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@slaskis
Created October 6, 2009 16:34
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g++ -o ../ndll/Mac/nme.ndll -fpic -fPIC -dynamiclib -framework Cocoa -fvisibility=hidden -framework IOKit -framework CoreAudio -framework Carbon -framework AudioToolbox -framework AudioUnit -framework ForceFeedback -framework Cocoa -framework OpenGL -framework QuickTime obj/darwin//BitmapFilters.o obj/darwin//BlendSurface.o obj/darwin//ByteArray.o obj/darwin//Gradient.o obj/darwin//Matrix.o obj/darwin//collision.o obj/darwin//draw_object.o obj/darwin//gl_helpers.o obj/darwin//net.o obj/darwin//nme.o obj/darwin//sound.o obj/darwin//sprite.o obj/darwin//Joystick.o obj/darwin//text.o obj/darwin//text_texture.o obj/darwin//texture_buffer.o obj/darwin//timer.o obj/darwin//MacBoot.o obj/darwin//renderer/Polygon.o obj/darwin//renderer/PolygonMask.o obj/darwin//renderer/RenderBitmap.o obj/darwin//renderer/RenderGradient.o obj/darwin//renderer/RenderSolid.o obj/darwin//renderer/Utils.o ../../sdl-static/lib/Mac/libSDL_image.a ../../sdl-static/lib/Mac/libSDL_mixer.a ../../sdl-static/lib/Mac/libSDL_ttf.a ../../sdl-static/lib/Mac/libfreetype.a ../../sdl-static/lib/Mac/libjpeg.a ../../sdl-static/lib/Mac/libpng.a ../../sdl-static/lib/Mac/libsmpeg.a ../../sdl-static/lib/Mac/libvorbis.a ../../sdl-static/lib/Mac/libogg.a ../../sdl-static/lib/Mac/libz.a ../../sdl-static/lib/Mac/libSDL.a
ld: warning: in /System/Library/Frameworks//QuickTime.framework/QuickTime, missing required architecture x86_64 in file
ld: warning: in ../../sdl-static/lib/Mac/libSDL_image.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libSDL_mixer.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libSDL_ttf.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libfreetype.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libjpeg.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libpng.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libsmpeg.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libvorbis.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libogg.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libz.a, file is not of required architecture
ld: warning: in ../../sdl-static/lib/Mac/libSDL.a, file is not of required architecture
Undefined symbols:
"_Mix_GroupAvailable", referenced from:
nme_sound_groupavailable(_value*) in sound.o
"_SDL_LockSurface", referenced from:
BlendSurface(SDL_Surface*, SDL_Rect*, SDL_Surface*, SDL_Rect*, int)in BlendSurface.o
TextureBuffer::GetPixel(int, int)in texture_buffer.o
TTriangleRenderer<SurfaceSource<XRGB, 32, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 48, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65584, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 65568, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 32, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 32, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 65536, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 65536, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 48, false, 256> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 16, false, 256> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 32, false, 256> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 0, false, 256> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 65584, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 65584, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 48, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 48, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 16, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 16, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 65568, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 0, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 0, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65568, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 32, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<XRGB, 65552, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 48, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65568, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65584, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<SurfaceSource<ARGB, 65552, false, 0> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65568, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65536, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65552, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65584, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 48, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65536, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 0, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65552, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 0, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 0, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65584, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 16, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 65552, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 48, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 16, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65568, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<XRGB, 32, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 0, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 16, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 32, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65552, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 16, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65536, true, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
TTriangleRenderer<SurfaceSource<ARGB, 65536, false, 0>, true>::Render(SDL_Surface*, Viewport const&, int, int)in RenderBitmap.o
SourcePolygonRenderer<GradientSource2D<256, ARGB, true, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<256, ARGB, true, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<256, XRGB, true, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<256, XRGB, true, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource1D<256, XRGB, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<256, XRGB, false, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<256, XRGB, false, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource1D<256, XRGB, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<512, ARGB, true, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<512, ARGB, true, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource1D<512, ARGB, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<512, ARGB, false, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<512, ARGB, false, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource1D<512, ARGB, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<512, XRGB, true, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<512, XRGB, true, false> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource1D<512, XRGB, true> >::Render(SDL_Surface*, Viewport const&, int, int)in RenderGradient.o
SourcePolygonRenderer<GradientSource2D<512, XRGB, false, true> >::Rende
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