Created
October 6, 2016 04:30
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{-# LANGUAGE ExplicitForAll #-} | |
{-# LANGUAGE RankNTypes #-} | |
{-# LANGUAGE PatternSynonyms #-} | |
{-# LANGUAGE ViewPatterns #-} | |
module Jam_2016_10_05 where | |
-- tempo sync | |
import Hylogen.WithHylide | |
import Data.Profunctor | |
pattern Vec2 x y <- (toList -> [x, y]) | |
pattern Vec3 x y z <- (toList -> [x, y, z]) | |
pattern Vec4 x y z w <- (toList -> [x, y, z, w]) | |
type Optic p s t a b = p a b -> p s t | |
type Optic' p a b = p a b -> p a b | |
type Iso s t a b = forall p. (Profunctor p) => Optic p s t a b | |
type Iso' a b = forall p. (Profunctor p) => Optic p a b a b | |
type Fold r s t a b = Optic (Forget r) s t a b | |
type Getter s t a b = Fold a s t a b | |
view :: forall s t a b. Getter s t a b -> s -> a | |
view l = runForget (l (Forget id)) | |
norm :: forall a b. (Floating a, Floating b) => Iso a b a b | |
norm = dimap (\x -> x * 0.5 + 0.5) (\x -> x * 2 - 1) | |
over :: Vec4 -> Vec4 -> Vec4 | |
over x y = mix a x' y' | |
where | |
x' = clamp 0 1 x | |
y' = clamp 0 1 y | |
a = 1 - w_ x' | |
rep :: Veccable n => Vec n -> Vec n -> Vec n | |
rep c p = mod_ p c - 0.5 * c | |
inMiddle :: Veccable v => (Vec v -> Vec v) -> Vec v -> Vec v | |
inMiddle = dimap (+0.5) (`subtract`0.5) | |
mirrorY :: Vec2 -> Vec2 | |
mirrorY (Vec2 x y) = vec2 (inMiddle abs x, y) | |
mirrorX :: Vec2 -> Vec2 | |
mirrorX (Vec2 x y) = vec2 (inMiddle abs x, y) | |
rgbF :: Vec1 -> Optic' (->) Vec2 Vec4 | |
rgbF m q pos = vec4 (r, g, b, a) | |
where | |
r = q (pos + copy m) & x_ | |
g = q pos & y_ | |
b = q (pos - copy m) & z_ | |
a = q pos & w_ | |
output = toProgram $ rgb | |
& mix (0.1) bb | |
bb = bbEffects (texture2D backBuffer) (view norm uvN) | |
bbEffects = rgbF 0.1 | |
rgb = vec4 (v, v, v, 1) | |
v = tan (sin . (*0.25) $ time) * mask | |
mask = x_ audio | |
& (*20) | |
& (*shade) | |
shade = xshade - yshade | |
xshade = y_ (uvN + (copy $ tan . (*10) . cos . (*0.25) $ time )) | |
&(*1) | |
& sin | |
& cos | |
yshade = x_ uvN | |
& (\x -> x * (0.5 - y_ audio) * 10) | |
& clamp (-1) 1 | |
& cos . abs . cos |
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