Created
March 15, 2010 05:32
-
-
Save sl4m/332557 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
move positions | |
0 | 1 | 2 | |
---+---+--- | |
3 | 4 | 5 | |
---+---+--- | |
6 | 7 | 8 | |
*/ | |
exports.game = function() { | |
var sys = require('sys'); | |
var WinningPatterns = | |
[[(/ OO....../),0],[(/O..O.. ../),6], | |
[(/......OO /),8],[(/.. ..O..O/),2], | |
[(/ ..O..O../),0],[(/...... OO/),6], | |
[(/..O..O.. /),8],[(/OO ....../),2], | |
[(/ ...O...O/),0],[(/..O.O. ../),6], | |
[(/O...O... /),8],[(/.. .O.O../),2], | |
[(/O O....../),1],[(/O.. ..O../),3], | |
[(/......O O/),7],[(/..O.. ..O/),5], | |
[(/. ..O..O./),1],[(/... OO.../),3], | |
[(/.O..O.. ./),7],[(/...OO .../),5]]; | |
var BlockingPatterns = | |
[[(/ X . X /),1],[(/ XX....../),0],[(/X..X.. ../),6], | |
[(/......XX /),8],[(/.. ..X..X/),2],[(/ ..X..X../),0], | |
[(/...... XX/),6],[(/..X..X.. /),8],[(/XX ....../),2], | |
[(/ ...X...X/),0],[(/..X.X. ../),6],[(/X...X... /),8], | |
[(/.. .X.X../),2],[(/X X....../),1],[(/X.. ..X../),3], | |
[(/......X X/),7],[(/..X.. ..X/),5],[(/. ..X..X./),1], | |
[(/... XX.../),3],[(/.X..X.. ./),7],[(/...XX .../),5], | |
[(/ X X.. ../),0],[(/ ..X.. X /),6],[(/.. ..X X /),8], | |
[(/ X ..X.. /),2],[(/ XX.. ../),0],[(/X.. .. X /),6], | |
[(/.. .XX /),8],[(/X ..X.. /),2],[(/ X ..X../),0], | |
[(/ ..X.. X/),6],[(/..X.. X /),8],[(/X ..X.. /),2]]; | |
var WonPatterns = | |
[[(/OOO....../),'O'], [(/...OOO.../),'O'], | |
[(/......OOO/),'O'], [(/O..O..O../),'O'], | |
[(/.O..O..O./),'O'], [(/..O..O..O/),'O'], | |
[(/O...O...O/),'O'], [(/..O.O.O../),'O'], | |
[(/XXX....../),'X'], [(/...XXX.../),'X'], | |
[(/......XXX/),'X'], [(/X..X..X../),'X'], | |
[(/.X..X..X./),'X'], [(/..X..X..X/),'X'], | |
[(/X...X...X/),'X'], [(/..X.X.X../),'X']]; | |
var board = []; | |
for (var i=0; i<9; i+=1) { | |
board.push(' '); | |
} | |
var X = 'X', | |
O = 'O'; | |
var players = [X, O], | |
turn = X; | |
var moveCPU = function() { | |
var movePos; | |
movePos = getWinningPatternMove(); | |
if (movePos === -1) { | |
movePos = getBlockingPatternMove(); | |
if (movePos === -1) { | |
movePos = getFirstAvailableMove(); | |
} | |
} | |
move(movePos, O); | |
}; | |
var move = function(pos, piece) { | |
if (piece !== turn) { return false; } | |
pos = Number(pos); | |
if (pos >= 0 && pos <= 8 && | |
!isNaN(pos) && board[pos] === ' ') { | |
board.splice(pos, 1, piece); | |
turn = (piece === X) ? O : X; | |
return true; | |
} | |
return false; | |
}; | |
var getDisplay = function() { | |
var display = | |
'\n\n' + | |
' ' + board[0] + ' |' + | |
' ' + board[1] + ' |' + | |
' ' + board[2] + | |
'\n---+---+---\n' + | |
' ' + board[3] + ' |' + | |
' ' + board[4] + ' |' + | |
' ' + board[5] + | |
'\n---+---+---\n' + | |
' ' + board[6] + ' |' + | |
' ' + board[7] + ' |' + | |
' ' + board[8] + | |
'\n\n'; | |
return display; | |
}; | |
var display = function() { | |
sys.print(getDisplay()); | |
}; | |
var isBoardFilled = function() { | |
var movePos = getFirstAvailableMove(); | |
if (movePos === -1) { | |
display(); | |
sys.print('Game is a draw.\n'); | |
process.stdio.close(); | |
return true; | |
} | |
return false; | |
}; | |
var isGameWinner = function() { | |
var flatBoard = board.join(''), | |
i, max = WonPatterns.length, array; | |
var gameWinner; | |
for (i=0; i<max; i+=1) { | |
array = flatBoard.match(WonPatterns[i][0]); | |
if (array) { gameWinner = WonPatterns[i][1]; } | |
} | |
if (gameWinner) { | |
display(); | |
sys.print(gameWinner + ' is the winner!\n'); | |
process.stdio.close(); | |
return true; | |
} | |
return false; | |
}; | |
var getWinningPatternMove = function() { | |
var flatBoard = board.join(''), | |
i, max = WinningPatterns.length, array; | |
for (i=0; i<max; i+=1) { | |
array = flatBoard.match(WinningPatterns[i][0]); | |
if (array) { return WinningPatterns[i][1]; } | |
} | |
return -1; | |
}; | |
var getBlockingPatternMove = function() { | |
var flatBoard = board.join(''), | |
i, max = BlockingPatterns.length, array; | |
for (i=0; i<max; i+=1) { | |
array = flatBoard.match(BlockingPatterns[i][0]); | |
if (array) { return BlockingPatterns[i][1]; } | |
} | |
return -1; | |
}; | |
var getFirstAvailableMove = function() { | |
if (board[4] === ' ') { | |
return 4; | |
} | |
return board.indexOf(' '); | |
}; | |
return { | |
play: function() { | |
display(); | |
sys.print("Enter your move [0-8]: "); | |
process.stdio.addListener('data', function(response) { | |
if (move(response, X)) { | |
if (!isGameWinner() && !isBoardFilled()) { | |
moveCPU(); | |
if (!isGameWinner()) { | |
display(); | |
sys.print("Enter your move [0-8]: "); | |
} | |
} | |
} else { | |
sys.print("\nI'm sorry Dave, I'm afraid I can't do that.\n"); | |
sys.print("Enter your move [0-8]: "); | |
} | |
}); | |
process.stdio.open(); | |
}, | |
getBoardDisplay : function() { | |
return getDisplay(); | |
}, | |
getTurn: function() { | |
return turn; | |
}, | |
getBoard: function() { | |
return board.slice(0); | |
}, | |
getCpuGamePiece: function() { | |
return O; | |
}, | |
getHumanGamePiece: function() { | |
return X; | |
}, | |
movePlayer: function(pos) { | |
return move(pos, X); | |
} | |
}; | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment