommon" muId="0" num="22">GNT</set>
<manacost>2U</manacost>
<cmc>0</cmc>
<type>Instant</type>
<tablerow>3</tablerow>
<text>Attacking creatures get -2/-0 until end of turn.
Draw a card.</text>
</card>
<card>
<name>Zulaport Cutthroat</name>
<set rarity="uncommon" muId="0" num="36">GNT</set>
<manacost>1B</manacost>
<cmc>0</cmc>
<type>Creature — Human Rogue Ally</type>
<pt>1/1</pt>
<tablerow>2</tablerow>
<text>Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.</text>
</card>
<card>
<name>Manalith</name>
<set rarity="common" muId="0" num="54">GNT</set>
<manacost>3</manacost>
<cmc>0</cmc>
<type>Artifact</type>
<tablerow>1</tablerow>
<text>{T}: Add one mana of any color.</text>
</card>
<card>
<name>Inspired Sphinx</name>
<set rarity="mythic" muId="0" num="2">GNT</set>
<manacost>5UU</manacost>
<cmc>0</cmc>
<type>Creature — Sphinx</type>
<pt>5/5</pt>
<tablerow>2</tablerow>
<text>Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
{3}{U}: Create a colorless 1/1 Thopter artifact creature token with flying.</text>
</card>
<card>
<name>Air Elemental</name>
<set rarity="uncommon" muId="0" num="19">GNT</set>
<manacost>3UU</manacost>
<cmc>0</cmc>
<type>Creature — Elemental</type>
<pt>4/4</pt>
<tablerow>2</tablerow>
<text>Flying (This creature can't be blocked except by creatures with flying or reach.)</text>
</card>
<card>
<name>Reckless Scholar</name>
<set rarity="uncommon" muId="0" num="23">GNT</set>
<manacost>2U</manacost>
<cmc>0</cmc>
<type>Creature — Human Wizard</type>
<pt>2/1</pt>
<tablerow>2</tablerow>
<text>{T}: Target player draws a card, then discards a card.</text>
</card>
<card>
<name>Mountain</name>
<set rarity="common" muId="0" num="66">GNT</set>
<manacost></manacost>
<cmc>0</cmc>
<type>Basic Land — Mountain</type>
<tablerow>0</tablerow>
<text>({T}: Add {R}.)</text>
</card>
<card>
<name>Seek the Wilds</name>
<set rarity="common" muId="0" num="49">GNT</set>
<manacost>1G</manacost>
<cmc>0</cmc>
<type>Sorcery</type>
<tablerow>3</tablerow>
<text>Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.</text>
</card>
<card>
<name>Forest</name>
<set rarity="common" muId="0" num="68">GNT</set>
<manacost></manacost>
<cmc>0</cmc>
<type>Basic Land — Forest</type>
<tablerow>0</tablerow>
<text>({T}: Add {G}.)</text>
</card>
<card>
<name>Captivating Crew</name>
<set rarity="rare" muId="0" num="38">GNT</set>
<manacost>3R</manacost>
<cmc>0</cmc>
<type>Creature — Human Pirate</type>
<pt>4/3</pt>
<tablerow>2</tablerow>
<text>{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.</text>
</card>
</cards>
</cockatrice_carddatabase>
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